Everything you need to know about the 10 new rares

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Lethotix
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Everything you need to know about the 10 new rares

#1 Unread post by Lethotix » Mon Jun 13, 2011 1:56 pm

Spent a few days on PTR and tamed each one multiple times here is the link i made to the guide on em. It contains their abilities, locations, pictures, and taming strategies.

http://www.ghnothingpersonal.guildporta ... 1#46846991
Last edited by Lethotix on Wed Jun 22, 2011 8:56 pm, edited 1 time in total.

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Re: Everything you need to know about the 10 new rares

#2 Unread post by AdamSavage » Mon Jun 13, 2011 2:14 pm

Your map is hard to read the names of the rares in the legend. ;)
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Re: Everything you need to know about the 10 new rares

#3 Unread post by Lethotix » Mon Jun 13, 2011 2:17 pm

an easy fix I'll get right on it...any other suggestions, anything I missed?

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Re: Everything you need to know about the 10 new rares

#4 Unread post by AdamSavage » Mon Jun 13, 2011 2:25 pm

I would remove the Icons under the wording. Example "Metal Cleaver". It makes it hard to read the text.
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Re: Everything you need to know about the 10 new rares

#5 Unread post by Kurasu » Mon Jun 13, 2011 2:27 pm

Deth'tilak's spawn is further south. It's right near the corner of that area, rather than directly behind the spire.
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Re: Everything you need to know about the 10 new rares

#6 Unread post by Sasrei » Mon Jun 13, 2011 2:40 pm

And uhh I dont think that stun from kirix can be deflected, and as well haste buff is necessary to tame him sucessfully, whether it be corehound buff or speed pots. I just use one corehound and thats it.

Skarr and Karken only have two spawn points, the one right infront of us and the one further in the back.

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Re: Everything you need to know about the 10 new rares

#7 Unread post by Lethotix » Mon Jun 13, 2011 2:53 pm

Wow so picky, and yes the stun from Kirix is deflectable, and I didn't use any haste buff, pots or any of that crap. Day 1 of skarr and Karkin had them in 1 spot since patch i've only seen them in other two u mentioned, its a small enough area u cant miss em no matter which spot u check. Every single one of my tames been straight up, no external buffs or help, just flat hunter abilities, the way it should be.

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Re: Everything you need to know about the 10 new rares

#8 Unread post by Kalliope » Mon Jun 13, 2011 2:59 pm

Day 1 of Skarr and Karkin had them in two locations, but not the two they're in now. They moved when more rocks were added.

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Re: Everything you need to know about the 10 new rares

#9 Unread post by Lethotix » Mon Jun 13, 2011 3:08 pm

ZOMG i put couple extra blue dots on a map thats all in same area that you cant miss...i tried to make a simple clean one stop guide instead of hunting through pages of useless garbble to find all the info you should need to tame any of the 10 new rares. So what if a dot is 5-10 yards off the exact location on a very crappy map. I will add a much cleaner map once The Molten Front map is available via wowhead. Your npc scan or targeting macros will pick em up just fine.

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Re: Everything you need to know about the 10 new rares

#10 Unread post by Sasrei » Mon Jun 13, 2011 3:19 pm

You asked us for suggestions, we are giving you suggesstions so I dont understand why you are getting angry about it. All of us have been testing as well, and I do have a guide for the rares in the news post as well.

And Skarr and karkin has a spawn point thats further off near Rags reach.

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Re: Everything you need to know about the 10 new rares

#11 Unread post by Yaone » Mon Jun 13, 2011 3:53 pm

After looking at it, its a nice guide, but you only need 20 marks to get into the molten front. =) Yes, it is minor, but still you want to have this accurate. =)

Maybe I am picky, but I look at guides to be completely accurate. :)

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Re: Everything you need to know about the 10 new rares

#12 Unread post by Lethotix » Mon Jun 13, 2011 4:00 pm

Ahh good catch on the mark count, ty. I was just frustrated by the remarks of the placement of the locations on the 1st map i had. I put a lot of time in it and misplacement of marks by 5-10 yards on a very crappy map seems irrelevant to me but hey I will redo it....working on it now

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Re: Everything you need to know about the 10 new rares

#13 Unread post by TygerDarkstorm » Mon Jun 13, 2011 4:08 pm

Look at it this way: Someone who doesn't know much about the new rares goes looking around for information on how to find them. They see your map and think "Great! A one stop shop to help me find them!" This person then heads out to their spawn point of choice. The rare doesn't spawn, doesn't spawn, doesn't spawn...and then, when it finally does spawn, it's about 5-10 yards away from where they're at and a hunter more in the know is already over there nabbing the pet. I imagine this would cause some frustration. :)

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Re: Everything you need to know about the 10 new rares

#14 Unread post by Royi » Mon Jun 13, 2011 4:29 pm

i dont think anyone is trying to be "nitpicky". just with online text its hard to hear how words are being said. I liked the map how it show'd all the rares out and once more info comes out and if its updated according to new data being pulled/found out, it'll be very helpful.


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Re: Everything you need to know about the 10 new rares

#15 Unread post by Lethotix » Mon Jun 13, 2011 4:34 pm

updated with links to individual maps for each one in their description, keep in mind I just pick 1 part of Kirix's pating area for the map and I only showed the entrance for the cave where Solix is located
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Re: Everything you need to know about the 10 new rares

#16 Unread post by AdamSavage » Mon Jun 13, 2011 4:36 pm

Here is a good map to go on that Derax made.

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I believe if you can believe out of nothing an explosion (big bang) happened then how far fetched can god be?

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Re: Everything you need to know about the 10 new rares

#17 Unread post by Lethotix » Tue Jun 14, 2011 2:10 pm

updated with a better stunning strat for Kirix which makes the tame laughable now.
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Re: Everything you need to know about the 10 new rares

#18 Unread post by Kalliope » Tue Jun 14, 2011 2:18 pm

A corehound makes the second tame beast cast completely unnecessary, but HA! I had a feeling mirrored blades might work on him....didn't get around to testing, though. That is truly awesome. That gives me a fantastic idea for another strat...

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Re: Everything you need to know about the 10 new rares

#19 Unread post by AdamSavage » Tue Jun 14, 2011 2:54 pm

The hardest part is getting to that rock without falling to your death.
I believe if you can believe out of nothing an explosion (big bang) happened then how far fetched can god be?

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Re: Everything you need to know about the 10 new rares

#20 Unread post by Lethotix » Tue Jun 14, 2011 3:18 pm

u dont even need to get to the rock or even do the 1st tame, u can get him range from the FP island and just aggro him till he does his cast, det and tame...win
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