Tier set bonus! (updated)

Read-only since Patch 4.3 is now live.
Kurenio
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Tier set bonus! (updated)

Unread post by Kurenio »

Death Knight (Forums / Talent Calculator / Skills/Talents)
Blood, 2P -- When an attack drops your health below 35%, one of your Blood Runes will immediately activate and convert into a Death Rune for the next 20 sec. This effect cannot occur more than once every 45 sec.
Blood, 4P -- Your Vampiric Blood ability also affects all party and raid members for 50% of the effect it has on you.

DPS, 2P -- Sudden Doom has a 30% chance and Rime has a 60% chance to grant 2 charges when triggered instead of 1.
DPS, 4P -- Runic Empowerment has a 25% chance and Runic Corruption has a 40% chance to also grant 710 mastery rating for 12 sec when activated.

Druid (Forums / Talent Calculator / Skills/Talents)
Balance, 2P -- Insect Swarm increases all damage done by your Starfire, Starsurge, and Wrath spells against that target by 3%.
Balance, 4P -- Reduces the cooldown of Starsurge by 5 sec.

Feral, 2P -- Pulverize now also grants your Mangle (Bear) critical strikes a 100% chance to trigger Savage Defense, and your Blood in the Water talent now causes Ferocious Bite to refresh the duration of your Rip on targets with 60% or less health.
Feral, 4P -- Frenzied Regeneration also affects all raid and party members. This effect cannot be triggered if you have been in Bear Form for less than 15 sec. In addition, your Stampede talent now grants two charges after using Feral Charge (Cat).

Restoration, 2P -- After using Innervate, the mana cost of your healing spells is reduced by 25% for 15 sec.
Restoration, 4P -- Your Rejuvenation and Regrowth spells have a 10% chance to Timeslip and have double the normal duration.

Hunter (Forums / Talent Calculator / Skills/Talents)
2P -- Steady Shot and Cobra Shot generate double the amount of focus.
4P -- Your Arcane Shot ability has a chance to grant 30% haste to you and your pet for 10 sec.

Mage (Forums / Talent Calculator / Skills/Talents)
2P -- Your Arcane Blast has a 100% chance, and your Fireball and Frostbolt spells have a 50% chance to grant Stolen Time, increasing your haste rating by 50 for 30 sec and stacking up to 10 times. When Arcane Power, Combustion, or Icy Veins expires, all stacks of Stolen Time are lost.
4P -- Each stack of Stolen Time also reduces the cooldown of Arcane Power by 7 sec, Combustion by 4 sec, and Icy Veins by 6 sec.

Paladin (Forums / Talent Calculator / Skills/Talents)
Holy, 2P -- After using Divine Favor, the mana cost of your healing spells is reduced by 25% for 15 sec.
Holy, 4P -- Increases the healing done by your Holy Radiance spell by 20%.

Protection, 2P -- Your Judgement ability now also grants a physical absorb shield equal to 25% of the damage it dealt.
Protection, 4P -- Reduces the cooldown of Divine Guardian by 60 sec and increases the radius of its effect by 70 yards.

Retribution, 2P -- Your Judgement ability now also generates 1 Holy Power.
Retribution, 4P -- While Zealotry is active your abilities deal 12% more damage.

Priest (Forums / Talent Calculator / Skills/Talents)
Healer, 2P -- After using Power Infusion or Divine Hymn, the mana cost of your healing spells is reduced by 25% for [10|23] sec. (10 sec for Discipline, 23 for non-Discipline.)
Healer, 4P -- Your Power Word: Shield has a 10% chance to absorb 100% additional damage and increase the mana granted by Rapture by 100%, and the duration of your Holy Word abilities is increased by 20%.

Shadow, 2P -- Shadow Word: Death deals an additional 55% damage, and reduces the damage you take from your own Shadow Word: Death when the target fails to die by 95%.
Shadow, 4P -- Your Shadowfiend and Shadowy Apparitions have a 100% chance to grant you 3 Shadow Orbs each time they deal damage.

Rogue (Forums / Talent Calculator / Skills/Talents)
2P -- After triggering Tricks of the Trade, your abilities cost 20% less energy for 6 sec.
4P -- Increases the duration of Shadow Dance by 2 sec, Adrenaline Rush by 3 sec, and Vendetta by 9 sec.

Shaman (Forums / Talent Calculator / Skills/Talents)
Elemental, 2P -- Elemental Mastery also grants you 2000 mastery rating 15 sec.
Elemental, 4P -- Each time Elemental Overload triggers, you gain 250 haste rating for 4 sec, stacking up to 3 times.

Enhancement, 2P -- While you have any stacks of Maelstrom Weapon, your Lightning Bolt, Chain Lightning, and healing spells deal 20% more healing or damage.
Enhancement, 4P -- Your Feral Spirits have a 45% chance to grant you a charge of Maelstrom Weapon each time they deal damage.

Restoration, 2P -- After using Mana Tide Totem, the cost of your healing spells are reduced by 25% for 15 sec.
Restoration, 4P -- Increases the duration of Spiritwalker's Grace by 5 sec, and you gain 30% haste while Spiritwalker's grace is active.



Warlock (Forums / Talent Calculator / Skills/Talents)
2P -- The duration of your Doomguard and Infernal summons is increased by [20|30] sec and the cooldown of of those spells is reduced by 4 min. (20 for Demonology, 30 for non-Demonology.)
4P -- Soulburn grants a 10% increase to your spell power for 10 sec, and Soul Fire cast with Soulburn active now grants a Soul Shard.


Warrior (Forums / Talent Calculator / Skills/Talents)
Protection, 2P -- Your Revenge ability now also grants a physical absorption shield equal to 20% of the damage done by Revenge.
Protection, 4P -- Your Shield Wall ability now grants 50% of its effect to all party and raid members.

DPS, 2P -- Heroic Strike costs 10 less rage while Inner Rage is active.
DPS, 4P -- Your Raging Blow and Mortal Strike abilities have a 13% chance to apply the Colossus Smash effect on your target for 6 sec.
Last edited by Kurenio on Thu Sep 29, 2011 6:34 pm, edited 2 times in total.

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Lupis
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Re: Tier set bonus!

Unread post by Lupis »

Ff, double the amount of focus? Yes please!

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Re: Tier set bonus!

Unread post by Meggers »

Interesting. o:
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Re: Tier set bonus!

Unread post by Britany »

Those are some sexy looking set bonuses for hunters.
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Re: Tier set bonus!

Unread post by peanutbuttercup »

2 pc looks great, too good in fact. I expect it to get nerfed before it ever goes live.

4 pc is... well, it's super for BM but might screw survival. It should be changed to proc off our signature shots IMO. But I'm waiting to see how the number crunchers parse it out before I judge it - it is entirely possible that the 2 pc can up our focus regen enough to justify using arcane shot more often. But at least we always have the option to go with offset pieces if it doesn't work out!
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Re: Tier set bonus!

Unread post by Slickrock »

peanutbuttercup wrote:2 pc looks great, too good in fact. I expect it to get nerfed before it ever goes live.

4 pc is... well, it's super for BM but might screw survival. It should be changed to proc off our signature shots IMO. But I'm waiting to see how the number crunchers parse it out before I judge it - it is entirely possible that the 2 pc can up our focus regen enough to justify using arcane shot more often. But at least we always have the option to go with offset pieces if it doesn't work out!
I sure hope the 2-pc doesn't get nerfed. That's something hunters need to get back in the game against arcane mages, and shadow priests.

The 4-pc is good for BM, yeah SV will have an issue with that unless they change up their rotation, but...

For me, the 4-pc is also terrible for MM. The MM rotation is already a mess of 6-7 different rotations based on haste procs, and now you are going to add ANOTHER variable haste proc? I'm not a leet MMer, and I have trouble adjusting for all the different haste situations as it is. This is going to make it such a mess that I would have to totally ignore the haste levels, and just work on a focus-neutral rotation.

MM also has an issue because it will need to still maintain ISS buff, so the extra focus from the 2-pc will need to be adjusted for. Probably need a bit longer rotation to balance it out.
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MaximumOverdrive
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Re: Tier set bonus!

Unread post by MaximumOverdrive »

They added some changes to the list

http://us.battle.net/wow/en/forum/topic/3229376031

Haste was increased to 30%
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Re: Tier set bonus! (updated)

Unread post by Nachtwulf »

The 4pc is way better for MM than other specs. But people have been complaining that BM is lagging behind, so this is probably a decision to allow raiders to bring exotics (cores, whatever) to raids without being screamed at and/or insulted.

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Re: Tier set bonus! (updated)

Unread post by Bonita »

Nachtwulf wrote:The 4pc is way better for MM than other specs. But people have been complaining that BM is lagging behind, so this is probably a decision to allow raiders to bring exotics (cores, whatever) to raids without being screamed at and/or insulted.
Eh that depends on the persons rotation. Personally I rarely use arcane shot. While the other hunter in our core uses the arcane shot rotation and we pull about the same dps and damage done.
Edit: ^ Totally meant for my Marks rotation lol.
Last edited by Bonita on Fri Sep 30, 2011 3:50 am, edited 1 time in total.

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Re: Tier set bonus! (updated)

Unread post by Comett »

Forgive me if I'm wrong, but I was under the impression that BM hunters used arcane shot as their main focus dump (with Kill Command on cooldown priority). Otherwise the excess focus would be wasted dps. No point spamming cobra shot during Beastial Wrath. What do you use if not Arcane?

I have a suspicion that the 2 piece (if it stays) would make the 4 piece a viable possibility for SV/MM hunters, while giving a significant boost to BM hunters regardless. Well played Blizz :)

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Re: Tier set bonus! (updated)

Unread post by Chimera »

i like the feral druid 2 and 4 piece bonuses~ makes me happy to see :3 *hopes blizz doesnt change the cat procs on the bonus*

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Re: Tier set bonus! (updated)

Unread post by Bonita »

Comett wrote:Forgive me if I'm wrong, but I was under the impression that BM hunters used arcane shot as their main focus dump (with Kill Command on cooldown priority). Otherwise the excess focus would be wasted dps. No point spamming cobra shot during Beastial Wrath. What do you use if not Arcane?

I have a suspicion that the 2 piece (if it stays) would make the 4 piece a viable possibility for SV/MM hunters, while giving a significant boost to BM hunters regardless. Well played Blizz :)
Sorry I was talking about MM not BM. :)

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