Pet talent summary...
- Miacoda
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Re: Pet talent summary...
It'll certainly be one of my fondest WoW memories, though!
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- Kalliope
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Re: Pet talent summary...
The solution is to let us keep them this way!
Maybe minimum and maximum sizes they can be shown at, but still closer to the wild.
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- Miacoda
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Re: Pet talent summary...
It's funny though, this pet size bug has really made me appreciate the shrink after tame!
What I think could be fun is an option that lets you choose whether or not you see pets at full size, something you could turn on or off in settings.
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Re: Pet talent summary...
Big pets, small pets, we would see them how we want to see them.
I certainly find some of my pets are just to small compaired to my toon, and others are just to big. Hey, I want my devilsaur to be the size of a raptor, and I want my Hyena to look me in the eye, and I like my seagull just the way he is.
Of course if the option were in the interface it would get a bit annoying to resize everytime a new pet got called out...unless there were a macro command for it, like:
/command petsize=___
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- Kalliope
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Re: Pet talent summary...
I think that means he agrees with you, Makoes.
Course, Big Theseus from the beta would disagree....oh dear. :/
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- Chrizesu
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Re: Pet talent summary...
Mains: [Burninrain|Zirconium|Ivoress|Nantosuelta|Sunrain]
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- Akyo
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Re: Pet talent summary...
But then i remembered: I rarely use my cunning pets in pvp or anything for that matter and the fact that i desided long ago i would switch them to fero the moment i could.
Re: Pet talent summary...
I wonder if Blizz will do it so that fresh Hunters will have pets that aren't in any spec when you start, with only Growl and Basic Attack, and when you reach level 10 you can start choosing the pet's spec. Be an interesting way to show how the bond between you and your pet grows as you start out and level.
- Quiv
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Re: Pet talent summary...
Beta is still beta and I know lots has to be done (pet isn't getting 12% stam and 20% armor on beta atm) and lots will change and theres no need to wave white flag etc etc.
I did notice that baseline, my tenacity pet on beta has 0 resistance, whereas on live (without buffs or resist talent) my turtle has 22% resist to arcane and 12% to everything else. Also the beta tenacity has a lot more attack power and does twice the dps as my turtle on live, which I found odd.
I also think the amount of stats pets get from us has been tinkered because at current numbers, even with an extra 20% armor, numbers are going to be lower (much lower in case of armor).
I am awaiting the build that addresses pets with much anticipation
Re: Pet talent summary...
- Ana
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Re: Pet talent summary...
And my worm, bears and boars will fianlly find a use as tenacity
HUGE thanks to Makoes, Syleye, FeralClaw, Pingupuff, Karin,Bowno, Varethyn, Ashaine, Kishay, Aki (Täräin13), my friend Marie and some lovely ppl on Fligth Rising for my lovely sig
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Re: Pet talent summary...
^ This. This this this.Makoes wrote:Ideally I would love to see a pet size ...slider bar? (kind of like the bar for adjusting games sounds) where it alows the player to adjust the size at which they view pets. Although make it have a defualt setting at the pets default tamed size. Thay way each player can adjust how they view pwt size, everyone would be happy. Pet classes will be able to run around with their pets at the sizes they like (though of course it would only be visable to the player and not everyone else).
Big pets, small pets, we would see them how we want to see them.
I certainly find some of my pets are just to small compaired to my toon, and others are just to big. Hey, I want my devilsaur to be the size of a raptor, and I want my Hyena to look me in the eye, and I like my seagull just the way he is.
Of course if the option were in the interface it would get a bit annoying to resize everytime a new pet got called out...unless there were a macro command for it, like:
/command petsize=___
But I would want 2 sliders - own pet / other pets.
See what YOU want, guilt-free, and without having other players' pet size choices imposed on you.
EDIT: Actually as I think about this some more, it still has the "one size [literally] fits all" flaw. So if you want your blighthound to be enlarged, but prefer your fox to be smaller, you're kind of outta luck.
I think I'd still prefer one shot / pet-specific inscription scrolls that increase or decrease that particular pet's size, but doesn't affect size of your other pets.
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Re: Pet talent summary...
Silent as night, silent as death, silent as your last breath
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Interested in HARPG? Check out Marandian's
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Re: Pet talent summary...
Re: Pet talent summary...
- Gimlion
- Grand Master Hunter
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Re: Pet talent summary...
I don't mean to sound angry, but I'm very tired of the "Cunning-isn't-good" mentality, which has been untrue for a fairly long time.
Also, to answer the Ferocity in PvP question, I don't think it was Fer. as much as Spirit Beasts. I bet we'll see a lot of Cunning Spirit Beasts making their way into PvP with this change. I personally will have one of each, to see which works better for me, but I have my money on Cunning with the changes they're making to the tree abilities.
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Re: Pet talent summary...
- Gimlion
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Re: Pet talent summary...
Yes, testing against dummies isn't always the best way, nor is considering raw dps. Raiding, with bosses that especially require longer fights, many people, myself included, saw such negligible differences in DPS, especially when considering the Utility often brought by Cunning Pets, that it was worth bringing one, pending on the make up of the group. Also with the chance at higher damage output than Ferocity (never experienced this, but Frostheim says it happened in the post mentioned in OP), cunning pets, at least AFAIK, had no reason to be dismissed as sub-par to Ferocity.Worba wrote:Every time I busted out a cunning pet in a pug or vs target dummy, my DPS suffered; was this a raid or situational thing that relied on pets having extended time to hit mobs at 35% health?
It'll be different in MoP, though, with the new changes, but many people just kinda hid their cunning pets for no reason throughout LK/Cata, whether b/c of being misinformed or, like you (nothing against you) using Dummy numbers, which don't always showcase everything happening in Endgame PvE environments.
Also, PuG, as in Dungeon runs? I never saw any difference in Raid Finder, but with Dungeon Finder, I usually just ran with my SB b/c it's just a burn for the most part, and buffs aren't quite as necessary.
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Re: Pet talent summary...
FWIW I'm sure if I did do (end game) raids, I'd be giving cunning pets another try... not that it's going to matter for much longer either way though, as you mentioned.
- Kalliope
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Re: Pet talent summary...
On live, though, cunning pets are definitely comparable with ferocity pets in terms of dps.
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