update on ranged weapon stats

Slickrock
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update on ranged weapon stats

Unread post by Slickrock » Fri Apr 27, 2012 7:53 pm

Ranged weapons will have the stat budgets of two-handed weapons. You can treat them as two-handed weapons in most respects. That work hasn't been done yet.

Ranged weapons are not going to be compensated for the loss of stats from no longer having a melee weapon equipped simultaneously. This is because all ranged-weapon slot type things have gone away, so everyone is affected evenly. However, we also want your damage when you log in for the first time to be about the same as it is now, so overall your damage will be compensated in a sense.
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Chrizesu
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Re: update on ranged weapon stats

Unread post by Chrizesu » Fri Apr 27, 2012 8:06 pm

Source: http://us.battle.net/wow/en/forum/topic/4768327799

I think he was a bit confusing with the wording. Just like that sentence I just typed out is.

To try and make things clearer, ranged weapons will have the stats that we got from melee weapons, and everyone won't have the extra stats that used to be provided by the ranged slot. Also all classes are getting balanced for the stat loss.

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Ceravan
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Re: update on ranged weapon stats

Unread post by Ceravan » Fri Apr 27, 2012 8:17 pm

I wonder if we'll get stronger ranged weapon "enchants" to make up for the loss of enchants like might agility.

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Slickrock
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Re: update on ranged weapon stats

Unread post by Slickrock » Fri Apr 27, 2012 8:19 pm

Ceravan wrote:I wonder if we'll get stronger ranged weapon "enchants" to make up for the loss of enchants like might agility.
Yeah, I hope so, the ones on the beta sofar are lackluster
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Gimlion
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Re: update on ranged weapon stats

Unread post by Gimlion » Fri Apr 27, 2012 8:24 pm

I'm personally just hoping for dual wielded pistols/crossbows as an available option with this change. I'm not sure how likely it'll be, but It'd be awesome.

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Re: update on ranged weapon stats

Unread post by Makoes » Fri Apr 27, 2012 9:33 pm

just so long as our pets will be scaling properly from stats on weapons (unlike how they boosted the damage of weapons without the stat boost so pets didnt get that stat scale)

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