Re: MoP Pet Ability List
Posted: Mon Aug 06, 2012 9:37 pm
I noticed something about paralyzing quill. It's not actually a stun, just an incapacitate - basically an AoE repentance.
A fun place to chat about hunter pets in the World of Warcraft.
https://forums.wow-petopia.com/
That is actually really handy to know, I'm guessing that it means it wont shard diminishing returns from intimidation if spec'ed BM? or any other stuns for that matter.Kalliope wrote:I noticed something about paralyzing quill. It's not actually a stun, just an incapacitate - basically an AoE repentance.
Glad to know that. I'll make the changes as soon as possibleKalliope wrote:I noticed something about paralyzing quill. It's not actually a stun, just an incapacitate - basically an AoE repentance.
That would be great. I know I looked at my copy periodically throughout Cataclysm.Malackai wrote:Thanks for the overview of the pet skills! My old excel was pretty outdated. For me that one is easier to read then a list if anyone is interested in the sheet let me know then I will make it accessible on Google docs.
There will definitely be some redundancies between the pets. Like if you take a quilen for the battle res and a water strider for waterwalking, you'll end up with the crit buff twice on exotic pets.TobiasX wrote:Apologies if this is obvious to everyone but am I right in saying we don't have room in our stable to get 1 of every ability and 1 of every exotic pet? I'd planned to do this in order to cover everything I could with whatever spec I play and I'm coming up with 27 abilities (counting the 3 short crowd controls each, because they each work differently).
The problem I have with this is that, while exotic pets have 2 abilities, the only way 1 can be redundant is if another family shares both their abilities. In your case you don't have 2 pets with the crit buff; you have 1 with a battle res and the crit buff & another with the spellpower buff and the crit buff, so I'd want to have both. If I only get 1 I know, at some point, the raid will need the other combination.Kalliope wrote:There will definitely be some redundancies between the pets. Like if you take a quilen for the battle res and a water strider for waterwalking, you'll end up with the crit buff twice on exotic pets.
While this is true to an extent there could be a situation where it needs to be your pet, and not you, that snares the target, so I'd like to be able to tame 1 for that eventuality.Kalliope wrote:A handful of pets have redundant abilities in relation to hunter abilities too. Like crocs and warpies with their slows - we have conc shot for that.
I need all of them as I'd like to be able to cover every need that a group could have of a hunter.Kalliope wrote:It really comes down to picking and choosing what you actually NEED and will use.
I agree that having to choose between things can be something important to have in the game, but I don't think our stable should be part of that. Deciding what talents to choose for a fight is different to choosing what pet to abandon when you want to have something else for a specific encounter / raid composition.Kalliope wrote:I don't believe this had been discussed before. Our options, in becoming more diverse, now mean that we cannot have everything in our stable at once. I rather like that we have to choose.
What I've found is that this sort of mentality ends up being incredibly impractical in practice. Having a pet in your stable on the off chance that you need that obscure ability for one situation ends up not being worth the sacrifice of space. You can only use one type of CC at a time, so effectively, you really only need one (unless you're doing hardcore arena or something and need to swap pets a lot - but again, that's very very niche).TobiasX wrote:While this is true to an extent there could be a situation where it needs to be your pet, and not you, that snares the target, so I'd like to be able to tame 1 for that eventuality.Kalliope wrote:A handful of pets have redundant abilities in relation to hunter abilities too. Like crocs and warpies with their slows - we have conc shot for that.
I need all of them as I'd like to be able to cover every need that a group could have of a hunter.Kalliope wrote:It really comes down to picking and choosing what you actually NEED and will use.
I understand your concern, since I planned my early Cataclysm stable around buffs. For example, I ran with a shale spider for a little while. But I never needed to bring one for a raid, since there was always a druid or paladin (more often both) for the kings buff. I had no real bond with her, so I stopped keeping one in my stable. Haven't missed that buff once.TobiasX wrote:Apologies if this comes across as rude; I'm frustrated as I like to be as useful as possible to any group I'm part of and 2 stable slots is preventing me from doing that in MoP.
thanks!Aggannor wrote:It seems that Spore Bats bring 5% spell haste in addition of their casting speed reduction. At the moment buff is called Mind Quickening, but it has same wording as Priests Shadowform in spell book.