Archaeology Solves!

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Meggers
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Archaeology Solves!

Unread post by Meggers »

http://mop.wowhead.com/news=205467/mist ... s-round-up

Seems like some awesome stuff so far. :D
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Re: Archaeology Solves!

Unread post by Rhapture »

Is it just me, or is there nothing on this article but a photo of a night elf with an umbrella.

*edit* All of the articles seem to be like this for me.

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Re: Archaeology Solves!

Unread post by Kalliope »

It's just you. There's a staff, a portable target dummy, a...quilen. O_o

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Re: Archaeology Solves!

Unread post by Rhapture »

Yeah, I have gone to look at the weapon models and vanity items and I can see the article title and a photo and that is about it. I cannot even see the comments. Logging in and out of wowhead doesn't seem to fix anything either.

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Re: Archaeology Solves!

Unread post by Qraljar »

Shame your character holds the umbrella like a normal offhand.

Love the spear though.
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Re: Archaeology Solves!

Unread post by cowmuflage »

Cool. I really like Archaeology so I can't wait. XD
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Re: Archaeology Solves!

Unread post by Meggers »

I'm sorry you're having issues! I don't know what might be causing that. :c

As for the arch stuff, I do like that you can fill up a museum! :D
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Re: Archaeology Solves!

Unread post by Kalliope »

Maybe try control-f5 for a hard refresh?

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Re: Archaeology Solves!

Unread post by Ebonrook »

Rhapture wrote:Is it just me, or is there nothing on this article but a photo of a night elf with an umbrella.

*edit* All of the articles seem to be like this for me.
I had the same problem. It was fixed when I dumped cookies and cleared my cache. Hope this helps!
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Re: Archaeology Solves!

Unread post by Makoes »

haha the anatomical dummy is a male pandaren...
Polearm will be really nice for some of my toons to level with later on, or to use for Mogging.
The summon quilen thing will be loads of fun!! Glad I maxed my arch now. (which reminds me, I need to get more fossils for my fossilized hatchling!)

The randomizing dig site items will be awesome when trying for a certain type of site that you currently dont have. And the teleoprts to a random digsite will be very handy if, say, the dig sites are all on the furthest part of the map from where you currently are, lol.

Umbrella is cute...but I wonder if its a bit...to big/distracting?

And OMG! What is that player in the quilen picture wearing? it looks so awesome with the stone quilen!!!

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Re: Archaeology Solves!

Unread post by Meggers »

The skin is so pale white. I wouldn't be surprised if it wasn't a spell effect.
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Re: Archaeology Solves!

Unread post by Makoes »

Maybe it's that spell effect, when you touch the bag of gold or something from a grave site? Doesn't that drain the color away from your toon over time?

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Re: Archaeology Solves!

Unread post by Ebonrook »

Hmmmm. A monk's Fortifying Brew, maybe? That turns you gray, if memory serves.
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Re: Archaeology Solves!

Unread post by Chimera »

Where are people seeing these items such as the umbrella? All ive been able to find is thsoe 4 pictures (that weird ball, id love to know what that is, the weird grey player+quilien, the panda who looks like he's using deepstone oil, and then the BoA weapon artifact).. or are those 4 pictures the items >_> cause its HORRIBLE angling with that night elf if that 'ball' is actually the umbrella.. cause it looks like a titan artifact to me <_<;;

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Re: Archaeology Solves!

Unread post by Meggers »

Yes that's the umbrella. o:

Try in the model viewer.

http://mop.wowhead.com/item=89684#modelviewer
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Re: Archaeology Solves!

Unread post by Rhapture »

Ebonrook wrote:
Rhapture wrote:Is it just me, or is there nothing on this article but a photo of a night elf with an umbrella.

*edit* All of the articles seem to be like this for me.
I had the same problem. It was fixed when I dumped cookies and cleared my cache. Hope this helps!
That fixed it! TYVM! :hug:

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Re: Archaeology Solves!

Unread post by Chimera »

Meggers wrote:Yes that's the umbrella. o:

Try in the model viewer.

http://mop.wowhead.com/item=89684#modelviewer
Wowhead is having massive problems for me it seems.. i cant get the viewer to load and i cant even interact with the page :( took me several tries just to get a good view of the 4 pictures cause i kept scrolling too fast or too slow before it froze

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Re: Archaeology Solves!

Unread post by Slickrock »

Hate to be the party pooper, but 4 rares? that's it? are you KIDDING ME? Lame, lame, lame, lame, lame, lame, lame, lame,... did I say lame?

Look at all the items we got in Cata (mount, pets (4), weapons, armour, trinkets, on-use items...), and we get 4 bland rares, that's IT?

The real slap in the face is the achievements... talk about a worthless grind. "Hey, if they solve the same grey item 5 times, let's give them an achievement!!! woot!, and when they do the same lame item 20 times, give them another one! woot!"

Yeah, right...

I will not waste my time doing 1 dig in Panderia if they don't add other stuff. This is utter BS.
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Re: Archaeology Solves!

Unread post by Slickrock »

note, there is a mount you can get from grinding exalted, but, there will be so much other stuff to do that grinding that rep is something I won't touch till T18, if that..
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Re: Archaeology Solves!

Unread post by Wain »

I'm not concerned muchly about just four rares so far. They're only adding a new tier to archaeology, not like last time when they had to add all the tiers at once, but also I expect they're going to space them so that they'll release more with later patches, rather than all at once. Just guessing at that, of course, but I'd be surprised if they didn't. Otherwise, yes, it's not a lot of new stuff. I'd hope at least for an epic stone quilen mount! :)

I'm just more optimistic about other changes to the profession. In Cata I found it soul-destroyingly painful. And this is coming from someone who didn't mind the Insane in the Membrane grind. It looks like they're really trying to make it less so in this xpac. I hope they succeed.
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