Razorgore in 5.1

For discussion of the upcoming 5.1 patch, and any finds on the PTR.
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Shirubia
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Razorgore in 5.1

Unread post by Shirubia » Fri Nov 02, 2012 10:43 pm

From the patch notes for the PTR:

-Razorgore the Untamed no longer takes extra damage from Black Talon enemies, has more health, and can cast Destroy Egg more frequently.

No more excuses for ''Razorgore can't be soloed!''

Also, so the topic is not that empty.

http://www.youtube.com/watch?v=vzfQ0Xkjg1I

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Re: Razorgore in 5.1

Unread post by Vephriel » Fri Nov 02, 2012 10:47 pm

Hooray! :D

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Re: Razorgore in 5.1

Unread post by Magnakilro » Fri Nov 02, 2012 10:49 pm

now we just need Twin Emps and Viscidus to be soloable...
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Re: Razorgore in 5.1

Unread post by Shirubia » Fri Nov 02, 2012 10:56 pm

Magnakilro wrote:now we just need Twin Emps and Viscidus to be soloable...
I have seen the Twin emps be soloed by Death Knights (What they can't solo???), rogues and enh shamans.

And I get a hunch that Viscidus will never be soloable. (Since you need to hit him 200 times with frost damage and then hit him over 80 times to shatter him in... 12 seconds).

But hey, at least hunters can solo many things there, my poor little mage hates that Skerram and his Earth shock aura won't let her pass XD

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Re: Razorgore in 5.1

Unread post by Magnakilro » Fri Nov 02, 2012 11:21 pm

They nerfed the amount of hits needed to freeze as well as shatter Viscidus.
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Re: Razorgore in 5.1

Unread post by Kurasu » Fri Nov 02, 2012 11:26 pm

I have soloed the twins my own self, actually. Have a Devilsaur or lots of Widow's Venom, hit hard, and it takes a long while but you can basically just plain outlast them.

Cthun, on the other hand, instakills you if you're in his stomach and there's no one outside. :(
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Re: Razorgore in 5.1

Unread post by Miacoda » Fri Nov 02, 2012 11:27 pm

Oh my gosh yessss!

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Re: Razorgore in 5.1

Unread post by Aggannor » Sat Nov 03, 2012 2:17 am

Also seems like (based on Patch Notes) that High Warlord Naj'entus' Tidal Shield's duration has been reduced in Black Temple, so you can probably out-DPS his heal now.

Of course, you still need to deal with his spike...
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Re: Razorgore in 5.1

Unread post by Lisaara » Sat Nov 03, 2012 11:15 am

YES!!!!

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Re: Razorgore in 5.1

Unread post by Protego » Sat Nov 03, 2012 6:20 pm

Woot! Finally! Geez. I've been wanting the epic Dragon Breath Hand Cannon so very badly!
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Re: Razorgore in 5.1

Unread post by Tuttifrutti » Sat Nov 03, 2012 7:04 pm

He is easy to solo for a hunter allready, just follow this guide http://www.youtube.com/watch?feature=pl ... 6_PfASeeP8 , did it just now :)

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Re: Razorgore in 5.1

Unread post by Chimera » Sat Nov 03, 2012 7:40 pm

This way however, it will be easier for all classes to solo ;)

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Re: Razorgore in 5.1

Unread post by Tuttifrutti » Sat Nov 03, 2012 7:48 pm

Ofcourse:) was just giving hunter's itching to kill him alone a heads up if they didn't know ;)

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Re: Razorgore in 5.1

Unread post by Ziarre » Sat Nov 03, 2012 10:23 pm

And easier for hunters that don't want to rely on bugging him out to solo. XD
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Re: Razorgore in 5.1

Unread post by Shirubia » Sun Nov 04, 2012 1:20 am

Magnakilro wrote:They nerfed the amount of hits needed to freeze as well as shatter Viscidus.
Was going by memory on the estimates I gave... Right now I have no money to play the game, so I can't access the PTR either and I have no idea of how many they need now :lol:

Aggannor wrote:Of course, you still need to deal with his spike...
If I am correct, Spike works much like the val'kyr during the Lich king fight: Won't get targeted by it/them if you are the only player.

Kurasu wrote:Cthun, on the other hand, instakills you if you're in his stomach and there's no one outside. :(
C'thun is soloable. Just get out of the stomach acid really quick and kill the tentacles.

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Re: Razorgore in 5.1

Unread post by Kurasu » Sun Nov 04, 2012 7:56 am

Shirubia wrote:
Kurasu wrote:Cthun, on the other hand, instakills you if you're in his stomach and there's no one outside. :(
C'thun is soloable. Just get out of the stomach acid really quick and kill the tentacles.
Instakills. I.E., the moment I was swallowed, I was dead. No damage. No ticks. No tentacles. Have they changed that?
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Re: Razorgore in 5.1

Unread post by Shirubia » Sun Nov 04, 2012 12:43 pm

Kurasu wrote:Instakills. I.E., the moment I was swallowed, I was dead. No damage. No ticks. No tentacles. Have they changed that?
No clue about that then... I have seen that there are many videos of C'thun solo kills (prot warr, prot pally, rogue, hunter, death knight and warlock).

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Re: Razorgore in 5.1

Unread post by Protego » Sun Nov 04, 2012 4:24 pm

Woot, on WoW Head's ptr page thing Razor Gore's Destroy Egg cooldown went from the stupid 7 seconds to a mere 1 second!
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Re: Razorgore in 5.1

Unread post by Kurasu » Mon Nov 05, 2012 12:14 am

Shirubia wrote:
Kurasu wrote:Instakills. I.E., the moment I was swallowed, I was dead. No damage. No ticks. No tentacles. Have they changed that?
No clue about that then... I have seen that there are many videos of C'thun solo kills (prot warr, prot pally, rogue, hunter, death knight and warlock).
I've so far seen one video of it: a rogue who did it by pulling Ouro. Ouro teleports you to him if you're too far away, so every time he'd get pulled to the stomach, Ouro would pull him out of it. Because C'thun, if no one is on his aggro list up above, instantly kills anyone in the stomach.
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Re: Razorgore in 5.1

Unread post by Sigrah » Mon Nov 05, 2012 4:08 pm

Aggannor wrote:Also seems like (based on Patch Notes) that High Warlord Naj'entus' Tidal Shield's duration has been reduced in Black Temple, so you can probably out-DPS his heal now.

Of course, you still need to deal with his spike...
Maybe they'll be changing that too. Anyways, I'm wondering if they'll make the Reliquary of Souls fight easier to solo as well. That thing is the only mob I haven't been able to kill solo in Black Temple.

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