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Re: Where the Wild Things Are in Patch 5.2

Posted: Fri Feb 22, 2013 12:17 pm
by Airwyn
Yay! Thank you so much for checking Wain! :D

Re: Where the Wild Things Are in Patch 5.2

Posted: Fri Feb 22, 2013 6:11 pm
by Litlemouse
I'm not sure if this has been noted before, but it's possible Gumi and maybe the other spirit beasts, to be killed by other people. I just watched a premade Blood DK solo him, no kiting, while easily retaining full health.

Of course, it was a Blood DK...

Re: Where the Wild Things Are in Patch 5.2

Posted: Fri Feb 22, 2013 6:20 pm
by Kalliope
Litlemouse wrote:I'm not sure if this has been noted before, but it's possible Gumi and maybe the other spirit beasts, to be killed by other people. I just watched a premade Blood DK solo him, no kiting, while easily retaining full health.

Of course, it was a Blood DK...
No kiting? That sounds like some sort of bug.

Any of them can be kited to death, though there's no benefit to doing so, except the challenge of doing it. So long as their respawn timers stay low, like they are on the PTR, this should hopefully not be an issue on live.

Re: Where the Wild Things Are in Patch 5.2

Posted: Tue Mar 05, 2013 11:26 am
by Littlemyuu
I really hope the spirit Porcipines stay on a low spawn timer, I'm not that good at kiting so it would be great for me to practice on them!
Also I want the Dire horns, they are cute!

Re: Where the Wild Things Are in Patch 5.2

Posted: Thu Mar 07, 2013 5:08 am
by Pepsi Jedi
It seems the green Devilsaurs have loud feet. Which is a shame. I was pretty excited about them, but rather dislike having a drum track when my Character moves.

Re: Where the Wild Things Are in Patch 5.2

Posted: Thu Mar 07, 2013 5:39 am
by Kalliope
To confirm, the spirit porcupines have retained their short respawn timres.

All the new devilsaurs and dire horns have footsteps, though neither has footsteps as loud as the Slateshell Wanderers. :D