Here come the pet nerfs (5/14/13 patch notes)

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Kalliope
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Here come the pet nerfs (5/14/13 patch notes)

Unread post by Kalliope » Tue May 14, 2013 6:26 pm

Cooldown on crowd control abilities for several Hunter pet families have changed.
- Basilisk pet family’s Petrifying Gaze cooldown is now 2 minutes (up from 1 minute).
- Bat pet family’s Sonic Blast cooldown is now 2 minutes (up from 1 minute).
- Crane pet family’s Lullaby cooldown is now 2 minutes (up from 1 minute).
- Porcupine pet family’s Paralyzing Quill cooldown is now 2 minutes (up from 1 minute).
- Shale Spider pet family’s Web Wrap cooldown is now 90 seconds (up from 45 seconds).
And a buff, apparently:
- Worm pet family’s Burrow Attack has had its cooldown reduced to 14 seconds (down from 20 seconds).
I didn't think most people used petrifying gaze in the first place, due to there being numerous other more useful CCs....

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Re: Here come the pet nerfs (5/14/13 patch notes)

Unread post by Neilaren » Tue May 14, 2013 7:25 pm

So... is this instead of the change to Exotic Mastery reducing pet ability cooldowns? Patch notes has it sounding like that's still happening. But the CC abilities are the big reason why that change was to be implemented, and those all just got reduced separately.

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Re: Here come the pet nerfs (5/14/13 patch notes)

Unread post by Kalliope » Tue May 14, 2013 7:27 pm

I believe it's both.

Exciting, yes?

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Re: Here come the pet nerfs (5/14/13 patch notes)

Unread post by SpiritBinder » Tue May 14, 2013 9:19 pm

Exciting... No :|

Naff, Yes?

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Re: Here come the pet nerfs (5/14/13 patch notes)

Unread post by Kalliope » Tue May 14, 2013 9:21 pm

It was a sarcastic yes. :/

And why aren't monkeys on this list?

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Re: Here come the pet nerfs (5/14/13 patch notes)

Unread post by SpiritBinder » Tue May 14, 2013 9:27 pm

Kalliope wrote: And why aren't monkeys on this list?
I don’t know... but I'm sure it's just an over sight, I'm sure they get neutered too. I was reaaaaaaly hoping the bat stun nerf was a stuff up/error and we were not going to get doubled nerfed. This makes me pretty miffed :?
And I think the "buff" to the worms burrow is not a buff so much as a fix. After they removed the 30 reduction in cool downs for BM, it also buggered up it PVE damage attached to pets (e.g., rabid, etc.)

I think this buff is just them bringing it back to where it was before they nerfed the cool down reduction. Anyways, this makes me a sad panda and I'm not even a panda!


Ignore that ^ I had no idea that of all the pets abilities, the worms burrow is not effected by longevity, so this is indeed a small buff. (or fix ;) )
Last edited by SpiritBinder on Wed May 15, 2013 1:14 am, edited 1 time in total.

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Re: Here come the pet nerfs (5/14/13 patch notes)

Unread post by Slapperfish » Wed May 15, 2013 12:30 am

- Worm pet family’s Burrow Attack has had its cooldown reduced to 14 seconds (down from 20 seconds).
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Looks like Jormy approves of this change. :D

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Re: Here come the pet nerfs (5/14/13 patch notes)

Unread post by Kalliope » Wed May 15, 2013 1:23 am

Thank you, Jormy, for adding something positive to this thread of broodiness! :lol:

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Re: Here come the pet nerfs (5/14/13 patch notes)

Unread post by ashdawn » Wed May 15, 2013 3:32 am

So its ok for classes to fear lock and stun lock but we cant CC more than 3-4 times in 2 minutes. thanks bliz

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Re: Here come the pet nerfs (5/14/13 patch notes)

Unread post by Snowwalker » Wed May 15, 2013 5:15 am

This is truly on the top ten of the stupidest things Blizzard has done...

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Re: Here come the pet nerfs (5/14/13 patch notes)

Unread post by Myrrmi » Wed May 15, 2013 8:06 am

A huuuge pile of bull-poo :/
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Re: Here come the pet nerfs (5/14/13 patch notes)

Unread post by Slickrock » Wed May 15, 2013 11:24 am

So lets see...

Raiding hunters get a dps boost.
BM hunters have one tool taken away (because no one will ever spec into intimidation again).
BM hunters take a severe nerf to pet utility..

and now the rest of the pet changes, to ensure that no one serious about their content, PVE or PVP, would ever use a pet with CC again?

There are far better choices among the pets that taking any of these that are getting nerfed (or will get nerfed). Any pet that brings a debuff is a far better choice with these changes. Way better now to bring a pet that applies a bleed or cast reduction or increased magic damage.

The really ironic thing is that Blizz is doing all this at the same time they say that hunter pets need to be more unique. Really..
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Re: Here come the pet nerfs (5/14/13 patch notes)

Unread post by Slickrock » Wed May 15, 2013 11:26 am

And so spiders and crabs are ok, because those aren't "full" CC?...

Not getting where blizz is going with this..
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Re: Here come the pet nerfs (5/14/13 patch notes)

Unread post by Kalliope » Wed May 15, 2013 1:14 pm

Slickrock wrote:And so spiders and crabs are ok, because those aren't "full" CC?...
Yep. Roots aren't as effective as completely locking someone down.

And I wouldn't say that NO ONE will bring pets with full CC abilities for PvP (or even PvE) - you just have to choose your timing better. Don't get me wrong, the change still sucks - but the situation is bad enough without stretching it.

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Re: Here come the pet nerfs (5/14/13 patch notes)

Unread post by Helsinki » Wed May 15, 2013 1:35 pm

This makes me glad that my current favorite hunter has only become attached to pets with passive buffs :/ what a bummer this is. I hope it gets reverted.
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Re: Here come the pet nerfs (5/14/13 patch notes)

Unread post by Bowno » Wed May 15, 2013 2:05 pm

So what I am reading here...

Is that I should just ditch my hunter because we're not allowed to have nice things....

Correct?

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Re: Here come the pet nerfs (5/14/13 patch notes)

Unread post by Slickrock » Wed May 15, 2013 2:31 pm

Kalliope wrote:
Slickrock wrote:And so spiders and crabs are ok, because those aren't "full" CC?...
Yep. Roots aren't as effective as completely locking someone down.

And I wouldn't say that NO ONE will bring pets with full CC abilities for PvP (or even PvE) - you just have to choose your timing better. Don't get me wrong, the change still sucks - but the situation is bad enough without stretching it.
But with these nerfs, are you comfortable bringing a pet that has an ability you might only be able to use once per fight?

With these changes, any debuffs are likely to be much more valuable than that one-shot at locking someone down.
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Re: Here come the pet nerfs (5/14/13 patch notes)

Unread post by Kalliope » Wed May 15, 2013 3:33 pm

Slickrock wrote:
Kalliope wrote:
Slickrock wrote:And so spiders and crabs are ok, because those aren't "full" CC?...
Yep. Roots aren't as effective as completely locking someone down.

And I wouldn't say that NO ONE will bring pets with full CC abilities for PvP (or even PvE) - you just have to choose your timing better. Don't get me wrong, the change still sucks - but the situation is bad enough without stretching it.
But with these nerfs, are you comfortable bringing a pet that has an ability you might only be able to use once per fight?

With these changes, any debuffs are likely to be much more valuable than that one-shot at locking someone down.
Depends. If we're talking PvE, I don't generally bring utility pets in the first place. If it's PvP, then if used correctly, well-timed lockdowns can make the difference between finishing someone off and having them heal in your face or otherwise getting away. Other classes have cooldowns that are only available once per (average length) fight, so that is a question of adjustment.

I still don't like the changes, of course; I've already said as much. But debuffs are generally not worth the loss of utility in PvP situations.

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Re: Here come the pet nerfs (5/14/13 patch notes)

Unread post by Slickrock » Wed May 15, 2013 4:50 pm

Perhaps it depends on the type of PVP as well.. I only do BGs or World PVP, and in those environments, especially with these changes, I still see debuffs as being much more preferable.

Perhaps in arenas the much longer cooldowns are still better.
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Re: Here come the pet nerfs (5/14/13 patch notes)

Unread post by Kalliope » Wed May 15, 2013 4:54 pm

I'd say in any situation where you're likely to be fighting in smaller groups, the utility will make the difference. If you're in huge packs with diminishing returns everywhere, then you could potentially bring a debuff and let everyone else handle the locking down.

Personally, I stick with pets that give me the greatest personal advantage without depending on anyone else, since I generally can't count on anyone else. :)

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