Looks like Blizz listened..somewhat.
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Looks like Blizz listened..somewhat.
So,its either a silence or a Disorient we get to choose from.not both.I don't know what to say.
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Re: Looks like Blizz listened..somewhat.
- Kalliope
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Re: Looks like Blizz listened..somewhat.
This, exactly. I was going to say that the range is too short to be practical, but I've used scatter on Hutia, so there's that.Finduilas wrote:At least some way you still came Hutia. I probably won't use the glyph as I like my normal scatter shot too much in pvp situations, but for taming this special rare... I might put it in and then remove it again.
It's a band-aid, but at least we're getting that much. That's good.
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Re: Looks like Blizz listened..somewhat.
A bit of palindromic wisdom:
"Step on no pets!"
Casual player.. don't raid, don't PvP. Suffer from extreme altitis
I love pets - combat or non.
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Re: Looks like Blizz listened..somewhat.
Indeed, but it's clear they really really want to cut down our CC and related skills.Sukurachi wrote:wow, Blizzard really has us by the short and curlies when a crappy band-aid fix can actually be seen as a positive move.
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Re: Looks like Blizz listened..somewhat.
Don't get me wrong, I will take it, but from a philosophy standpoint, I can't make heads or tails of it.
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Re: Looks like Blizz listened..somewhat.
I guess that's about right. Having access to that many different CCs/utility effects without swapping pets might be considered a bit much. But pet AI....Quivering wrote:I don't understand it. Sure scatter's range is shorter than silence, but doesn't this kinda defeat the purpose for removing silence from all specs? Do they just not want SV and BM to have a disorient AND a silence baseline?
Don't get me wrong, I will take it, but from a philosophy standpoint, I can't make heads or tails of it.
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Re: Looks like Blizz listened..somewhat.
It'd be easier if they actually sat down, thought out a concise and reasonable list of changes, and kept us updated on the whole process. This will only just squeak by, but they shouldn't nerf us so recklessly that we need band-aids like this in the first place.Quivering wrote:I don't understand it. Sure scatter's range is shorter than silence, but doesn't this kinda defeat the purpose for removing silence from all specs? Do they just not want SV and BM to have a disorient AND a silence baseline?
Don't get me wrong, I will take it, but from a philosophy standpoint, I can't make heads or tails of it.
Re: Looks like Blizz listened..somewhat.
Atleast that's how I feel...
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Re: Looks like Blizz listened..somewhat.
Kalliope wrote:I guess that's about right. Having access to that many different CCs/utility effects without swapping pets might be considered a bit much. But pet AI....Quivering wrote:I don't understand it. Sure scatter's range is shorter than silence, but doesn't this kinda defeat the purpose for removing silence from all specs? Do they just not want SV and BM to have a disorient AND a silence baseline?
Don't get me wrong, I will take it, but from a philosophy standpoint, I can't make heads or tails of it.
Which is funny, since MM will continue to have that much CC.
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Re: Looks like Blizz listened..somewhat.
But MM doesn't have BW as a get out of jail free card or extra bit of burst. There's a tradeoff for the utility.Gelannerai wrote:Kalliope wrote:I guess that's about right. Having access to that many different CCs/utility effects without swapping pets might be considered a bit much. But pet AI....Quivering wrote:I don't understand it. Sure scatter's range is shorter than silence, but doesn't this kinda defeat the purpose for removing silence from all specs? Do they just not want SV and BM to have a disorient AND a silence baseline?
Don't get me wrong, I will take it, but from a philosophy standpoint, I can't make heads or tails of it.
Which is funny, since MM will continue to have that much CC.
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Re: Looks like Blizz listened..somewhat.
Yeah, that tier is pretty much a joke now as far as raiding is concerned.sasrei7 wrote:I don't like it.. we have so many pretty much essential glyphs that its going to make this.. suck. Whats going to take its place binding shot in that tier? I mean intimidation is well kinda sub par doesn't work on quite a lot of target, wyvern sting.. it's a CC but not really used much in raids and binding shot during a raid who really would use it.. I mean.. silence shot may have felt mandatory but that's because it was the only thing really worthwhile in that tier lol.
Atleast that's how I feel...
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Re: Looks like Blizz listened..somewhat.
To be fair, neither does SV, and they're losing their utility just like BM is.Kalliope wrote:
But MM doesn't have BW as a get out of jail free card or extra bit of burst. There's a tradeoff for the utility.
I guess I'm trying to point out how these nerfs are actually pretty silly when you compare the utility/burst capability of, say, BM, to the utility/burst of Mage/Rogue/Warlock. I agree with the Readiness nerf, but they need to revert the others, as Readiness was the issue from the start and they just couldn't wrap their heads around it until it was too late.
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Re: Looks like Blizz listened..somewhat.
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Re: Looks like Blizz listened..somewhat.
1. Scatter Shot has a 30 second CD. That's long if you compare it to Rogues 15 second Kick CD or Shaman's 12 second CD Wind Shear.
2. Scatter has a 20 yard range. Wind Shear is 25 yards and Mage's Counterspell is a whopping FORTY yards.
3. Scatter is on the GCD. Other interrupts are not on the GCD. This means, that in the heat of the moment when interrupting often matters most, you'll likely be mid cast and have to stop your casting (using a /stopcasting macro) and use your interrupt, but won't because you're GCD locked.
We shouldn't have to take a badly implemented band-aid that gives us second rate functionality compared to what other classes have baseline. That's not to mention that no PVPer in their right mind will ever use this glyph because it means giving up Scatter trapping. God forbid if there happens to be a PVE encounter where we have to control adds and interrupt. We'd be screwed.
I also remember GC stating that they want to move away from mandatory glyphs, yet I'm pretty sure this one will become mandatory for PVE, right along side Deterrance and Animal Bond. I guess adding new spells is hard.
Re: Looks like Blizz listened..somewhat.
For what I used Silencing Shot for, I can probably live with the glyph. Of course, we'll have to test it, and see if it doesn't have other consequences. ASSUMING they fix the range with the glyph.Ickabob wrote:This glyph is a crappy band-aid at best. Scatter as an interrupt will be inferior to other class's options and here's why:
1. Scatter Shot has a 30 second CD. That's long if you compare it to Rogues 15 second Kick CD or Shaman's 12 second CD Wind Shear.
2. Scatter has a 20 yard range. Wind Shear is 25 yards and Mage's Counterspell is a whopping FORTY yards.
3. Scatter is on the GCD. Other interrupts are not on the GCD. This means, that in the heat of the moment when interrupting often matters most, you'll likely be mid cast and have to stop your casting (using a /stopcasting macro) and use your interrupt, but won't because you're GCD locked.
We shouldn't have to take a badly implemented band-aid that gives us second rate functionality compared to what other classes have baseline. That's not to mention that no PVPer in their right mind will ever use this glyph because it means giving up Scatter trapping. God forbid if there happens to be a PVE encounter where we have to control adds and interrupt. We'd be screwed.
I also remember GC stating that they want to move away from mandatory glyphs, yet I'm pretty sure this one will become mandatory for PVE, right along side Deterrance and Animal Bond. I guess adding new spells is hard.
The big question for the Panderia rares is, will this stop the cast and reset their cycle, or just push back the heal cast? Same question for the taming targets that self-heal or do other casts.
I could see PVPers using this in certain circumstances depending on what comp they were facing.. could provide a double-silence for MM, which would be interesting. (Scatter, target trinkets, Silence... with the caveat here that I am a PVP noob)
For raiding, I'm re-evaluating what the required glyphs really are. Disengage is useless on many fights, so I've stopped using that. Animal Bond is good, but our health usually isn't an issue in raids. EW, nope, our pets aren't dying consistently. Mend pet? again, not an issue in current raids. Really, there are no game-changing glyphs for raiding at all. Some bonus heals is about all you get. So taking some heals and the scatter glyph (for ONE fight in ToT... Horridon) is about as good as it gets.
I would actually like a minor Glyph to REDUCE the range of Disengage, so you wouldn't have to be as concerned about butt-pulling or jumping into other fire when raiding.
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Re: Looks like Blizz listened..somewhat.
Tis a fair point; survival's been crap again except for the most undergeared of hunters in the first tier of raiding in an expansion. Ugh. At least the last I heard.Gelannerai wrote:To be fair, neither does SV, and they're losing their utility just like BM is.Kalliope wrote:
But MM doesn't have BW as a get out of jail free card or extra bit of burst. There's a tradeoff for the utility.
I guess I'm trying to point out how these nerfs are actually pretty silly when you compare the utility/burst capability of, say, BM, to the utility/burst of Mage/Rogue/Warlock. I agree with the Readiness nerf, but they need to revert the others, as Readiness was the issue from the start and they just couldn't wrap their heads around it until it was too late.
I seriously hope that all of this means that the guild is getting another massive overhaul that will fix a number of these issues.
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Re: Looks like Blizz listened..somewhat.
Glyph of Disengage may be situational, but Glyph of Deterrence and Animal Bond are not. In heroic raiding there is so much damage going out that the healers need all the help they can get, so the bonus healing from Animal Bond goes a long way. The Deterrence glyph is vital for a similar reason, as there are times where popping it has saved my butt, like Quills on Ji'Kun or Interrupting Jolt on Dark Animus. We don't need any more mandatory glyphs, and I'm sure the scatter glyph will end up being one from the looks of some of the Siege of Orgrimmar fights.Slickrock wrote:For raiding, I'm re-evaluating what the required glyphs really are. Disengage is useless on many fights, so I've stopped using that. Animal Bond is good, but our health usually isn't an issue in raids. EW, nope, our pets aren't dying consistently. Mend pet? again, not an issue in current raids. Really, there are no game-changing glyphs for raiding at all. Some bonus heals is about all you get.
Re: Looks like Blizz listened..somewhat.
True, for heroics, the damage is ramped way up. (In my current raid group, I'm usually the last one standing, so I'm looking for other utility, which isn't there.).Ickabob wrote:Glyph of Disengage may be situational, but Glyph of Deterrence and Animal Bond are not. In heroic raiding there is so much damage going out that the healers need all the help they can get, so the bonus healing from Animal Bond goes a long way. The Deterrence glyph is vital for a similar reason, as there are times where popping it has saved my butt, like Quills on Ji'Kun or Interrupting Jolt on Dark Animus. We don't need any more mandatory glyphs, and I'm sure the scatter glyph will end up being one from the looks of some of the Siege of Orgrimmar fights.Slickrock wrote:For raiding, I'm re-evaluating what the required glyphs really are. Disengage is useless on many fights, so I've stopped using that. Animal Bond is good, but our health usually isn't an issue in raids. EW, nope, our pets aren't dying consistently. Mend pet? again, not an issue in current raids. Really, there are no game-changing glyphs for raiding at all. Some bonus heals is about all you get.