WoD hunter pet buffs (6.1)
Posted: Tue Apr 21, 2015 11:02 pm
Interchangeable group buffs provided by hunters are an incredibly useful tool. I think the old pet flowchart that was on Petopia.com was great for breaking down pets by buffs and prioritizing them. However, with Warlords of Draenor, all the pet buffs have been completely reshuffled and the old pet flowchart is gone. Also, most of the exotic pets now have 2 group buffs to compensate for Lone Wolf being able to provide one of every buff. Here is what you generally need to know:
PvP (from Arena Junkies)
MM Non-Tryhards: Mortal Strike > 5% Agility > 3% Versatility > 5% Haste > 5% Crit > 5% Multistrike > 2,5% Mastery > 10% Stamina > 10% Spell Power
MM Tryhards: Mortal Strike > 5% Agility > 3% Versatility > 2,5% Mastery > 5% Haste > 5% Crit > 5% Multistrike > 10% Stamina > 10% Spell Power
SV: Mortal Strike > 5% Agility > 3% Versatility > 5% haste > 5% Mastery > 5% Crit > 5% Multistrike > 10% Stamina > 10% Spell Power
BM: Mortal Strike > 10% Mastery > 5% Agility > 3% Versatility > 5% Crit > 5% Multistrike > 5% Haste > 10% Stamina > 10% Spellpower
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PvE
Use whatever your group is missing. PvE groups are larger than less arena teams, so you'll have more people providing their respective classes' buffs and slightly different demands.
For random dungeons, make sure the stats buff is covered. Other than that it depends on the group composition. Since I'm limited to 5 on-call pets, I often skip the water strider. There will only be 1-2 classes in a group that would benefit from the spell power buff, while all classes would benefit from any other buff (except stam - that's just a tanking & survivability buff).
If you're running BM spec, take full advantage of the exotic pets with 2 group buffs. You would think you can squeeze 10 pet buffs into 5 on-call pet slots but it's actually impossible. The best you can do is 9:
worm - 5% stats + versatility
spirit beast (sub cat if you play other spec) mastery + crit
clefthoof - versatiltiy + multistrike
rylak - haste + stam
choose between:
corehound - multistrike + ancient hysteria
quilen - battle rez + crit
water strider - crit + spell power
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The List
MM & SV (single-buff, non-exotic pets)
ancient hysteria (time warp/heroism/blood lust) - nether ray
battle rez - crane, moth
crit - wolf
haste - sporebat, wasp
mastery - cat, hydra, tall strider
mortal strikes - carrion bird, riverbeast, scorpid
multistrike - bat, dragonhawk, wind serpent
slows - crocolisk
spell power - serpent
stamina - bear, goat
5% stats - dog, gorilla, raptor
versatility - bird of prey, boar, porcupine, ravager, stag
BM (2 group buffs)
clefthoof - versatility + multistrike
corehound - ancient hysteria + multistrike
quilen - battle rez + crit
rylak - haste + stamina
shale spider - 5% stats + crit
silithid - stamina + spell power
spirit beast mastery + crit
water strider - crit + spell power
worm - 5% stats + versatility
PvP (from Arena Junkies)
MM Non-Tryhards: Mortal Strike > 5% Agility > 3% Versatility > 5% Haste > 5% Crit > 5% Multistrike > 2,5% Mastery > 10% Stamina > 10% Spell Power
MM Tryhards: Mortal Strike > 5% Agility > 3% Versatility > 2,5% Mastery > 5% Haste > 5% Crit > 5% Multistrike > 10% Stamina > 10% Spell Power
SV: Mortal Strike > 5% Agility > 3% Versatility > 5% haste > 5% Mastery > 5% Crit > 5% Multistrike > 10% Stamina > 10% Spell Power
BM: Mortal Strike > 10% Mastery > 5% Agility > 3% Versatility > 5% Crit > 5% Multistrike > 5% Haste > 10% Stamina > 10% Spellpower
-----------------------------------------------------------------------------------------------------------------------
PvE
Use whatever your group is missing. PvE groups are larger than less arena teams, so you'll have more people providing their respective classes' buffs and slightly different demands.
For random dungeons, make sure the stats buff is covered. Other than that it depends on the group composition. Since I'm limited to 5 on-call pets, I often skip the water strider. There will only be 1-2 classes in a group that would benefit from the spell power buff, while all classes would benefit from any other buff (except stam - that's just a tanking & survivability buff).
If you're running BM spec, take full advantage of the exotic pets with 2 group buffs. You would think you can squeeze 10 pet buffs into 5 on-call pet slots but it's actually impossible. The best you can do is 9:
worm - 5% stats + versatility
spirit beast (sub cat if you play other spec) mastery + crit
clefthoof - versatiltiy + multistrike
rylak - haste + stam
choose between:
corehound - multistrike + ancient hysteria
quilen - battle rez + crit
water strider - crit + spell power
-----------------------------------------------------------------------------------------------------------------------
The List
MM & SV (single-buff, non-exotic pets)
ancient hysteria (time warp/heroism/blood lust) - nether ray
battle rez - crane, moth
crit - wolf
haste - sporebat, wasp
mastery - cat, hydra, tall strider
mortal strikes - carrion bird, riverbeast, scorpid
multistrike - bat, dragonhawk, wind serpent
slows - crocolisk
spell power - serpent
stamina - bear, goat
5% stats - dog, gorilla, raptor
versatility - bird of prey, boar, porcupine, ravager, stag
BM (2 group buffs)
clefthoof - versatility + multistrike
corehound - ancient hysteria + multistrike
quilen - battle rez + crit
rylak - haste + stamina
shale spider - 5% stats + crit
silithid - stamina + spell power
spirit beast mastery + crit
water strider - crit + spell power
worm - 5% stats + versatility