Changes to the Beast Mastery Spec
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- Journeyman Hunter
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Changes to the Beast Mastery Spec
They are the master of beasts, wouldn't it be neat for this time around to have multiple pets out at once since they are masters of beasts? Since Enhancement Shamans get duo pets albeit they are for limited time but still would be neat and giving us a unique way to play if blizzard might change the ways of play styles of the specs again. We all know none hunters will whine to oblivion and back about this if it did come to be how bm works but would be fun.
- Equeon
- Master Hunter
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Re: Changes to the Beast Mastery Spec
I've thought about this a good deal. As cool as the idea is, I recommend you think: how would this actually work?
In a magical universe where balance doesn't matter, the "default" is literally having 2 pets out at once. It would be broken, it would be wonderful, it would be loads of fun for... pretty much only the Beastmaster hunter.
So let's go to the next logical alternative.
[Master of the Pack] - level 110 talent
You can summon up to two pets at once, but each pet is half as powerful as before.
If you kept the health or the damage the same, then it would pretty much automatically become better than one pet. So with this, you at least have a baseline balanced ability. But then you have to consider all the nuances...
How would the pet action bars work? Would one bar work for both? If you have Growl turned on, would they both taunt the same target?
If they are separate bars, then could you send your pets to attack different targets at the same time? How would Kill Command or Intimidation work?
It just seems like way too much to function properly, and even then it might never be balanced.
In a magical universe where balance doesn't matter, the "default" is literally having 2 pets out at once. It would be broken, it would be wonderful, it would be loads of fun for... pretty much only the Beastmaster hunter.
So let's go to the next logical alternative.
[Master of the Pack] - level 110 talent
You can summon up to two pets at once, but each pet is half as powerful as before.
If you kept the health or the damage the same, then it would pretty much automatically become better than one pet. So with this, you at least have a baseline balanced ability. But then you have to consider all the nuances...
How would the pet action bars work? Would one bar work for both? If you have Growl turned on, would they both taunt the same target?
If they are separate bars, then could you send your pets to attack different targets at the same time? How would Kill Command or Intimidation work?
It just seems like way too much to function properly, and even then it might never be balanced.
Re: Changes to the Beast Mastery Spec
Yup its pretty much every BM hunter's wet dream for this. My idea would be that BM hunter get's a talent where their exotic pets damage increased to 120% but can only one one out at a time. But they can also have TWO non exotic pets out at once but the damage would be reduce to 60% each. The reason for this is that Exotic has 3 abilities while non exotic has only one, so I think it would be quite balanced.
Re: Changes to the Beast Mastery Spec
I don't hate it in concept but as Equeon suggests, the practical implementation of it may not be so effective or fun or usable. But maybe it will... I'm open to them coming up with a system better than anything I can come up with. I suspect that both pets would have to act in unison, you couldn't practically have two pet bars and focus on everything else you need to do as well.
I'd still prefer to see BM get more out of the individual pet. So extend the current "Exotic" family bonus power system to all families, but for BM only.
I'd still prefer to see BM get more out of the individual pet. So extend the current "Exotic" family bonus power system to all families, but for BM only.
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Re: Changes to the Beast Mastery Spec
It should same as Dire Beast; the second pet just attack the same target.Wain wrote:I don't hate it in concept but as Equeon suggests, the practical implementation of it may not be so effective or fun or usable. But maybe it will... I'm open to them coming up with a system better than anything I can come up with. I suspect that both pets would have to act in unison, you couldn't practically have two pet bars and focus on everything else you need to do as well.
I'd still prefer to see BM get more out of the individual pet. So extend the current "Exotic" family bonus power system to all families, but for BM only.
And on unrelated note I think Direbeast should be a BM baseline skill and Blink Strike is a baseline Surv and BM skill in Legion.
- Kalhoun
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Re: Changes to the Beast Mastery Spec
This is what I really want. And the ability to switch out what buff each pet does. I want my wolf to be able to battle rez.Wain wrote:I'd still prefer to see BM get more out of the individual pet. So extend the current "Exotic" family bonus power system to all families, but for BM only.
- Quiv
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Re: Changes to the Beast Mastery Spec
They would have to fix the placement of the pets. Right now if you have 2 things out, one is behind you. At least that feels odd to me if it were 2 pets and the second was stuck behind and not beside.
Tuning would be a matter of numbers and turning knobs. All this would really bring is a second NPC that BM has control of, meaning a BM hunter is now 3 NPCs. If they balanced HP and damage around that, it could actually become a liability in PVP.
However, we have a smattering of pets that do extra stuff now. Take turtles. Would this mean SV could give the turtle Crit but couldn't use Shell Shield?
Tuning would be a matter of numbers and turning knobs. All this would really bring is a second NPC that BM has control of, meaning a BM hunter is now 3 NPCs. If they balanced HP and damage around that, it could actually become a liability in PVP.
Both of these. We master beasts, so being able to "train" them to do something masterful is very fitting. Yes I understand the whole ideal of some beasts are too wild and ferocious that only a master of beasts can tame them (and I'm not entirely opposed to the idea) but man I just want to choose what buff my pets give out of the available. Combat buffs or whatever.Kalhoun wrote:This is what I really want. And the ability to switch out what buff each pet does. I want my wolf to be able to battle rez.Wain wrote:I'd still prefer to see BM get more out of the individual pet. So extend the current "Exotic" family bonus power system to all families, but for BM only.
However, we have a smattering of pets that do extra stuff now. Take turtles. Would this mean SV could give the turtle Crit but couldn't use Shell Shield?
- SylviaDragon
- Grand Master Hunter
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Re: Changes to the Beast Mastery Spec
yeah that would be cool. as someone who gets really attached to my pets the option of having multiple pets out at once would be neat.
I am also a strong supporter of being able to choose what buff your pet will use. I thought we may get that in wod but i was wrong.
I am also a strong supporter of being able to choose what buff your pet will use. I thought we may get that in wod but i was wrong.
Re: Changes to the Beast Mastery Spec
Sorry, pop, but having two pets out at once is not this BM hunter's wet dream, at least. All I can see is beast masters getting even more blame for anything pet-related that goes wrong in a raid or instance, regardless of whether or not our pet(s) were actually responsible. Not to mention the balancing and function nightmares that others have mentioned. I think I like the idea of extending bonus abilities to all the beast master's pets, whether they are exotic or not. Which, I suppose, might cause a few balancing issues of its own...but likely fewer than taxing the poor system AI more with two pets per BM hunter.
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Re: Changes to the Beast Mastery Spec
I voted yes but I think its difficult to implement this (especially to balance this)
Maybe the hunter can have 2-5 pets out but only 1 is active,the main pet.
The other pets are passive,like companion pets.
The hunter can use a skill to activate those pets for a periode of time(like stampede)
The activated pets take the target from the main pet.
When the time has elapsed the pets go back passive and follow the hunter again.
Maybe the hunter can have 2-5 pets out but only 1 is active,the main pet.
The other pets are passive,like companion pets.
The hunter can use a skill to activate those pets for a periode of time(like stampede)
The activated pets take the target from the main pet.
When the time has elapsed the pets go back passive and follow the hunter again.
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- Apprentice Hunter
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Re: Changes to the Beast Mastery Spec
Hmm I can see this working for us pet collectors if at 110 you can get the talent but the catch is it has to be 2 non bm pets(Wolves cats etc)
You can still use your sb but it will only be 1 pet instead of 2. I do think that this could work considering the fact that flight masters are in a way hunters and due to a past experience( by mistake! dumb orcs) they summon up two gryphons/hippogryphs/wind riders so i can see how this can work if blizz can play the cards right.
Or it can be as simple as 1 fights and 1 is like a companion pet but bigger.
You can still use your sb but it will only be 1 pet instead of 2. I do think that this could work considering the fact that flight masters are in a way hunters and due to a past experience( by mistake! dumb orcs) they summon up two gryphons/hippogryphs/wind riders so i can see how this can work if blizz can play the cards right.
Or it can be as simple as 1 fights and 1 is like a companion pet but bigger.
Re: Changes to the Beast Mastery Spec
well since you know, our spec name is Beastmastery, you know, seems like only fitting?Tahlian wrote:Sorry, pop, but having two pets out at once is not this BM hunter's wet dream, at least. All I can see is beast masters getting even more blame for anything pet-related that goes wrong in a raid or instance, regardless of whether or not our pet(s) were actually responsible. Not to mention the balancing and function nightmares that others have mentioned. I think I like the idea of extending bonus abilities to all the beast master's pets, whether they are exotic or not. Which, I suppose, might cause a few balancing issues of its own...but likely fewer than taxing the poor system AI more with two pets per BM hunter.
- SpiritBinder
- Mount Master
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Re: Changes to the Beast Mastery Spec
Well if what most people would like is the ability to have two pets out, what about if it's just a visual thing?
Maybe make it a cosmetic glyph, that duplicates a shadow/non targetable copy of what ever pet you currently have as your 1st pet in your active stable. That way it would do no damage, not interfere with KC, Intimidation or any other Hunter/pet abilities, but simply add the look. If it made people confused in PVP, they could just disable it while flagged or something (you know, just in case someone complains ) Hell it could even be something SV could use too.
Maybe make it a cosmetic glyph, that duplicates a shadow/non targetable copy of what ever pet you currently have as your 1st pet in your active stable. That way it would do no damage, not interfere with KC, Intimidation or any other Hunter/pet abilities, but simply add the look. If it made people confused in PVP, they could just disable it while flagged or something (you know, just in case someone complains ) Hell it could even be something SV could use too.
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Re: Changes to the Beast Mastery Spec
It would be kind of cool to cosmetically have any or all of your extra active stable pets out while you're adventuring, even if only one is selected for combat. Switch a pet and they just rotate into the damage position. But I'm not sure how spammy and disruptive that would be for others when someone covers the Auction House with their 5 moths
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Re: Changes to the Beast Mastery Spec
I don't really see why BM can't have 2 persistent active pets at one time, since we already have Stampede and Dire Beast, albeit they are both cds.
- Bowno
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Re: Changes to the Beast Mastery Spec
Two pets.. Maybe. At half the damage as already mentioned.
Anything more than that? Well.. I'd rather not have my class be hated any more than it is Being OP can be fun and all.. But even that has its limits.
Anything more than that? Well.. I'd rather not have my class be hated any more than it is Being OP can be fun and all.. But even that has its limits.
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- Rhyela
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Re: Changes to the Beast Mastery Spec
I haven't read through the responses, so it's probably already been said..... As awesome as it would be, I just don't know how they could do it and make it work right, let alone be balanced. I think I'd rather see BM hunters get extra abilities for their pets, like they do now, but with ANY pet. Scrap the "exotic" pets, since there isn't much difference anymore, and let them get the most out of whatever pet they want to use. And then maybe.....I dunno, some kind of fancy visual indication to set them apart from Survival hunters' pets? I'm not sure what, exactly, but something.
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Re: Changes to the Beast Mastery Spec
Collars? Or maybe a glow? Actually, I don't think Soggy the slimealisk would be able to wear a collar. I'd love for BM's to be able to "transfer" exotic abilities to non-exotic pets, or just let us pick which skills our current pet uses. My beloved non-exotics would love to come out and play, and to have the slow fall on something other than a floppy derpy rylak would be awesome.Rhyela wrote:I haven't read through the responses, so it's probably already been said..... As awesome as it would be, I just don't know how they could do it and make it work right, let alone be balanced. I think I'd rather see BM hunters get extra abilities for their pets, like they do now, but with ANY pet. Scrap the "exotic" pets, since there isn't much difference anymore, and let them get the most out of whatever pet they want to use. And then maybe.....I dunno, some kind of fancy visual indication to set them apart from Survival hunters' pets? I'm not sure what, exactly, but something.
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- Zulmalakhan
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Re: Changes to the Beast Mastery Spec
how about if they just do half dmg each and link the two pets HP like they did the Illidari council or the blood princes, that could work fairly well also they give some sort of buff or do a debuff on the enemy when they are both alive, this way it makes sense to have two, make it sort of a gamble talent where its bad if one dies but its good when both are alive, you know, give them a clever girl passive like in jurassic park, one distracts one attacks because they hunt in packs
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Re: Changes to the Beast Mastery Spec
heres a better idea give us fervor as baseline(for all specs) cuz it was stupid in general to remove a perfectly good talent, also beast mastery used to "reduce the cooldown of your pet special abilities by 30%" in addition to allowing you to tame exotic pets could we see it make a return as well as a glyph for bm that allows us to ride our pets and also make hunter pets larger then they are up to a limit and this would be disabled in combat and let us have eyes of the beast again cuz why not?
lets make bm fun again
lets make bm fun again
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