Pewmew wrote:Bulletdance wrote:I'm trying hard to not get too negative about Legion since I haven't tried it yet, but I am baffled by a lot of the choices blizz is making. Either way...must have moose...
Why blame Blizzard? It's the fault of all the raiders/dungeoneers that chose to abandon their pets for Lone Wolf.
All Blizzard did was look at the hunter stats and see that many high end raiders/dungeoneers go petless. So they built a spec to fit those types.
If Lone Wolf hunters weren't so numerous then Blizzard probably wouldn't have devoted an entire spec to petless play.
...which is also Blizzard's fault.
It's a
significant dps loss to choose something other than Lone Wolf. And that's on a target dummy. It's even worse when you take into account some fights (like the Schwarzenegger twins in Foundry) where the pets have to constantly run back and forth or end up out of range of the boss.
I REALLY hope they reconsider this before live, even if just leaving Lone Wolf as a talent. I made my hunter to have a companion. I've tamed many over the years.
But now if I want to use the artifact bow, I have to go without them. That's not okay.
On top of that, there's NO reason for a raid to bring a marksman hunter in legion. Why? Sure, Lone Wolf can bring any buff, but SO CAN Beast Mastery and Survival. BUT They can ALSO bring a battle res AND heroism. (not to mention BM hunters can bring TWO buffs on top of that)
Unless they also add "Lone Wolf: Spirit of the Crane" and "Long Wolf: Speed of the Netherray," there's absolutely zero reason for any raid to bring a marksman hunter. They will bring way less usefulness to a raid.
This change is terrible. It also makes soloing as marksman near impossible except when mobs are way lower level than you. Even nowadays, when a Lone Wolf hunter needs to solo something hard, they either spec out of Lone Wolf, or summon their pet anyway. Because hunters are designed around not being hit because we're so squishy. Yes, we can kite, but unfortunately for us, BLIZZARD decided "Let's make these monsters immune to dazing" on sooooo many endgame things. Do you have any idea how hard Timeless Isle was for hunters because they made all the mobs immune to pet taunts? We're not equipped to take hits, yet they seem to think Marksman should, and have stated they WON'T increase marksman's survivability to compensate.
If this is going to work, significant changes have to happen, including adding the other 2 Lone Wolf spells. Then add a new passive ability like "Reflexes of a Cheetah" (since Aspect of the Cheetah is gone from MM), that causes you to have a X% chance for Disengage's cooldown to be reset and cause the next disengage to heal you for 6% of your health when you take physical damage (so it goes up to 10% with the Liberation glyph, and have it have an internal cooldown of like 30 seconds. So it can't proc more than once in that time). Things like that. It would give us more chances to get away from our targets without overpowering our survivability in PvP.