Hunter Talents and Spell Changes

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Xota
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Re: Hunter Talents and Spell Changes

Unread post by Xota » Sun Feb 14, 2016 4:08 pm

My guess the change in stampede is, in part, to address the lag issues people were having.

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Re: Hunter Talents and Spell Changes

Unread post by Slickrock » Sun Feb 14, 2016 4:59 pm

Xota wrote:My guess the change in stampede is, in part, to address the lag issues people were having.
Esp with our increase in Dire Beast count.
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Re: Hunter Talents and Spell Changes

Unread post by Equeon » Sun Feb 14, 2016 5:58 pm

Man, that new Stampede looks awful. And now there's no more way to be able to run around with all our pets?

Not to be the "woe-is-me" whiner like so many others, but I really feel less and less desire to play BM (or even a hunter at all) come Legion.

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Re: Hunter Talents and Spell Changes

Unread post by Sukurachi » Mon Feb 15, 2016 12:31 am

it just looks like the cheesy battlepet stampede effect.

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Re: Hunter Talents and Spell Changes

Unread post by Slickrock » Mon Feb 15, 2016 2:48 am

Sukurachi wrote:it just looks like the cheesy battlepet stampede effect.
yep.

So sometime before Legion.. go out with your favorite collections of pets.. and do those screenshots with the whole team..
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Re: Hunter Talents and Spell Changes

Unread post by Aquillian » Mon Feb 15, 2016 4:39 am

The change to stampede is super unappealing. I loved getting to see my five pets all rush out to attack.

I keep waiting to see something that makes BM sound like it'll be fun in Legion and so far, every new reveal has had the exact opposite effect. At this rate I'm just glad I've been leveling my alts. The new pet models made me rethink shelving my hunter but ugh. At this rate, I'm just not feelin' it.

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Re: Hunter Talents and Spell Changes

Unread post by Quiv » Mon Feb 15, 2016 11:13 am

Does this new stampede use models from the stable? Or just random?

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Re: Hunter Talents and Spell Changes

Unread post by Slickrock » Mon Feb 15, 2016 2:32 pm

Well, looking at the actual talents on that row, I'll never be taking Stampede as a talent anyway. The other two talents on that row are passives, which are more reliable, and you don't have another 3 min CD to remember. Stampede would have to be extremely strong compared to the other two to take it.

http://legion.wowhead.com/talent-calc/h ... st-mastery

Aspect of the Beast would probably be the leveling/soloing talent, and Killer Cobra would be the raiding talent (again, unless the tuning is such that Stampede is way superior).
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Re: Hunter Talents and Spell Changes

Unread post by Rawr » Wed Feb 17, 2016 7:44 pm

Posted by Celestalon

"Posted by Jaecelynn
Entirely too much focus on Random Beasts, not enough on our actual pets"


Since Beast Mastery has been unlocked, this has been the strongest point of feedback, and we've heard you, loud and clear.

Coming soon will be a glyph that makes Dire Beast summon your stabled pets, instead of random area-themed beasts. We're also considering a talent that replaces Dire Beast with a new shot, and are interested in feedback and ideas on that concept.

Thanks!


Good start :mrgreen:

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Re: Hunter Talents and Spell Changes

Unread post by Bendak » Wed Feb 17, 2016 9:25 pm

Yeah the glyph is pretty cool. I received a lot of good feedback from other Hunters with my post yesterday, and Blizz responded on Twitter too. They are listening! 8-)
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Re: Hunter Talents and Spell Changes

Unread post by SpiritBinder » Wed Feb 17, 2016 10:13 pm

You also reach another crew/audience with your site which is good, and to read the comments from them that also echo'ed many of ours here was great to see. Even better that they acknowledged they are looking at our feedback from both sources now is encouraging.

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Re: Hunter Talents and Spell Changes

Unread post by zedxrgal » Thu Feb 18, 2016 11:06 pm

Glad to see Volley is back.
But Stampede. Ugh. I do love that it would be able to be glyphed to use our own pets but the actual animation /action I do not like. So if I use my hunters in legion and IF they stay BM I'll be going with Aspect of the Beast.
But Hati. :| I just. Yeah. No. This of anything is a real bother for me. Watching that whole video made me cringe. Not just cause his archaic model but he's (that's right Hati is truly a he to me) just constantly there. Even when not attacking. Just there. Wheezing at your back. Staring. I'm really trying to wrap my brain around his constantly being there but .................. nope. I do really like the options Bendak provided and LOVE that Blizzard is listening to us. I could probably deal with Hati IF he weren't a NR worg. I shall continue to try and accept him. But so so so many cons out weigh the pros.

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Re: Hunter Talents and Spell Changes

Unread post by Bangeall » Sat Feb 20, 2016 10:19 am

Equeon wrote:Man, that new Stampede looks awful. And now there's no more way to be able to run around with all our pets?

Not to be the "woe-is-me" whiner like so many others, but I really feel less and less desire to play BM (or even a hunter at all) come Legion.
I find myself agreeing with this. It really does seem like the fun is being stripped out of BM. That, and our artifact , create an overall lacklustre impression. I particularly dislike the change to stampede: for me it was one of our coolest abilities, seeing a group of our pets running by your side. It's great that they're listening and I know it's only alpha, but I really hope they at least change this.
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Re: Hunter Talents and Spell Changes

Unread post by Equeon » Sat Feb 20, 2016 2:46 pm

Well, I must say I feel a lot better considering the Dire Beast -> stabled pet glyph has been confirmed, and many new tamables have been revealed. But I'll still be really disappointed that my absolute favorite hunter spell (and lets be honest, we don't have that many visually interesting abilities compared to other classes) has been ruined.

I mean, how else will I be able to recreate the classic Jurassic World scene?

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Re: Hunter Talents and Spell Changes

Unread post by Rikaku » Sat Feb 20, 2016 5:28 pm

Rawr wrote:Posted by Celestalon

"Posted by Jaecelynn
Entirely too much focus on Random Beasts, not enough on our actual pets"


Since Beast Mastery has been unlocked, this has been the strongest point of feedback, and we've heard you, loud and clear.

Coming soon will be a glyph that makes Dire Beast summon your stabled pets, instead of random area-themed beasts. We're also considering a talent that replaces Dire Beast with a new shot, and are interested in feedback and ideas on that concept.

Thanks!


Good start :mrgreen:

Personally, just the glyph alone would be enough for me. I'd rather hate to have a "Dire Shot"; I picked beastmastery for the pets. and if I have this new glyph, I'll be using a core ability to summon my other pets... that just sounds awesome. I don't really want to see another shot. But that's just my opinion, lol

But I will join many of the others in saying the new Stampede looks awful; I just don't like that whole way it's presented. :(


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Re: Hunter Talents and Spell Changes

Unread post by Nachtwulf » Sat Feb 20, 2016 5:39 pm

It could just be that they're trying to make it actually stampede-like. I mean, a stampede is 'being run over by a bunch of animals'. What Stampede the Talent currently is would be ...Mobbing? Pack Attack? Hey Fluffy The Boss Has Treats In His Back Pocket?

Maybe someone could propose leaving stampede as it is (which is, admittedly, actually a stampede) while suggesting a NEW ability named 'Call of the Pack' or something. (I'm not good with names, sorry...)

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Re: Hunter Talents and Spell Changes

Unread post by jensketch » Sat Feb 20, 2016 5:45 pm

So I'm the only one who was tickled to death with the stampede change? It... actually looks like a Stampede now. I *loved* it!!

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Re: Hunter Talents and Spell Changes

Unread post by Xota » Sat Feb 20, 2016 9:48 pm

Rikaku wrote: Personally, just the glyph alone would be enough for me. I'd rather hate to have a "Dire Shot"; I picked beastmastery for the pets. and if I have this new glyph, I'll be using a core ability to summon my other pets... that just sounds awesome. I don't really want to see another shot. But that's just my opinion, lol

But I will join many of the others in saying the new Stampede looks awful; I just don't like that whole way it's presented. :(
When I had dire beast, I liked it. And I also liked not having it. A talent to make dire beast optional would be a good way to offer variety in how to play the spec. If they can design "dire shot" balanced with dire beast (and all the artifact gimmicks that go with it), then I welcome it as a talent. Just me and my pet against the world. And some gross third wheel that's less personal than a mage's water elemental.

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Re: Hunter Talents and Spell Changes

Unread post by Rikaku » Sat Feb 20, 2016 11:35 pm

Xota wrote:
Rikaku wrote: Personally, just the glyph alone would be enough for me. I'd rather hate to have a "Dire Shot"; I picked beastmastery for the pets. and if I have this new glyph, I'll be using a core ability to summon my other pets... that just sounds awesome. I don't really want to see another shot. But that's just my opinion, lol

But I will join many of the others in saying the new Stampede looks awful; I just don't like that whole way it's presented. :(
When I had dire beast, I liked it. And I also liked not having it. A talent to make dire beast optional would be a good way to offer variety in how to play the spec. If they can design "dire shot" balanced with dire beast (and all the artifact gimmicks that go with it), then I welcome it as a talent. Just me and my pet against the world. And some gross third wheel that's less personal than a mage's water elemental.

Sorry, I feel the need to clarify myself a bit since I realize my wording came off as "no don't add a shot ever" XD Apologies! I really should've re-read that to myself...

I certainly don't mind if "Dire Shot" (for lack of a better name atm) is a talent, then players who want it could definitely have it. I just meant as long as it was a talent that remained optional; I just didn't like the idea of the shot being one of 'those talents' that became so powerful that it became the only viable talent for that tier or mandatorily replaced Dire Beast. So I actually think we're on the same page, lol

Again, sorry my original comment is all sorts of 'need better wording' :)


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Re: Hunter Talents and Spell Changes

Unread post by Nachtwulf » Sun Feb 21, 2016 2:27 am

I honestly hate Dire Beast. It summons uninteresting beasts that we can't control in any way that just interfere with stuff and half the time aren't even on the right target. I want MORE ways to get rid of it, not have it dominate my rotation. Ugh.

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