Should stables be replaced with pet tabs?
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- Sigrah
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Should stables be replaced with pet tabs?
- Equeon
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Re: Should stables be replaced with pet tabs?
I can understand adding 5-10 new slots to the stable per expansion so hunters can tame new pets, but even as it is now, we can tame up to 55 different pets. 55!
How many of those 55 pets do you use regularly? I'd be astounded if you said all of them, and even then, I'm sure there are a few that get a little less attention than the others. In my opinion, taming beasts should be about a hunter making a personal bond with a wild creature, not a collector running around to catch every possible rare or shiny appearance.
If you enjoy collecting pets, then do what many other Petopians have done, and create another hunter to have all the pets that won't fit in your main's stable.
Unlocking and storing hundreds of pet appearances in a sleek UI wouldn't remotely feel like you're making a meaningful choice when you tame a new beast. At that point, it's not really a pet anymore, just another resource to be collected.
Re: Should stables be replaced with pet tabs?
- Vephriel
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Re: Should stables be replaced with pet tabs?
I can't stress enough that this is all highly personal and subjective of course, and I'm not trying to dissuade anyone who would like more space. I just already struggle with feeling like pets are some collectible instead of a meaningful choice, and if it changed to a tab system it would become even more so (for me).
- Mozag
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Re: Should stables be replaced with pet tabs?
I like to make choices on my hunters. None of them have their stables filled, because I don't just run after pretty skins but carefully pick and choose the animals that feel right for each hunter. I also don't tame the same exact pet more than once. I think our stable system is great as it is. Adding more slots per expansion for the collector types is just fine by me and makes sense since new looks are added each time, but to make a GW2 collection type thing would quite possibly ruin the class for me. In fact, I don't usually comment on threads much but this idea filled me with such consternation that I felt I had to get my two cents out there.
- Karathyriel
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Re: Should stables be replaced with pet tabs?
All the hunters I ever played had one pet by their side, from start to finish.
I'm a roleplayer and therefore the pets I have are more lke friends to the hunter than just a secondary weapon.
I've spent way to much time to farm Sambas and all he ever does is spend time in the stables.
Make it 5 Slots, make it 5000, I don't care.
I had this idea with the pet tabs in some other thread, just because I read of so many people wanting more.
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Re: Should stables be replaced with pet tabs?
Ammo, ammo was horrible, no one can deny spending tons of gold on it, needing to haul around a quiver full, and panicking when you run out mid raid was fair. Feeding pets, while a great rp tool, also was an EXTRA money sink that no other class had, similar to ammo, you had to carry around a variety for all your pets, make sure you had enough, and spend gold on it, and worry when you ran out. Leveling pets, a huge time sink that no other class really dealt with, did warlocks ever have to level their summons? I can't recall. Either way, it put hunters in another position of 'this is something only I have to worry about'. Minimum range, one of the things I personally HATED, while at first it wasn't bad, there was a slow increase of more and more bosses in wrath especially that required stacking right on said boss, and that was a ton of fun sitting there banging on its head with our stat stick while mages next to us happily blasted away.
You say you don't want pets to feel impersonal, then don't make them. Its how /you/ treat your pet that makes them full of life, if you want to limit yourself then do so, only use 5 pets for a given week, but myself? as a raider, gimme full access, let me have that part of my class that's PRICELESS TO MY PLAY, let me be able to summon exactly which pet I need for a given situation, maybe break them apart, have the 5 main pets that you can swap in combat, and then the full stable pet tab that lets you swap out of combat.
the harsh reality is our pets are like a piece of gear in many ways, they effect our dps, without them out we suffer for it, so why not allow us access to them like any other person can carry around gear in their bags? yes I know it sucks thinking of them like this, I agree, I adore my pets, they have personality and flavor and LIFe, but thats no reason to not also see what they are in terms of game-play.
its how you handle your pets that gives them life and reason for being, not how the game stores them.
- Sukurachi
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Re: Should stables be replaced with pet tabs?
Each one tends to run with pretty much always the same pet at his/her side.
however, I also always have with me "utility" pets, such as my quilen (rez), spirit beast (heal), and strider (water walking).
those three alone only leaves me room for two "special pets", the ones I feel closest to.
but it's not always useful to have the same pets... sometimes, if members of my guild decide to do a bunch of stuff in tanaan or some dungeon or other, we can show up with 5 hunters. I try, as much as possible, to not duplicate the stat buffs of other hunters' pets... with only 5 slots, this means I have to run and try to find a stablemaster somewhere (I don't have stables in any of my garrisons).
I could certainly use a couple of extra pet slots on me, to avoid needing a stablemaster.
I'd be just as happy with either extra pet slots, or an heirloom-style interface. Either way, I'd still end up with the same pet at my side.
And who knows, maybe having rapid access to other pets I've tamed might actually build up new relationships with those.
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Re: Should stables be replaced with pet tabs?
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Re: Should stables be replaced with pet tabs?
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Re: Should stables be replaced with pet tabs?
You can carry 5 pets on hand although personally I try to keep at least one slot open on me so if I see something I'd like to tame I won't have to fly/hearth or hunt down a nearby stable master just to go back and tame the beast. So that means I can keep 4 with me. I tend to have a spirit beast for solo questing/grinding and then a tanking pet to deal with tougher elites and then there are utility pets like battle rez or some kind of stat buff for dungeons and raids.
A mobile stable option would be good to have. It is a major pain in the butt to go and find a stable master just to switch out a pet. Garrisons don't even have a stable master by default. That means sacrificing a plot just to put a barn or stable in instead of something else I might have wanted or needed to do instead.
Expanding the stables was initially what I was thinking but after considering the discussion in here I think making the stables easier to access and manage is a better solution.
The mobile stable doesn't even have to have an immediate access. Give it a 30 minute cooldown or an hour. Something not unreasonable. The stables are still an important part of being a hunter but it should not mean having to go out of your way to rotate your pets.
I also don't like the idea of one hunter being the "hoarder" alt who has all the pets but rarely gets to use them and a "main" hunter who only uses some utility or favorites but can't access all the others on the alt. I have multiple hunters and each is a different race, on a different server, and each is their own individual. I don't want or need identical pets across all my hunters but there are a handful of "must haves" that I try to keep on them all. There is a lot of variety now and even more on the way.
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Re: Should stables be replaced with pet tabs?
Re: Should stables be replaced with pet tabs?
A mount-like pet tab would probably mean I would lose some "no longer tamable" or special effects tames. Mobile access to the current stable interface would be fine by me. In fact, there used to be a spell that did that. In WotLK, "Call Stabled Pet". It had a cooldown (30 min originally, 5 min in a patch), and you could swap out a pet from your stable to one of the five you could summon.
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Re: Should stables be replaced with pet tabs?
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Re: Should stables be replaced with pet tabs?
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Re: Should stables be replaced with pet tabs?
- Rhyela
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Re: Should stables be replaced with pet tabs?
Huh? I missed something here. Could you point me to what you're talking about? (Not that I don't believe you, I do. I just obviously missed a pertinent bit of info and would like to read more.)Equeon wrote:With raid buffs gone in Legion, the need to swap out a particular pet at a moment's notice is lessened even more. I really hope the stable stays the way it is.
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- Bendak
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Re: Should stables be replaced with pet tabs?
All raid buffs are gone in Legion. Not just from pets. Right now we don't know what's going to happen to the pets who only had a buff. Pets with non-buff abilities still have them on the alpha.Rhyela wrote:Huh? I missed something here. Could you point me to what you're talking about? (Not that I don't believe you, I do. I just obviously missed a pertinent bit of info and would like to read more.)Equeon wrote:With raid buffs gone in Legion, the need to swap out a particular pet at a moment's notice is lessened even more. I really hope the stable stays the way it is.
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Re: Should stables be replaced with pet tabs?
I imagine that there's going to be a huge pass on pets to give all of them non-buff abilities.Bendak wrote:All raid buffs are gone in Legion. Not just from pets. Right now we don't know what's going to happen to the pets who only had a buff. Pets with non-buff abilities still have them on the alpha.Rhyela wrote:Huh? I missed something here. Could you point me to what you're talking about? (Not that I don't believe you, I do. I just obviously missed a pertinent bit of info and would like to read more.)Equeon wrote:With raid buffs gone in Legion, the need to swap out a particular pet at a moment's notice is lessened even more. I really hope the stable stays the way it is.
My hat's off to whoever on the team has been responsible for making all of these sweeping pet changes expansion after expansion. They had to distribute all the buffs, then juggle them, then juggle them again, and now they have to take them all away.... It's complicated enough to do that for all the player classes, but there are so many pet families...geez.
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