Hunter Woes

Everything Hunter-related, except pets.
Forum rules
Treat others with respect. Report, don't respond. Read the complete forum rules.
User avatar
PrimalTazza
Journeyman Hunter
Journeyman Hunter
Posts: 201
Joined: Wed Apr 10, 2013 6:36 am
Realm: Moon Guard
Gender: Male

Re: Hunter Woes

Unread post by PrimalTazza » Wed Aug 03, 2016 3:45 am

From http://www.wowhead.com/news=254775/augu ... -timewalki :

Pets
Hunter, Shaman, Mage, Warlock, and Death Knight pets have been trained to move around more smoothly and better adjust to player pathing when the player is moving.

Edit: Playing with it for a few minutes, the pet seems to act a LITTLE more responsive but still seems to slow down and lag behind when you encounter something like a wall that blocks where it would normally be walking. Once or twice it actually ignored such silly things like physics and collision and lodged itself in the wall or terrain objects. I'll keep messing with it a little more.

Image

Art of my character Tazza by Isei! http://isei-silva.tumblr.com


User avatar
Rhyela
Illustrious Master Hunter
Illustrious Master Hunter
Posts: 6856
Joined: Wed Feb 10, 2010 12:13 pm
Realm: US - Ysera
Gender: Female playing males and females
Location: My chair

Re: Hunter Woes

Unread post by Rhyela » Wed Aug 03, 2016 1:28 pm

It's a start. :)

Image

Signature and avatar created by Serenith!

Year of the Unicorn RPG Dice on Kickstarter!

Slickrock wrote:Given their current trend, we'll probably get a spirit toucan that farts loops.

Bristlenose
Journeyman Hunter
Journeyman Hunter
Posts: 142
Joined: Sat Oct 16, 2010 7:17 pm
Gender: Male

Re: Hunter Woes

Unread post by Bristlenose » Sun Aug 07, 2016 1:25 pm

I've run into a problem with my gnome hunter. Can't tame the Pandaria hidden beasts. The time it takes to tame one is just a little too long to get one in the flare. At least it was that way with Rockhide. Tried a few times but just couldn't get it. Not sure if concussive shot would do any good either. I suppose I could spec into Survival for slowing traps but being an exotic I can't tame Glimmer or Portent that way.

User avatar
Shinryu Masaki
Artisan Hunter
Artisan Hunter
Posts: 729
Joined: Sat Jan 09, 2010 1:41 am
Gender: Male

Re: Hunter Woes

Unread post by Shinryu Masaki » Sun Aug 07, 2016 1:44 pm

Use either Wyvern Sting or Binding Shot, I haven't tested them myself but I believe I've read here that it worked.
ImageImageImageImageImage

Bristlenose
Journeyman Hunter
Journeyman Hunter
Posts: 142
Joined: Sat Oct 16, 2010 7:17 pm
Gender: Male

Re: Hunter Woes

Unread post by Bristlenose » Sun Aug 07, 2016 3:46 pm

Hadn't thought about Sting or Shot. I was having one of those blonde moments. Assuming they aren't immune of course. :lol:

Bristlenose
Journeyman Hunter
Journeyman Hunter
Posts: 142
Joined: Sat Oct 16, 2010 7:17 pm
Gender: Male

Re: Hunter Woes

Unread post by Bristlenose » Mon Aug 08, 2016 5:51 pm

Sure enough Wyvern Sting did the trick.

User avatar
Rawr
Illustrious Master Hunter
Illustrious Master Hunter
Posts: 4456
Joined: Thu Jul 01, 2010 10:21 pm
Realm: Draka-Wyrmrest Accord
Gender: Female

Re: Hunter Woes

Unread post by Rawr » Mon Aug 08, 2016 5:59 pm

Bristlenose wrote:I've run into a problem with my gnome hunter. Can't tame the Pandaria hidden beasts. The time it takes to tame one is just a little too long to get one in the flare. At least it was that way with Rockhide. Tried a few times but just couldn't get it. Not sure if concussive shot would do any good either. I suppose I could spec into Survival for slowing traps but being an exotic I can't tame Glimmer or Portent that way.
If you have enough Haste you can start the tame as soon as you see them and finish before they walk out of your Flair. You could have another Hunter put their Flair down and slightly over lap yours if you know where the mob is patting and don't have enough time. :mrgreen:

Image


User avatar
Nachtwulf
Grand Master Hunter
Grand Master Hunter
Posts: 2805
Joined: Tue May 04, 2010 12:17 am
Realm: Wyrmrest Accord

Re: Hunter Woes

Unread post by Nachtwulf » Tue Aug 09, 2016 5:42 am

Here's my woe, I hope someone can help. New core hounds! SERIOUSLY awesome model. Great for soloing (that flame hide thing), plus Bloodlust!

....But that rumbly fire noise they make drives me berserk after awhile. Does anyone know what that soundfile is so I can mute it? Also, while I'm asking, the 'wasp buzz' wing-rattle noise is also bad. (Thankfully draenor wasps don't do it, but I have some lovely old wasps I'd love to use but the noise makes my teeth hurt...)

someday I'll find someplace to host a sig that isn't stupid money-grubbing photobucket


Xota
Artisan Hunter
Artisan Hunter
Posts: 984
Joined: Sat Sep 18, 2010 3:08 pm
Realm: Ner'zhul (US)

Re: Hunter Woes

Unread post by Xota » Tue Aug 09, 2016 12:08 pm

I can't test right now, so I can't be sure, but the corehound's burning noise might be Data\Sound\creature\Elementalfire\FireElementalLoop.ogg

Wasp might be Data\Sound\Creature\SilithidWasp\SilithidWingLoop2.ogg

User avatar
Rawr
Illustrious Master Hunter
Illustrious Master Hunter
Posts: 4456
Joined: Thu Jul 01, 2010 10:21 pm
Realm: Draka-Wyrmrest Accord
Gender: Female

Re: Hunter Woes

Unread post by Rawr » Tue Aug 09, 2016 4:20 pm

The skin I chose for my DH makes him look like a burn victim :shock: :| :mrgreen:

Image


User avatar
Nachtwulf
Grand Master Hunter
Grand Master Hunter
Posts: 2805
Joined: Tue May 04, 2010 12:17 am
Realm: Wyrmrest Accord

Re: Hunter Woes

Unread post by Nachtwulf » Wed Aug 10, 2016 1:22 pm

Thanks, Xota! Both of those work! And yaaay core hounds for erryone!

someday I'll find someplace to host a sig that isn't stupid money-grubbing photobucket


User avatar
Nachtwulf
Grand Master Hunter
Grand Master Hunter
Posts: 2805
Joined: Tue May 04, 2010 12:17 am
Realm: Wyrmrest Accord

Re: Hunter Woes

Unread post by Nachtwulf » Sat Aug 13, 2016 12:56 am

This just in from the blues...

When set to assist, players’ pets will now attack all targets that have been damaged by the player, rather than only the player’s current target.


I think this should make them behave more like Assist used to. Aside from not attacking things that hit them or you unless told to. Still it will mean way more uptime for dire beast (and Hati) if they stay where they're supposed to be put and not always running back to you.

someday I'll find someplace to host a sig that isn't stupid money-grubbing photobucket


User avatar
Dysphoria
Apprentice Hunter
Apprentice Hunter
Posts: 76
Joined: Mon Jan 24, 2011 9:04 am
Realm: Khaz'goroth
Gender: Male

Re: Hunter Woes

Unread post by Dysphoria » Mon Aug 29, 2016 9:56 pm

The pet following AI is truly terrible atm. Not to mention the bugs with pets not attacking when "assist" is enabled under certain situations. The way pets currently function is not great (lack of abilities, lack of survivability, lack of general importance, bugs with the way they move), hopefully a lot of this is fixed with the artifact traits and scaling to 110.

Post Reply