Battle for Azeroth creatures

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Vephriel
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Re: Battle for Azeroth creatures

#1401 Unread post by Vephriel » Sat Aug 18, 2018 10:34 pm

Xota wrote:And I just verified that it keeps it through death. I don't think any of the other cursed beasts have the effect baked in, but I could have missed checking some of them.
This is awesome!! I wonder what's different about these goats compared to other hexed creatures in Drustvar, I even tried a few more on my way to see if any others retained the spell effect but nothing so far.

I'm so happy with my witch goat. I even tamed the one who was worshipping at his own little occult symbol. :D

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Wain
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Re: Battle for Azeroth creatures

#1402 Unread post by Wain » Sat Aug 18, 2018 10:47 pm

Oh wow, that's amazing! Thanks. I'll add it and tweet about it.

Also, I need to work out how to generate an image with that effect on it. Hmm. :/
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Xota
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Re: Battle for Azeroth creatures

#1403 Unread post by Xota » Sat Aug 18, 2018 10:54 pm

This will show you if the npc has a special effect baked into it, as well as printing out the npcid, since sometimes there are multiple npcs with the same name but different looks.

Code: Select all

/run local npcid = tonumber(strmatch(UnitGUID("target"),"-(%d*)-%x*$")) print(npcid) ShowUIPanel(DressUpFrame) DressUpModel:SetCreature(npcid)
This is what I was using to check, so if they keep the effects as a hidden buff, I probably missed it. I was peaking at things while prowling on my druid, and then went to test taming later.

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Wain
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Re: Battle for Azeroth creatures

#1404 Unread post by Wain » Sat Aug 18, 2018 10:58 pm

Thanks, that's going to be a really handy predictor macro :). If only I could get WMV to show that effect but it's not showing extra textures properly.
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Xota
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Re: Battle for Azeroth creatures

#1405 Unread post by Xota » Sun Aug 19, 2018 1:45 am

The DressUpModel of that goat is actually missing some of the visual effects. But I had it out when I went into an arena, and it kept all the visuals.

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Re: Battle for Azeroth creatures

#1406 Unread post by Wain » Sun Aug 19, 2018 2:27 am

I've just added it to the spotted black goat page for now, since that's its base colour, with a note explaining the effect. I would like to get a page up for that effect (and individual pages for beasts that retain spears and other effects) but most require graphics skills :P I'll have to bug SpiritBinder :D
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Re: Battle for Azeroth creatures

#1407 Unread post by Krysteena » Sun Aug 19, 2018 2:50 am

That's so cool! I'll have to grab one of those spooky goats later today :D

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Re: Battle for Azeroth creatures

#1408 Unread post by Thwip » Sun Aug 19, 2018 6:18 am

This was awesome to wake up to! Went and got me a pair! Superstition and Bewitched at now my new buddies. (Having to keep taming two for matching pets is gonna start getting hard to do, ugh)

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Re: Battle for Azeroth creatures

#1409 Unread post by Qraljar » Sun Aug 19, 2018 7:04 am

This is really cool. I hope that instead of changing this goat to be normal when tamed, they change all the other hexed creatures to keep their special looks too. It really is an interesting effect.
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Re: Battle for Azeroth creatures

#1410 Unread post by Holgarr » Sun Aug 19, 2018 1:39 pm

Qraljar wrote:This is really cool. I hope that instead of changing this goat to be normal when tamed, they change all the other hexed creatures to keep their special looks too. It really is an interesting effect.
Tamed one this morning. Named him Crowley, after Aleister Crowley, the founder of modern Satanism (because calling him "Baphomet" felt a bit too on-the-nose for an evil goat...)
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Re: Battle for Azeroth creatures

#1411 Unread post by Vephriel » Sun Aug 19, 2018 1:44 pm

Holgarr wrote:
Qraljar wrote:This is really cool. I hope that instead of changing this goat to be normal when tamed, they change all the other hexed creatures to keep their special looks too. It really is an interesting effect.
Tamed one this morning. Named him Crowley, after Aleister Crowley, the founder of modern Satanism (because calling him "Baphomet" felt a bit too on-the-nose for an evil goat...)
Love it! :D I named mine Phillip, after Black Phillip from one of my favourite movies, The Witch.

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Re: Battle for Azeroth creatures

#1412 Unread post by Holgarr » Sun Aug 19, 2018 2:23 pm

Vephriel wrote:
Holgarr wrote:
Qraljar wrote:This is really cool. I hope that instead of changing this goat to be normal when tamed, they change all the other hexed creatures to keep their special looks too. It really is an interesting effect.
Tamed one this morning. Named him Crowley, after Aleister Crowley, the founder of modern Satanism (because calling him "Baphomet" felt a bit too on-the-nose for an evil goat...)
Love it! :D I named mine Phillip, after Black Phillip from one of my favourite movies, The Witch.
There is a Black Phillip reference near the Legion town of Bradenbrook... a black goat named Phillip that is flaged as a Demon instead of a Beast.
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Re: Battle for Azeroth creatures

#1413 Unread post by Vephriel » Sun Aug 19, 2018 2:48 pm

Holgarr wrote:
Vephriel wrote: Love it! :D I named mine Phillip, after Black Phillip from one of my favourite movies, The Witch.
There is a Black Phillip reference near the Legion town of Bradenbrook... a black goat named Phillip that is flaged as a Demon instead of a Beast.
I knowww!!! I went to go tame him when I found out only to see he was a demon. :lol: Love it though.

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Re: Battle for Azeroth creatures

#1414 Unread post by WerebearGuy » Sun Aug 19, 2018 3:05 pm

I really wish the fungus stags could be tamed with their extra bits, like Osca, Wildtusk, and now the Hexed Craghopper.

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Crawgs are the best hunter pet. Prove me wrong.
Oh wait...you can't!

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Name the game these characters are from, and I'll be amazed.


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Re: Battle for Azeroth creatures

#1415 Unread post by Qraljar » Sun Aug 19, 2018 4:10 pm

Image
Not sure if this was caught before, but the Cursed Snapclaw around Fletcher's Hollow also retains its effects, even if they're a bit more subtle.

Not my find, by the way. Saw it on the secret finder Discord.
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Re: Battle for Azeroth creatures

#1416 Unread post by WerebearGuy » Sun Aug 19, 2018 5:24 pm

Can confirm, those crabs do look nice. Can't quite tell what skin they have under the hex effect, but it's still cool.

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Crawgs are the best hunter pet. Prove me wrong.
Oh wait...you can't!

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Name the game these characters are from, and I'll be amazed.


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Re: Battle for Azeroth creatures

#1417 Unread post by Wain » Mon Aug 20, 2018 12:34 am

Qraljar wrote:Image
Not sure if this was caught before, but the Cursed Snapclaw around Fletcher's Hollow also retains its effects, even if they're a bit more subtle.

Not my find, by the way. Saw it on the secret finder Discord.
Oh cool. :) Thanks for letting us know.
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Re: Battle for Azeroth creatures

#1418 Unread post by Wain » Mon Aug 20, 2018 1:01 am

Hexcrazed Does still lose their effect upon taming, right?

If (when?) they make Hexcrazed Greatstags tameable we'll have to remember to check for that effect too.
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Re: Battle for Azeroth creatures

#1419 Unread post by Aquillian » Mon Aug 20, 2018 1:27 am

Has there been any official mention of why so many pets are unnameable? I purposefully stayed off forums to avoid spoilers but so far finding new pets this time around feels really awkward and frustrating... I was most excited for pterrordaxes and I have not yet found one that's tameable. Just confused and concerned at this point, haha.

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Re: Battle for Azeroth creatures

#1420 Unread post by Valnaaros » Mon Aug 20, 2018 1:28 am

A list has been sent in. Hopefully we'll see updates in 8.1

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