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Special Pets (functional)

Posted: Mon Nov 12, 2018 5:24 pm
by skribs
There exists a database of pets with special looks, or pets that are more difficult to tame.

Are there plans to put in an option to search by attack speed or some other bonus (i.e. Lupos)?

Re: Special Pets (functional)

Posted: Tue Nov 13, 2018 12:35 am
by Wain
If I can get data on all of those, then definitely!

Re: Special Pets (functional)

Posted: Tue Nov 13, 2018 2:01 pm
by Wain
Update: working on it now.

I have attack speed data for all except the following:

Araga (cat)
Arikara (windserpent)
Big Samras (bear)
Bloodaxe Worg Pup (wolf)
Bloodscalp Tiger (cat)
Cranky Benj (turtle)
Death Howl (wolf)
Duskstalker (cat)
Frostwolf (wolf)
Giant Wetlands Crocolisk (crocolisk)
Giggler (hyena)
Glassweb Spider (spider)
Greater Firebird (carrionbird)
Greater Lava Spider (spider)
Grunter (boar)
Krellack (scorpid)
Kurmokk (gorilla)
Large Loch Crocolisk (crocolisk)
Maraudine Bonepaw (hyena)
Mongress (bear)
Murderous Blisterpaw (hyena)
Old Grizzlegut (bear)
Rabid Bonepaw (hyena)
Rabid Crag Coyote (wolf)
Razzashi Broodwidow (spider)
Rekktilac (spider)
Ripscale (crocolisk)
Savannah Cub (cat)
Scorpid Duneburrower (scorpid)
Searing Lava Spider (spider)
Sewer Beast (crocolisk)
Shadowclaw (cat)
Shy-Rotam (cat)
Sian-Rotam (cat)
Soulflayer (windserpent)
Starving Winter Wolf (wolf)
Stormpike Owl (owl)
Sunscale Lashtail (raptor)
Ursollok (bear)
Wayward Buzzard (carrionbird)

Re: Special Pets (functional)

Posted: Tue Nov 20, 2018 4:31 pm
by Shirubia
There was a very special pet on vanilla: Lupus, a rare worg in Duskwood.

What made him special was that his attacks were SHADOW DAMAGE instead of physical.

Of those pets you don't have attack speeds, I believe Araga and the Frostwolf were 1.5 attack speed. The Frostwolf was also notable because it's 240% chase speed.

Re: Special Pets (functional)

Posted: Tue Nov 20, 2018 4:47 pm
by Ana
Elite pets had more hp and armor when tamed too if I rember correctly. Only golden elites i think. . Not silver rares .. which I don't remember if it was even a thing?

Re: Special Pets (functional)

Posted: Sat Nov 24, 2018 12:11 pm
by Shirubia
Tårnfalk wrote:Elite pets had more hp and armor when tamed too if I rember correctly. Only golden elites i think. . Not silver rares .. which I don't remember if it was even a thing?
Silver elite rares did indeed exist back then. They were just, well, rare.

As for the increased hp and armor I don't remember they having more compared to ''normal'' pets.

Re: Special Pets (functional)

Posted: Sat Nov 24, 2018 2:03 pm
by Wain
I tracked down records of the attack speeds of another 16 Classic pets. That just leaves 23 for which I have no reliable record. See:
http://www.wow-petopia.com/classic/atta ... ed_Unknown

There are some obscure pages that do mention attack speeds for these pets, but I've found them to be unreliable - some just filled in a default '2.0' for anything they didn't have specific data on.

Regarding Lupos - he did indeed do shadow damage in Vanilla, but that was fixed in 1.9 so he shouldn't be doing that in Classic.

Re: Special Pets (functional)

Posted: Tue Jul 23, 2019 1:37 pm
by Namarus
Quick question.

I noticed that there was some information posted saying that pets did the same damage regardless of attack speed. I wonder if that is true though.

Surely with faster attack speed there would be more chances to get a critical strike to increase the uptime of Frenzy (beastmaster talent).

Re: Special Pets (functional)

Posted: Tue Jul 23, 2019 5:03 pm
by Ana
Shirubia wrote: Sat Nov 24, 2018 12:11 pm
Tårnfalk wrote:Elite pets had more hp and armor when tamed too if I rember correctly. Only golden elites i think. . Not silver rares .. which I don't remember if it was even a thing?
Silver elite rares did indeed exist back then. They were just, well, rare.

As for the increased hp and armor I don't remember they having more compared to ''normal'' pets.
The turtle boss in the low lvl water dungeon had more hp. . almost certain. .sorry been a while since i played wow so forgot the dungeons name. . The one on the beach in Ashenvale.

Might remember wrong though. ..worth testing?

Re: Special Pets (functional)

Posted: Wed Jul 24, 2019 1:12 pm
by Lamiara
Blackfathom Deeps, and yes, that turtle had more HP and was thus highly sought after.
Many elites were better in vanilla. Think they changed it in Wrath.

Re: Special Pets (functional)

Posted: Thu Aug 22, 2019 1:33 pm
by Acherontia
Does anyone know which patch removed Lupos' shadow damage and equalized pet attack speed? I've read that the Classic servers will be sitting (balance-wise) at patch 1.12 (Drums of War), and am trying to find out where we stand with pets, then.

Re: Special Pets (functional)

Posted: Sat Aug 24, 2019 1:12 am
by PrimalTazza
I believe it was 1.6 that normalized pets? Attack speeds might not be the exact same across the board, but the DPS will be roughly the same regardless. I don't think any pets have unique move speeds anymore (Mazzranache) and nothing crazy like extra resistances or Lupos' shadow damage.

Re: Special Pets (functional)

Posted: Sat Aug 24, 2019 1:56 am
by Wain
Acherontia wrote: Thu Aug 22, 2019 1:33 pm Does anyone know which patch removed Lupos' shadow damage and equalized pet attack speed? I've read that the Classic servers will be sitting (balance-wise) at patch 1.12 (Drums of War), and am trying to find out where we stand with pets, then.
Lupos was fixed in 1.9, so no shadow wolf for Classic.

Attack speed was standardized in 2.0, I think. We should almost certainly see variable speeds in Classic, as I know they were checking our data on them :)

Re: Special Pets (functional)

Posted: Sun Aug 25, 2019 7:12 am
by Acherontia
Righto, thanks!

Re: Special Pets (functional)

Posted: Wed Aug 28, 2019 4:57 pm
by Pax0707
Did anyone tame Lupos and confirmed this?

Re: Special Pets (functional)

Posted: Thu Aug 29, 2019 5:18 am
by Phuse
What about Takk the leaper anyone recall when they changed the run speed on pets? I had Him for WSG to chase mounting people with his runspeed , BT for his fast attacks and OFC Lupos for his shadow damage

Re: Special Pets (functional)

Posted: Sat Aug 31, 2019 8:17 pm
by Bowno
I saw a hunter with Lupos today and asked about shadow damage. We went outside of Stormwind to test it, and our battle logs said nothing about him dealing shadow damage all 5 times we had him attack something. :C

Re: Special Pets (functional)

Posted: Thu Sep 12, 2019 10:54 pm
by listopencil
Namarus wrote: Tue Jul 23, 2019 1:37 pm Quick question.

I noticed that there was some information posted saying that pets did the same damage regardless of attack speed. I wonder if that is true though.

Surely with faster attack speed there would be more chances to get a critical strike to increase the uptime of Frenzy (beastmaster talent).
Pets within a family that vary in attack speed also vary in damage. That is, cats (for instance) will do a certain amount of dps regardless. If you have a faster cat it will do less damage per attack. However speed does give you more chances to crit per second and really messes with casters.

Re: Special Pets (functional)

Posted: Sat Oct 19, 2019 9:20 am
by Mentakh
listopencil wrote: Thu Sep 12, 2019 10:54 pm
Namarus wrote: Tue Jul 23, 2019 1:37 pm Quick question.

I noticed that there was some information posted saying that pets did the same damage regardless of attack speed. I wonder if that is true though.

Surely with faster attack speed there would be more chances to get a critical strike to increase the uptime of Frenzy (beastmaster talent).
Pets within a family that vary in attack speed also vary in damage. That is, cats (for instance) will do a certain amount of dps regardless. If you have a faster cat it will do less damage per attack. However speed does give you more chances to crit per second and really messes with casters.
So faster attack speed = more crits = more DPS.

Re: Special Pets (functional)

Posted: Tue Oct 22, 2019 11:32 pm
by listopencil
Mentakh wrote: Sat Oct 19, 2019 9:20 am

So faster attack speed = more crits = more DPS.

No, because lower attack speed = bigger base damage per attack = bigger crits = the same dps. What the faster attack speed gives you is more crits, which gives you more chances to proc Frenzy, which is increased attack speed without a damage penalty, which is more dps.