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 Post subject: Serpents
Unread postPosted: Thu May 09, 2019 2:37 pm 
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I love the Classic Petopia page, but it got me wondering, was Serpents not tameable in classic wow? the serpents in Wailing Caverns for instance.


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 Post subject: Re: Serpents
Unread postPosted: Thu May 09, 2019 2:39 pm 
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Ynez wrote:
I love the Classic Petopia page, but it got me wondering, was Serpents not tameable in classic wow? the serpents in Wailing Caverns for instance.

Nope, serpents were not added as a family until TBC. :)

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 Post subject: Re: Serpents
Unread postPosted: Thu May 09, 2019 3:13 pm 
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Dang it, there goes the whole snake-tamer theme I had planned :)


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 Post subject: Re: Serpents
Unread postPosted: Sat May 11, 2019 6:32 am 
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Vephriel wrote:
Ynez wrote:
I love the Classic Petopia page, but it got me wondering, was Serpents not tameable in classic wow? the serpents in Wailing Caverns for instance.

Nope, serpents were not added as a family until TBC. :)

Wind Serpents are a perfectly tameable family in Classic. So grab one of those bad boys from Wailing Caverns ;)
Tip: the blue Wind Serpent from Wailing Caverns (Deviate Dreadfang) is the only tameable Serpent with that specific skin. Most people who tame a Serpent tame the one from ZG which is dark red. If you run around with the Blue one you will look very unique.


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 Post subject: Re: Serpents
Unread postPosted: Sat May 11, 2019 10:54 am 
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Sadly many wind serpents had caster stats. .. not sure if they will keep that in classic

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 Post subject: Re: Serpents
Unread postPosted: Sat May 11, 2019 5:18 pm 
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Tårnfalk wrote:
Sadly many wind serpents had caster stats. .. not sure if they will keep that in classic


Doubtful, that was a glitch that was fixed in WotLK (maybe BC) and they said they weren't putting in the mistakes. :headbang: :mrgreen:

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 Post subject: Re: Serpents
Unread postPosted: Sun May 19, 2019 11:32 am 
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Rawr wrote:
Tårnfalk wrote:
Sadly many wind serpents had caster stats. .. not sure if they will keep that in classic


Doubtful, that was a glitch that was fixed in WotLK (maybe BC) and they said they weren't putting in the mistakes. :headbang: :mrgreen:

Yeah. I had hopes they may fix this bug, simply so Wind Serpents would be useful, but since they went to painstaking lengths to reproduce other bugs from Classic I'm now doubtful.

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 Post subject: Re: Serpents
Unread postPosted: Sun May 19, 2019 9:20 pm 
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Wain wrote:
Rawr wrote:
Tårnfalk wrote:
Sadly many wind serpents had caster stats. .. not sure if they will keep that in classic


Doubtful, that was a glitch that was fixed in WotLK (maybe BC) and they said they weren't putting in the mistakes. :headbang: :mrgreen:

Yeah. I had hopes they may fix this bug, simply so Wind Serpents would be useful, but since they went to painstaking lengths to reproduce other bugs from Classic I'm now doubtful.


What bugs, they took out the item glitches/Hunter Dead Zone/ect. what did they leave in? :| :mrgreen:

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 Post subject: Re: Serpents
Unread postPosted: Sun May 19, 2019 10:47 pm 
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There is a Q&A where Ion or someone stated that there were bugs that they chose to leave in Classic. So long as they didn't actually cause problems and weren't exploits, they were left in.

One quote from an interview with USGamer: "Bugs that affected Gameplay, like Mages able to Polymorph each other, were recreated for Classic, but others, like Mages blinking in the bridge of Wetlands and falling to their deaths, weren't."

Another from Gamerhub TV: "Quirky bugs that are not game-breaking/exploits were actually left in the game."

So seeing as Wind Serpents using caster stats in Vanilla wasn't game-breaking nor exploitive, I do not think that they'll fix it.


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 Post subject: Re: Serpents
Unread postPosted: Mon May 20, 2019 2:00 am 
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Things like:

Quote:
NPCs which offer multiple quests may inconsistently display them as a dot or a “!” on the available quests list. They were inconsistent in 1.12, and we’ve reproduced the exact inconsistency they had back then.

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