The Hydrocane and hunters
Posted: Sat Aug 04, 2012 2:45 pm
Since we will no longer be able to use melee weapons, does this mean my Hydrocanes will be useless and I'll have to start carrying water breathing potions again? 

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But you lose more DPS by not having the agility from a regular main hand. >_>Sukurachi wrote:in a sense, it's a shame, and frustrating that we lose the ability to have both a melee weapon and a ranged weapon.
for example, my main has the Hallow's End sword, which gives a bit of extra DPS via the summoned pumpkins every few minutes. I lose this small advantage when MoP comes around.
The Horseman's Sword wins you a lot of style points though (assuming you aren't playing like top tier raiding). I still have the Lv 70 and Lv 85 versions in my bank (go awesome items!).Myzou wrote:But you lose more DPS by not having the agility from a regular main hand. >_>Sukurachi wrote:in a sense, it's a shame, and frustrating that we lose the ability to have both a melee weapon and a ranged weapon.
for example, my main has the Hallow's End sword, which gives a bit of extra DPS via the summoned pumpkins every few minutes. I lose this small advantage when MoP comes around.
your ranged weapon gets a boost in agility and whatnot, when the change happens.Myzou wrote:But you lose more DPS by not having the agility from a regular main hand. >_>Sukurachi wrote:in a sense, it's a shame, and frustrating that we lose the ability to have both a melee weapon and a ranged weapon.
for example, my main has the Hallow's End sword, which gives a bit of extra DPS via the summoned pumpkins every few minutes. I lose this small advantage when MoP comes around.
I think you can summon adds then unequip it and they persist. So if you have a macro to use it then switch weapons you're all good.Myzou wrote:But you lose more DPS by not having the agility from a regular main hand. >_>Sukurachi wrote:in a sense, it's a shame, and frustrating that we lose the ability to have both a melee weapon and a ranged weapon.
for example, my main has the Hallow's End sword, which gives a bit of extra DPS via the summoned pumpkins every few minutes. I lose this small advantage when MoP comes around.
swimgremlin wrote:I think you can summon adds then unequip it and they persist. So if you have a macro to use it then switch weapons you're all good.Myzou wrote:But you lose more DPS by not having the agility from a regular main hand. >_>Sukurachi wrote:in a sense, it's a shame, and frustrating that we lose the ability to have both a melee weapon and a ranged weapon.
for example, my main has the Hallow's End sword, which gives a bit of extra DPS via the summoned pumpkins every few minutes. I lose this small advantage when MoP comes around.
No, you can only have a ranged weapon equipped or a melee weapon, including the fishing pole.Teigan wrote:I assume its been tested in beta that we can indeed have a fishing pole, which is sort of a melee weapon not that I have ever used it as such or run entire dungeons with it equipped, and a ranged weapon at the same time?
Glad I'm not on a PVP server.. fishing ganking is gonna be a problem.Kalliope wrote:No, you can only have a ranged weapon equipped or a melee weapon, including the fishing pole.Teigan wrote:I assume its been tested in beta that we can indeed have a fishing pole, which is sort of a melee weapon not that I have ever used it as such or run entire dungeons with it equipped, and a ranged weapon at the same time?
Equip ranged in combat, problem solved.Slickrock wrote:Glad I'm not on a PVP server.. fishing ganking is gonna be a problem.Kalliope wrote:No, you can only have a ranged weapon equipped or a melee weapon, including the fishing pole.Teigan wrote:I assume its been tested in beta that we can indeed have a fishing pole, which is sort of a melee weapon not that I have ever used it as such or run entire dungeons with it equipped, and a ranged weapon at the same time?