Just wanted to chime in that I found this resource incredibly useful for updating my addon Auracle, which has presets for all the exclusive buff/debuff categories and had to be overhauled for the 4.0.1 changes. So thanks for all the work you folks put into this, and I'll be sure to credit you in my changelog.
Malazee wrote:On the list to do soon is adding all the general crowd control abilities you would use in a group (like Polymorph, Sap, Freezing Trap, etc). The challenge comes in figuring out how to organize all that information, espeically since most of those abilities are race-specific. I'm generating a list right now, and as soon as I can find a way to display all that information in a way that I like, I'll update again.
My addon's approach to this was to group crowd control by how it affects the victim and is affected by damage:
- immune: banish, cyclone (victim can't act, stays put, can't be damaged either)
- stuns: cheap shot, etc (victim can't act, stays put, not broken by damage)
- fear (victim can't act, runs in a line, not broken by damage)
- incapacitate: sap, etc (victim can't act, stays put, is broken by damage)
- disorient: poly, blind, etc (victim can't act, wanders around, is broken by damage)
- root: freezing trap, etc (victim can act but can't move)
- snare: daze, exhaustion, etc (victim slowed)
This works for my purposes since mine is a realtime display, so you just want to know at that moment whether you can hit the target without breaking the CC, or when it's time to apply the next stun/fear/etc when the current one wears off. For raid planning, all the various racial restrictions come into play and that makes it a lot more complicated.
