Felidire wrote:* Remove Minimum Range
I hope they don't, because I rely on this a LOT to kill other hunters in PvP; removing it won't make pole-dancing healers any easier for us to kill, and i'll be taking excessive damage against other hunters by allowing them to nuke me. Not sure how it would affect our switching from range to melee auto-attack, either..
And you know how many mages screamed that they could only kill hunters with the deadzone? And how all classes tried to abuse it? Anything that could root/snare or was partnered with someone who could root and snare. Yet they took DZ out just fine, and mages can just kill you just fine..
It's not the hunter's fault if, you, as the healer, are having to LoS them and your friends aren't protecting you.
We NEED more survivability in melee and god I want to not do the fucking run around the damn pillar chasing a mage only to have the retard think he can still deadzone me. 1v1 lol. He frost nova'd me, I silenced him, stupid didn't sheep my pet, he ate my bullets. But see this proves another problem. He sheeped my pet earlier, I had to blow TBW to un CC pet. He then used frost nova. Now even tho I silenced him, he if he had been smart, could have disappeared, waited for Torrent to wear off, got in my face and started pewpewing. Or even before that, got in my face then mana bubbled/frost bubbled and or ice blocked to try and get me again. How the hell am I supposed to fight him when all I can do is
raptor strike him in the face.
Every other damn class has ways to beat us and get to us, our traps our broken, too which don't help, anyways to get to our faces bashed in.
Paladins can also still excorsizm spam, warriors can intercept, charge and or heroic leap and or heroic throw, stuns, fears, dmg negates etc etc...
The best part is, Deterrence? Oh well before you could pop it and use AotC safely.
I used it recently, daze daze daze daze...
* Trap radius needs to be brought back up, don't know WHAT they were thinking. In reality, the "trap launcher" should simply TRAP a player, like a spell. <--This is how it USED to be. The trap going off/not going off because of RNG trigger range DOES NOT buff PvE.
I hated traps since that patch that just broke them. I've had 5 people run over my traps right? And then only to have a sixth run over it, trigger it finally and... resist. But couldn't throw another one down at the time in the off chance of hope Ice trap would snare a person! >.<
Tbh I also wish they'd fix Disengage.
'If you are facing your target, you are flung backwards xx feet'
'If you are facing AWAY from your target, you are flung FOWARDS xx feet'
It'd help pvp alopt without me having to kite and micromanage a leap, turn and disengage.