Hunter Fix Suggestions

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Lisaara
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Re: Hunter Fix Suggestions

Unread post by Lisaara »

Saturo wrote:No, rats I can tolerate. We had a family of them in my old house. They were quiet and left us alone. Foxes are... Ugh. *Shivers* They're hideous little evil pests who all deserve to die and have their corpses burnt. Not very reasonable, but surely you know what phobias are like?
Well, I'm not sure if its a phobia but I fear insect swarms. I seriously flip and get paranoid when I walk my dog when the sun sets and the bugs come out. Whether it be gnats, bees, whatever....

I don't have a phobia of spiders but I generally dont like them. The only ones I tolerate are the daddy long legs and the little jumpy furry house spiders.

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Re: Hunter Fix Suggestions

Unread post by GormanGhaste »

Poor Acherontia, we've completely derailed this thread :)
Taluwen wrote:the little jumpy furry house spiders.
They're adorable!
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Re: Hunter Fix Suggestions

Unread post by Felidire »

Saturo wrote:No, they're not cute. They're disgusting. :/
*inner-furry raging!* >:O

How's that disgusting? XDD
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I was actually planning on getting licensed to breed arctic foxes irl, been studying them for years and also contributed to the SEFALO project a few years back. ^.^-

Eh, back on topic... Have any of you guys been experiencing disconnection issues when using AotF, and firing Cobra Shots while running & jumping? It's like casting cobra shot and jumping to prevent my char from turning to face the enemy causes me to disconnect.. (it's pvp, I want to run away from the rogue, not do 90º turns whenever I shoot as to allow him to catch up.)

I'm assuming it's because it tries to turn the character, but conflicts with you holding right-click and moving through the air, then I log back in dead with another arena loss... SO frustrating....

They might as well rename it [Aspect of the Sloth].

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Re: Hunter Fix Suggestions

Unread post by Lisaara »

gormanghaste wrote:Poor Acherontia, we've completely derailed this thread :)
Taluwen wrote:the little jumpy furry house spiders.
They're adorable!
They are! x3 i have no idea why they are...they just....are. I like to make em bounce around if they're on the door or wall but typically I leave em alone.

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Re: Hunter Fix Suggestions

Unread post by Acherontia »

I LOVE jumping spiders o.o

I used to volunteer at a wildlife rehab center. One day I was out taking care of seagulls and squirrels and the like, and I noticed a little black speck moving about on one of the empty cat carriers stacked outside (used to transport small animals ofc).

It had been raining, the cat carrier was on its side and up against a small puddle of water. There was a half-inch or so long black jumping spider with iridescent green eyes washing swimming about in the water. I went over to scoop it out, but it had already pulled itself onto the cat carrier and was washing its face. I came closer to watch; it jumped back into the water, did a lap, came out and washed its face again. It was actually swimming about in the water, whether to clean itself or for fun I don't know. When I came close, it turned and faced me, and I could see it sort of tilting itself to look at me like a tiny camera. It was SO CUTE.
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Re: Hunter Fix Suggestions

Unread post by Ryai »

Felidire wrote:* Remove Minimum Range

I hope they don't, because I rely on this a LOT to kill other hunters in PvP; removing it won't make pole-dancing healers any easier for us to kill, and i'll be taking excessive damage against other hunters by allowing them to nuke me. Not sure how it would affect our switching from range to melee auto-attack, either..
And you know how many mages screamed that they could only kill hunters with the deadzone? And how all classes tried to abuse it? Anything that could root/snare or was partnered with someone who could root and snare. Yet they took DZ out just fine, and mages can just kill you just fine..

It's not the hunter's fault if, you, as the healer, are having to LoS them and your friends aren't protecting you.

We NEED more survivability in melee and god I want to not do the fucking run around the damn pillar chasing a mage only to have the retard think he can still deadzone me. 1v1 lol. He frost nova'd me, I silenced him, stupid didn't sheep my pet, he ate my bullets. But see this proves another problem. He sheeped my pet earlier, I had to blow TBW to un CC pet. He then used frost nova. Now even tho I silenced him, he if he had been smart, could have disappeared, waited for Torrent to wear off, got in my face and started pewpewing. Or even before that, got in my face then mana bubbled/frost bubbled and or ice blocked to try and get me again. How the hell am I supposed to fight him when all I can do is raptor strike him in the face.

Every other damn class has ways to beat us and get to us, our traps our broken, too which don't help, anyways to get to our faces bashed in.

Paladins can also still excorsizm spam, warriors can intercept, charge and or heroic leap and or heroic throw, stuns, fears, dmg negates etc etc...

The best part is, Deterrence? Oh well before you could pop it and use AotC safely.

I used it recently, daze daze daze daze...


* Trap radius needs to be brought back up, don't know WHAT they were thinking. In reality, the "trap launcher" should simply TRAP a player, like a spell. <--This is how it USED to be. The trap going off/not going off because of RNG trigger range DOES NOT buff PvE.
I hated traps since that patch that just broke them. I've had 5 people run over my traps right? And then only to have a sixth run over it, trigger it finally and... resist. But couldn't throw another one down at the time in the off chance of hope Ice trap would snare a person! >.<

Tbh I also wish they'd fix Disengage.

'If you are facing your target, you are flung backwards xx feet'
'If you are facing AWAY from your target, you are flung FOWARDS xx feet'

It'd help pvp alopt without me having to kite and micromanage a leap, turn and disengage.
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Re: Hunter Fix Suggestions

Unread post by Felidire »

Ryai wrote:Yet they took DZ out just fine, and mages can just kill you just fine..

It's not the hunter's fault if, you, as the healer, are having to LoS them and your friends aren't protecting you.
Dunno about you, but mages have never really killed me with or without that dead-zone. The healers use LoS to wear us down, not to hide because their friends aren't helping them; druids, priests, shamans... I've been left against them 1:1 in arena for years, they just DoT me, hide, and heal themselves until I eventually die; it's not so bad now with the spirit beast HoT, but they still do it. Every class has to have something they can't kill, and during WOTLK for my hunter they were all healers.
Ryai wrote:It'd help pvp alopt without me having to kite and micromanage a leap, turn and disengage.
Again, if they took that mechanic out it would probably hinder my PvP-ability, being able to choose which direction as well as jumping before I go flying backwards is very useful.. Plus it's kinda fun doing a 360º and disengaging when a trash mob is on 5% health so that you land right on top of it for looting.. Still, they could create a minor glyph or impliment a ticky-box in the interface options for something like this.

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Re: Hunter Fix Suggestions

Unread post by Saturo »

Felidire wrote:Plus it's kinda fun doing a 360º and disengaging when a trash mob is on 5% health so that you land right on top of it for looting..
That made me cringe. :P You mean 180 degrees. ^^

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Re: Hunter Fix Suggestions

Unread post by Ryai »

Felidire wrote:
Ryai wrote:Yet they took DZ out just fine, and mages can just kill you just fine..

It's not the hunter's fault if, you, as the healer, are having to LoS them and your friends aren't protecting you.
Dunno about you, but mages have never really killed me with or without that dead-zone.
Uh you do realize what the deadzone was right. It was basically a zone where you could Not shoot and Not melee. All you could do there was struggle in vain, do anything really, to not die. Pop a health pot, hope for a heal. Use FD if it was up or pop TBW if it was available. Outside of that you were basically a Free HK.

Deadzone was basically that, a deadzone. If you were able to still attack- you weren't deadzoned correctly. If you were able to break free, the mage had clearly tried to deadzone you to quickly. They also happily did it to oom hunters, realizing that an oom hunter posed little threat. Whoo.
Ryai wrote:It'd help pvp alopt without me having to kite and micromanage a leap, turn and disengage.
Again, if they took that mechanic out it would probably hinder my PvP-ability, being able to choose which direction as well as jumping before I go flying backwards is very useful.. Plus it's kinda fun doing a 360º and disengaging when a trash mob is on 5% health so that you land right on top of it for looting.. Still, they could create a minor glyph or impliment a ticky-box in the interface options for something like this.[/quote]

Yeah, but to have such 'control' means you have to keep the backwards way, meaning you have to be facing away from the target, or do a twirling leap. And sometimes I twirl to much and oopsie, I end up shooting behind the guy chasing me- and into his two/three friends chasing after the both of us. Being able to have a more stable choice of how to treat Disengage would allow for smoother PVP and also less accidents.

You know AV's bridge? And other nice high sudden death drops..?

Yeah, been killed and seen other hunters killed in such a way because they were facing a bit to much with their backs in even a hint of that direction.

Or perhaps have Disengage stay the same and give us an ability that SHARES a CD with disengage. Perhaps something along the lines of 'Harrowing dive'? You attempt to flee your pursuers by making a harrowing lunge for salvation?
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Re: Hunter Fix Suggestions

Unread post by Felidire »

Saturo wrote:
Felidire wrote:Plus it's kinda fun doing a 360º and disengaging when a trash mob is on 5% health so that you land right on top of it for looting..
That made me cringe. :P You mean 180 degrees. ^^
I do a 360º and hit disengage mid-spin, so that I land facing my original direction. XD; sometimes I epic fail my timing and I make myself cringe as well. xDD
Ryai wrote:Uh you do realize what the deadzone was right. It was basically a zone where you could Not shoot and Not melee. All you could do there was struggle in vain, do anything really, to not die. Pop a health pot, hope for a heal. Use FD if it was up or pop TBW if it was available. Outside of that you were basically a Free HK.

Deadzone was basically that, a deadzone. If you were able to still attack- you weren't deadzoned correctly. If you were able to break free, the mage had clearly tried to deadzone you to quickly. They also happily did it to oom hunters, realizing that an oom hunter posed little threat. Whoo.
Yeah I know.. I was just saying that mages never really gave me any trouble. Well they actually gave me more trouble during TBC w/o the deadzone as opposed to pre-TBC with the deadzone.
Ryai wrote: Yeah, but to have such 'control' means you have to keep the backwards way, meaning you have to be facing away from the target, or do a twirling leap. And sometimes I twirl to much and oopsie, I end up shooting behind the guy chasing me- and into his two/three friends chasing after the both of us. Being able to have a more stable choice of how to treat Disengage would allow for smoother PVP and also less accidents.

You know AV's bridge? And other nice high sudden death drops..?

Yeah, been killed and seen other hunters killed in such a way because they were facing a bit to much with their backs in even a hint of that direction.
I don't actually see how us having to face our backs to the direction we want to leap, is going to cause any less problems, than us having to line ourselves up with the enemy in order to leap away from them in the desired direction. I don't have a problem with them having both skills on a shared CD but I wouldn't use the new one. Hard to explain, but this is the main problem I would have if they changed it:

(Z): My target destination.
(Y): My current position.
(X): Some jerk with a big sword.
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Just imagine that I have a melee friend where Z is, or that I want to kite the guy chasing me into a trap over there.

Plus I love leaping off of the AV bridge (and other high places) and then parachuting. ^.^-

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Re: Hunter Fix Suggestions

Unread post by cowmuflage »

Taluwen you do know daddy long legs are not spiders right?
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Re: Hunter Fix Suggestions

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cowmuflage wrote:Taluwen you do know daddy long legs are not spiders right?
Yes they are spiders. Here's the proof.

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Re: Hunter Fix Suggestions

Unread post by Lisaara »

Acherontia wrote:I LOVE jumping spiders o.o

I used to volunteer at a wildlife rehab center. One day I was out taking care of seagulls and squirrels and the like, and I noticed a little black speck moving about on one of the empty cat carriers stacked outside (used to transport small animals ofc).

It had been raining, the cat carrier was on its side and up against a small puddle of water. There was a half-inch or so long black jumping spider with iridescent green eyes washing swimming about in the water. I went over to scoop it out, but it had already pulled itself onto the cat carrier and was washing its face. I came closer to watch; it jumped back into the water, did a lap, came out and washed its face again. It was actually swimming about in the water, whether to clean itself or for fun I don't know. When I came close, it turned and faced me, and I could see it sort of tilting itself to look at me like a tiny camera. It was SO CUTE.
D'awwww! watching the little guys is so fascinating. :3 I'd even help feed them in a house in the summer when flies are abundant. I'd catch one and go "Here you go!" and throw it into their web. ^^

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Re: Hunter Fix Suggestions

Unread post by cowmuflage »

Well huntsmen are allso called Daddy long legs and they anit spiders allso...... SO really we are both right.
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Re: Hunter Fix Suggestions

Unread post by GormanGhaste »

Taluwen wrote:
cowmuflage wrote:Taluwen you do know daddy long legs are not spiders right?
Yes they are spiders. Here's the proof.
As that article states, there are three different species called 'daddy longlegs': cellar spider, harvestman, and crane fly. One is a spider, two are not.

edit: sorry, it usually will tell me if someone has posted since I read the thread :)
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Re: Hunter Fix Suggestions

Unread post by amrasillias »

AdamSavage wrote:The pet's coming out @ 6k health is rather annoying for sure.
Just wanted to vent my frustration. While doing dailies in Tol Barad yesterday I got to the docks.
Picked up some fish, mounted and wanted to leave. Rogue mob charged me and dismounted me, another mob joins and my turtle immediately grabs aggro... and dies with 2 hits.
My FD is on cooldown so I put down a frost trap and trap the rogue. The pop deterrence and start rezzing my pet while the other npc is hitting me. As soon as i rez my turtle it grabs aggro again and again gets killed.. AAARGH. I decided to run and then hit FD.

When I rezzed my turtle again I decided to count as to how long it would take to get from that initial 6k to his normal 98k. 5 whole seconds!
So not cool :(
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