New vs. Old wailing Caverns
- evil950510
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New vs. Old wailing Caverns
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- Chimera
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Re: New vs. Old wailing Caverns
Frostmarrow by LupisDarkmoon
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- evil950510
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Re: New vs. Old wailing Caverns
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Re: New vs. Old wailing Caverns
Follow me on Tumblr! @projectashley
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[/center]Lord Godfrey wrote:Some people only want to watch the world burn. Others want to be the ones responsible for burning it...
- evil950510
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Re: New vs. Old wailing Caverns
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Re: New vs. Old wailing Caverns
Follow me on Tumblr! @projectashley
Like Crochet? You can see what I make @ facebook.com/AshedCreations
[/center]Lord Godfrey wrote:Some people only want to watch the world burn. Others want to be the ones responsible for burning it...
- evil950510
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Re: New vs. Old wailing Caverns
- Chimera
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Re: New vs. Old wailing Caverns
@Evil: They changed that There are graveyard spirit healers outside Azerothian dungeon entrances now no more running through the pre-instance maze
Frostmarrow by LupisDarkmoon
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- evil950510
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Re: New vs. Old wailing Caverns
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Re: New vs. Old wailing Caverns
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Re: New vs. Old wailing Caverns
I would also like to leave this here, as I feel it applies.
http://blue.mmo-champion.com/topic/168505/old-wowI understand and respect gaming masochism. But, I think that changing mechanics to be more reasonable and less punishing is an improvement, not a detriment, to games in general. Many of us Original Gamers pine for the days of D&D-based yore when games were seemingly intended to break us down into sobbing masses created by an uncaring necromancer of pain and suffering, or at least didn't try to avoid it. Overcoming all of the obstacles (I CHOOSE NOT TO SHOOT HER WITH THE SILVER ARROW... NOOOOO) was a big part of what gaming (I HAVE 1 LIFE!?), and especially PC gaming (HOW DO I LOAD MOUSE DRIVERS?), were about. But, I feel we're lucky to now be in an age where those ideals (intended or not) are giving way to actual fun, actual challenge, and not fabricating it through high-reach requirements (I NEED A FAIRY MONK WITH A MAGIC LOCKPICK?).
What we've always been trying to do, what WoW has always been about (and to which much of its success is due) is to make an accessible MMO. Anyone that looks back at the game at launch and wishes it was as challenging now as it was then is not aware of the painstaking effort put into making this game accessible as compared to its predecessors. Since release we've refined that intent, eventually evolving the very few masochistic designs WoW actually ever started with, but ideally still offering those same prestige goals that give that feeling of achieving something great if you're able to pull it off. We've made a lot of progress toward striking that balance and continuing to evolve the game, but it's not something we're ever likely to perfect, and we'll be constantly working to hit that elusive goal. Hopefully it's to the benefit of everyone playing and enjoying the game, and they'll continue to enjoy the journey that a living, breathing, persistent universe will take us on.
Follow me on Tumblr! @projectashley
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[/center]Lord Godfrey wrote:Some people only want to watch the world burn. Others want to be the ones responsible for burning it...
- Chimera
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Re: New vs. Old wailing Caverns
Frostmarrow by LupisDarkmoon
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Re: New vs. Old wailing Caverns
Follow me on Tumblr! @projectashley
Like Crochet? You can see what I make @ facebook.com/AshedCreations
[/center]Lord Godfrey wrote:Some people only want to watch the world burn. Others want to be the ones responsible for burning it...
- Moonlost
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Re: New vs. Old wailing Caverns
On the other side.... does this mean that Skum is gone? :< I hope Skum remains somewhere, I love that big thunder lizard!
Put gem in mouth?TygerDarkstorm wrote:But, I feel we're lucky to now be in an age where those ideals (intended or not) are giving way to actual fun, actual challenge, and not fabricating it through high-reach requirements (I NEED A FAIRY MONK WITH A MAGIC LOCKPICK?).
/derail
- Vephriel
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Re: New vs. Old wailing Caverns
- Chimera
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Re: New vs. Old wailing Caverns
I read that as "--I hope Skum remains everywhere, i love that big thunder lizard!"Moonlost wrote:On the other side.... does this mean that Skum is gone? :< I hope Skum remains somewhere, I love that big thunder lizard!
lol.. Eeeeeverywheeeere~
Frostmarrow by LupisDarkmoon
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- evil950510
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Re: New vs. Old wailing Caverns
- Moonlost
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Re: New vs. Old wailing Caverns
Oh good. * Thows confetti for Skum*Vephriel wrote:No worries, Skum's been relocated and still exists. I was always fond of him too. ^^
Ceiling Skum is watching you play WoW. >.>Xakaal wrote:I read that as "--I hope Skum remains everywhere, i love that big thunder lizard!"Moonlost wrote:On the other side.... does this mean that Skum is gone? :< I hope Skum remains somewhere, I love that big thunder lizard!
lol.. Eeeeeverywheeeere~
- Vephriel
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Re: New vs. Old wailing Caverns
*sigh* Now I'm going to have to make this into a picture...Moonlost wrote: Ceiling Skum is watching you play WoW. >.>
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Re: New vs. Old wailing Caverns
Frostmarrow by LupisDarkmoon
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