You don't get the difference between skins and an entirely new mob that needs to be made tamable? I mean really? Those skins are already existing skins in the game being slapped on a skeleton that already exists as a hunter pet. I imagine it's a very small amount of work to implement the new cat skins than it is to work on ZA/ZG, Firelands, class balancing, and making hydras tamable.zedxrgal wrote:I guess I'll try and put it another way.
Blizzard is giving us in 4.1 eight unused skins. What makes that any different then making hydras a now tamable mob???
What makes /made those eight unused skins anymore important or easier????
I fail to understand why eight unused skins are being added in 4.1 as tamable mobs but a skin that's been in the game for how many years now, would take that long to be made tamable. Even if the family stayed under crocolisks.
Not to mention; they're doing yet another overhaul on pets this patch. In case any of you have forgotten, they're getting rid of the clunky happiness system which is a whole other set of things to work on.
I'm saying look at the whole picture, not just the pets. There's a whole bunch of other crap they're doing this patch that they've deemed more important than hydras (unless they're stealth making them tamable) and it's something we have to live with.
For those who don't know, here's a summary of hunter changes for 4.1 since it seems to have been brought up about what we're specifically getting this patch:
Oh yeah, and let's not forget all of the coding and whatnot they had to do to make it so that we can see whether spells like Circle of Frost are hostile or friendly in PvP. I think a lot of people are purposely overlooking the bigger picture of what Blizzard's been doing this patch just to cry foul. That's the vibe I'm getting anyway.Deterrence no longer requires a melee weapon to be equipped.
Explosive Trap now has a new spell effect.
Master's Call now has a new spell effect.
Multi-Shot damage has been increased by 250%.
Tame Beast now tames pets to match the hunter's level, rather than 3 levels below.
Pets
The Feed Pet ability now instantly heals 50% of the pet's health. Cannot be used in combat. Requires diet-appropriate food.
The Happiness/Pet Loyalty System has been removed. Hunters will no longer have to manage Happiness for their pets, and the previous damage bonus for pets being happy will now be baseline for all tamed pets.
Bloodthirsty no longer generates Happiness.
Carrion Feeder no longer restores Happiness.
Guard Dog no longer causes Growl to generate additional Happiness.
Summoned pets now start with 100 focus, up from 0.
Glyphs
Glyph of Mend Pet is now Glyph of Lesser Proportion, which decreases the size of the pet slightly.
Hunter Bug Fixes
Hunters will no longer automatically acquire a new target if the current target dies in the middle of a cast.
Aimed Shot and Steady Shot should no longer start casting Auto Shot on a new target when the "Stop Auto Attack" option enabled.
Auto Shot now automatically turns off until reactivated once Freezing Trap is cast on an enemy player.
Deterrence: The area damage of the paladin ability Hammer of the Righteous will no longer hit hunters with Deterrence active.
Distracting Shot and Multi-Shot are now properly 40-yard range.
Intervene (Tenacity pet ability) range has been increased so that the pet will properly intercept attacks.
Multi-Shot now properly has a 1-second global cooldown.
Scatter Shot's disorient effect should no longer sometimes be broken by the hunter's Auto Shot.