No, that's incorrect - currently we have a dead zone and a couple melee moves, so while our need for melee weapons is limited it's still needed for combat.TheDoomcookie wrote:Technically hunters can do the same thing now. It would be no different. I don't go around needing on cool looking swords that I don't need, but I could if I wanted to.Worba wrote:I just hope they're also planning on giving meleers +100 on all need rolls for weapons, because otherwise I could see this turning ugly fast - can you imagine playing a rogue and having a hunter /need a sword or dagger away from you... all just so they can pose in it out of combat?
If they can guarantee that scenario won't happen, then I wouldn't object to it, though it'll feel pretty strange - people are going to be writing up macros just so they can switch out of "cool looking" melee weapons when they enter combat, and then again when combat ends.
In MoP they're taking away our dead zone and thus we will no longer need melee weapons for combat.
Big difference.
You might want to hold off on that happy dance - as Kalliope pointed out, it's either / or, not both.SylviaDragon wrote:So you will be able to have both the sword and bow on at the same time and can see them, but you just cannot use the sword- its only for show? If so then i think a happy dance is in order.

Honestly I don't think they really thought this bit out very well - from a purely game-mechanics / balancing / loot perspective it makes sense to remove the ranged slot, but at least for a lot of hunters, melee weapons have a certain "cool factor" whose loss would diminish the class on a subtle level.
I'm fine with removing the dead zone if it was really causing that much imbalance in PVP*, but honestly I think they could have just as well left the ranged slot as-is, and let us keep our token few melee moves - even if meleers got a +100 loot roll bonus over us with melee weapons and we had to make do with the leftovers.
I'm hoping this is still very much in the design stage and gets further reviewed.
*Well not "fine" exactly - frankly I find it annoying when major changes have to be made to PVE not to fix things that mess up PVE but rather because they cause problems with PVP. And vice versa. They're like room mates who dislike eachother and are different in just about every conceivable way, yet are forced to keep on sharing the same apartment. But ofc that's a very dead horse...