Ambient Lighting in MoP - Concerned
- Vephriel
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Ambient Lighting in MoP - Concerned
While there are some benefits of the new shadows and such, I find overall this new lighting is hurting the look of the game. It washes out details and gives an over-saturated brightness to everything.
As an example, this is a draenei character shown on both live servers and the beta. The customization is identical, all traits are the same. Note how much detail is lost in the Exodar background, then how bright the model itself looks.
Alternatively, here are links to them so you can open each in a new tab and switch between them.
http://i.imgur.com/1kWOx.jpg
http://i.imgur.com/JfX8F.jpg
I'm not sure if I like it. I hope there might be a way to turn it off or revert to the old lighting, but I'm not sure if they'll implement a toggle. I can see some zones suffering from this effect when it goes live. If everything's bathed in this glaring contrast it could detract from the look of an area.
What do you guys think of it?
- Kalliope
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Re: Ambient Lighting
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Re: Ambient Lighting
It's not, this new effect persists through the entire game. I found the selection screen to be the easiest place to replicate an exact scene for comparison.Kalliope wrote:That looks....rather terrible. Is it too much to hope that it only applies to the character selection screen?
It can be easy to ignore in Pandaria if you're on the beta since it's a brand new continent and you're not used to it looking one way or another, but when you start going into familiar areas it becomes more noticeable. I really dislike how bright things are when selected. I especially notice it when I highlight Veph for a screenshot (I usually do this in live so that she's brighter), but now it's just glaring white in some areas. I'm rather unhappy with this change and I dread the fact that it might forever alter the look of the game.
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Re: Ambient Lighting
My brain is having trouble believing that this is intentional. >_<
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Re: Ambient Lighting
- Vephriel
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Re: Ambient Lighting
This just has the unfortunate side effect of giving too much contrast and saturation to things.
Here's another example. I tried to stand in roughly the same place. In both of these screenshots I have myself targeted. Notice how plasticy and overly shiny Veph looks in beta. I'm not a fan. :/
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Re: Ambient Lighting
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Re: Ambient Lighting
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Re: Ambient Lighting
(Then again, I've been kinda turning a lot of graphic-y things off all beta because my computer hates it. I could'a sworn the whole point of dropping support for OSX Snow Leopard was so they could really make things efficient for Lion and Mountain Lion, but my performance is just telling me otherwise.)
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Re: Ambient Lighting
Anything with a bit of shine is suddenly made to look like glossy plastic and all the little textures get washed out.
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Re: Ambient Lighting
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Re: Ambient Lighting
I have both my live and beta set to Ultra since that's what I always play with.Makoes wrote:Have you tried adjusting your lighting effects? Could just be that something is set to high.
Even turning everything to Low and Disabled in beta though retains the bright contrast and lighting.
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Re: Ambient Lighting in MoP - Concerned
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Re: Ambient Lighting in MoP - Concerned
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Re: Ambient Lighting in MoP - Concerned
I know exactly who you're referring to. I had the same thought when I was doing those quests. Once you target her she's just a blob of white.Zuilu wrote:Blech, I remember noticing this issue when I was doing the monk starter zone (I think). There was a human NPC, likely a paladin, wearing white plate armor..I couldn't even make out the details of her armor because it was literally blinding. It's bad enough when you're wearing dark armor, but on the white plate she looked like a lightbulb, it was terrible.
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Re: Ambient Lighting in MoP - Concerned
http://youtu.be/KG4tsVI5NXo
It goes over some of the differences, and I can see why the new effect would have good aspects, which is why I don't think this is just a glitch or a bug. It seems intentional, it just has a really unpleasant side effect in bright environments. Our models reflect that brightness to the point of practically being light sources themselves.
Re: Ambient Lighting in MoP - Concerned
How bad is Vortex Pinnacle now?
On Live, it's Blinding to me. I have issues getting through it. >_>
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Re: Ambient Lighting in MoP - Concerned
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Re: Ambient Lighting in MoP - Concerned
I would love for there to be an option to turn this effect on and off, because I can see some that this dynamic lighting could prove to be rather beautiful in some areas and I can also see some people really enjoying the change, and I dearly hope that such a thing will be implemented at some point.