Well the underlining factor is that it is immune (100%) to ranged attacks. A smart coder wouldn't depend on just a ui factor.Palladiamorsdeus wrote:That's different, that's setting certain parameters to 100%, and adding in magic to it, which they just used from death knight's. This is an ability that doesn't render you invincible, it causes, from my understanding, an LoS warning to trigger, which then forces mobs to move to a point where they can attack you. It's not an immunity or a 100% chance to dodge or parry, it works unlike anything we currently have.
New Camouflage in Cataclysm Alpha
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Re: New Camouflage in Cataclysm Alpha


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Re: New Camouflage in Cataclysm Alpha
*Small note: I also know very little about the technicalities of what goes on. I am just assuming that trying to do so many different things at once, several of which have unique aspects as far as abilities go, might be a tad on the difficult side.
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Re: New Camouflage in Cataclysm Alpha


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Re: New Camouflage in Cataclysm Alpha
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Re: New Camouflage in Cataclysm Alpha
The schematics to game damage can be extremely complex. Let's say each type of damaging move has a checklist of what it is and what it is modified by.
Volley
-AOE
-Ranged Physical
-Effected by Attack Power
-Effected by Hit Rate
-Effected by Crit
-Effected by target miss rate
-Effected by armor mitigation
...well, you get the idea.
I was actually interested in making a little game code, but I want to know how to code a GUI first, which can be way more confusing.


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Re: New Camouflage in Cataclysm Alpha
But yes, that. *LAUGHS* Now consider all the different little thing's they'd have to tweak to make Preview-Camo do exactly what they wanted reliably. Remember that as short a time ago as Wrath, they weren't even able to get certain mechanics to work the way they wanted, like heroic leap, which they then scrapped. Now heroic leap is coming back again, but is basically just a massively damaging ((Relatively speaking)) version of charge and thunderstomp. If they can't figure out how to make heroic leap, which was a targeted movement AoE work reliably, then I have serious doubts about this version of camo.
BUT, my usual disclaimer, those're just my thoughts on it
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Re: New Camouflage in Cataclysm Alpha


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Re: New Camouflage in Cataclysm Alpha
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Re: New Camouflage in Cataclysm Alpha
Haha, yeah, don't forget Blink, Rocket Boots, and what else. Good times getting to places blizzard doesn't want.Palladiamorsdeus wrote:They were having a lot of problems not only getting it to work right, but also with warriors being able to climb places they shouldn't have been climbing to. *Laughs* So it was technical difficulty meets player difficulty, and I am sure that was a ton of fun.


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Re: New Camouflage in Cataclysm Alpha
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Re: New Camouflage in Cataclysm Alpha
You can sit do it, you just got to know how too. *wink*Palladiamorsdeus wrote:Blink is a lot of fun, lemme tell you. There are times when I blink on seemingly flat surfaces, and basically take a step forward. And forget blinking on any kind of really uneven places. I am guessing that was all massive nerfage after people blinked into no mans land on to many times.


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