Mastery Values : Mastery
- Adam-Savage
- Grand Master Hunter

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Palladiamorsdeus
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Re: Mastery Values : Mastery
- Saturo
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Re: Mastery Values : Mastery
Ah well, at least we'll still have ArP, even if it comes by Mastery. Guess stacking +Mastery gear will be what we have to do when we gear up.
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- Saturo
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Re: Mastery Values : Mastery
Apparently, Mastery provides a number of buffs, look at it as our common stats together as one stat.
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Palladiamorsdeus
- Master Hunter

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Re: Mastery Values : Mastery
Re: Mastery Values : Mastery
More pet damage.
Huh? o.O
Hopefully once beta gets going we can see some details that will make Mastery and its associated systems make more sense.
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Palladiamorsdeus
- Master Hunter

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Re: Mastery Values : Mastery
Re: Mastery Values : Mastery
Yeah but the thing is isn't this just the focus of our pet dps talents combined? So it's not so imba once you realize that, mean if I remember right they said they were taking ALOT of the pet boosting talents out of BM weren't they?Palladiamorsdeus wrote:I'd have been PISSED if that hadn't been our mastery, Tahilan. That's WHY you go beast master, to focus more on your pet and less on personal damage. Theoretically speaking in Cataclysm our pet's are supposed to be around thirty percent of our overall damage, but that can easily be tweaked via mastery. Still, looking at it, 20% seem's low, but then you toss in that our pet's will be recieving 100% of our stats, and then you have the mastery stat, and suddenly it doesn't seem as low as it used to.
Meaning it's not so epic once you realize it's just like pre nerf BM :/
pets getting 100% of our stats would be win tho.
Edit: I also have a bad feeling about the fact they added an extra 3% to our ranged DPS mastery. Cause if this is their solution.. ._.
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Palladiamorsdeus
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Re: Mastery Values : Mastery
I think that early on, this will end up being a pretty big nerf for BM, but later on, as in at 85 and with a lot of mastery, it'll wind up being a buff. Just my prediction.
Re: Mastery Values : Mastery
I'm hoping that what we see put into the BM tree is a lot more "spells" - in other words, buttons to push that involve both hunter and pet. The attack speed talent may stay in. I don't think the flat damage increase one will, and I don't think that the +stam and + armor ones will. I have a suspicion Serpent's Switftness might stay, because then it may be that BM regens a lot of focus because they have a lot of abilities to use...but those abilities might hit more lightly than say, the giant crits from Marks hunters. It'd sort of make sense that way.
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Palladiamorsdeus
- Master Hunter

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Re: Mastery Values : Mastery
Ultimately, we are going to have to actually see the changes in place and play with them a bit before we really know what's going on. I don't quite feel right complaining about the masteries, but if they are going to replace the former passive effects then they really need to be up to re*placing them. What it seem's like to me is that they are trying to make end game stats mean more without having them blow everything out of proportion. The end result is probably going to be an overall nerf to anyone not aiming for at least some end game equipment. What we were getting for free before just for taking certain talents are now becoming something that is based on another stat that we'll need to stack. This does not apply to everyone, mind you, but beast master in particular seem's to have caught this stick particularly hard in the face.
We shall see, I suppose.

