Glyph of Scattered Thoughts (NYI)
Your Scatter Shot no longer Disorients the target, but now interrupts their spellcasts, preventing any spells in the same school from being cast for 4 sec, and Scatter Shot's range is increasd by 0 yards.
So they're taking away a mandatory talent, for what will become a mandatory glyph?
Glyph of Scattered Thoughts (NYI)
Your Scatter Shot no longer Disorients the target, but now interrupts their spellcasts, preventing any spells in the same school from being cast for 4 sec, and Scatter Shot's range is increasd by 0 yards.
Ah, great. Now we have to trash one of the most quintessential Hunter spells for an interrupt (which is necessary for any PvEr.)
If its a minor glyph it wont be that bad.. but we all know its going to be a major glyph. We have a lot of good major glyphs and crap for minor glyphs. It also means if they go MM spec they have more interrupts, would have thought they wanted less interrupts.. considering all the complaints in pvp about not able to do anything because of getting stun/spell locked.
I am not impressed... there are way too many necessary major glyphs. Why not just leave Silence shot alone, geez
-Counter Shot is now a baseline interrupt ability learned by all Hunters at level 22.
(Except MM).
Which makes me wonder:Glyph of Scattered Thoughts (NYI)
Your Scatter Shot no longer Disorients the target, but now interrupts their spellcasts, preventing any spells in the same school from being cast for 4 sec, and Scatter Shot's range is increasd by 0 yards.
Wont this be useless now?unless you want two silences ofc.
They can't if the interrupt resets their cast cycle. Note that if you interrupt a panda now, it will heal again in a noticeably longer time than it takes for the silence to fade of it.
Myrrmi wrote:They can't if the interrupt resets their cast cycle. Note that if you interrupt a panda now, it will heal again in a noticeably longer time than it takes for the silence to fade of it.
But if you stun it, it would start to cast again immediately, unless that's been fixed. Thus my concern!
Well Counter Shot is an interrupt, which will functionally act as a silence vs PvE characters, so nothing to really worry about. It's not a stun, which doesn't lock out casting, just stuns the target into inaction for X seconds.
This spell, Counter Shot, now baseline for all hunters in 5.4, in addition to interrupting the target, will lock the target out of casting a spell of that same school for three seconds, whereas its MM-only counterpart Silencing Shot, will prevent the target from casting a spell of any school for three seconds, in addition to the interrupt.
Aha! Thanks for clearing that up. That makes more sense to me, and does indeed reassure me. That means that Counter Shot will do *exactly* what I need it to do in PvE, and since I don't PvP, I won't feel the loss.
Whew.
Plus, this means I can take Counter Shot *and* have Intimidate back.
Yep, interrupts lock out that particular school of magic, so a shadow priest interrupted during a mind flay cast will still have his/her holy spells available. However if they were silenced, they can't cast any spells at all until it wears off, but can still move etc. Stuns do all of the above for the duration *and* inhibit movement.
Y'all are forgetting, Blizzard removed Silencing Shot, gave it to MM and gave every other spec Counter Shot as a baseline ability.
“Marines I see as two breeds, Rottweilers or Dobermans, because Marines come in two varieties, big and mean, or skinny and mean. They're aggressive on the attack and tenacious on defense. They've got really short hair and they always go for the throat.”
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Kurasu wrote:We all are forgetting nothing. This was added *after* all of the discussion that you see above. The last comment on the thread is nearly a month old.
That was my thoughts when I saw the reply. I got really confused...