6.0 Alpha Hunter Patch Notes
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Re: 6.0 Alpha Hunter Patch Notes
I don't know that we need things back, just flat out buff the stuff we have. Simple, no muss, easy to tune, no guesswork.
someday I'll find someplace to host a sig that isn't stupid money-grubbing photobucket
- Lupen202
- Grand Master Hunter
- Posts: 1972
- Joined: Wed Jul 06, 2011 9:19 am
- Realm: Burning Blade, Frostwolf, Proudmoore
- Gender: Female
Re: 6.0 Alpha Hunter Patch Notes
I saw this recently:
http://www.simulationcraft.org/reports/Raid_T17M.html
Still take it with a grain of salt but looks like at least we'll be doing considerably better at 100; I'm sure the draenor perks are playing a role in this. Plus with the balance changes and buff we'll be getting, I'm really hopeful we'll be in a good spot again.
http://www.simulationcraft.org/reports/Raid_T17M.html
Still take it with a grain of salt but looks like at least we'll be doing considerably better at 100; I'm sure the draenor perks are playing a role in this. Plus with the balance changes and buff we'll be getting, I'm really hopeful we'll be in a good spot again.
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Re: 6.0 Alpha Hunter Patch Notes
If that is correct, it's exactly where we would want to be. Near the top with mythic gear means we'll scale up towards the top, peaking at the right time.Lupen202 wrote:I saw this recently:
http://www.simulationcraft.org/reports/Raid_T17M.html
Still take it with a grain of salt but looks like at least we'll be doing considerably better at 100; I'm sure the draenor perks are playing a role in this. Plus with the balance changes and buff we'll be getting, I'm really hopeful we'll be in a good spot again.
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