
I noted someone else posted about the spec weirdness, I thought it was just me...
*Sigh*
I just... *Shakes head*
No words, none at all...
To skies unflown,
To waters unexplored,
To paths not yet walked,
To creatures who have yet to run beside me,
I say to you, this challenge you give, I accept and conquer.
◄ ─ T A N N O N ─ T H E ─ S P I R I T B I N D E R ─ ►
Art of my character Tazza by Isei! http://isei-silva.tumblr.com
As BM in Beta I was having this happen with Dire Beast doing its AoE at its spawn point (which is out of melee), before it moved in.Quiv wrote:Speaking of hunter woes, I noticed I was pulling a lot of extra mobs as SV melee than I ever did as ranged. I was in Timewalking dungeons and would end up targetting side packs, which isn't a huge problem until ther old Pandaria legendary cape proc went off. Never happened when I was ranged and I've run a metric ton of Timewalking. The behavior is different, but I haven't narrowed down the culprit yet.
I would honestly put it on the cloak. When you're ranged, you tend to stand in areas that are "already clear", versus when you're melee you're usually in the 'danger zone' (omg I just heard Archer's voice right now). When that cloak proc goes off, it has a fairly wide hit range. I've had more pulls from the cloak proc then I ever did Barrage in Timewalking dungeons.Wain wrote:As BM in Beta I was having this happen with Dire Beast doing its AoE at its spawn point (which is out of melee), before it moved in.Quiv wrote:Speaking of hunter woes, I noticed I was pulling a lot of extra mobs as SV melee than I ever did as ranged. I was in Timewalking dungeons and would end up targetting side packs, which isn't a huge problem until ther old Pandaria legendary cape proc went off. Never happened when I was ranged and I've run a metric ton of Timewalking. The behavior is different, but I haven't narrowed down the culprit yet.
I know you're SV, but it couldn't be something of a similar nature, could it? Something you summon that does an aoe before reaching melee?
I don't get to check live until I'm back from work trip, but on beta, target switching for aoe wasn't working well. For WoD, when your pet's target died, your pet would go to the next enemy on it's hitlist (in assist mode). So I macroed into a couple of my hunter abilities (notably multishot) to switch to my pet's target if my target was dead or didn't exist. If the pet doesn't switch target, and runs back to me, then /petattack won't really help when my target dies during aoe. IMO, pet AI, at least with assist mode, wasn't broke, but someone decided to 'fix' it. Maybe there were inefficiencies on the back-end that needed to be fixed, but the AI isn't approximating the old behavior. For example (I don't know if this is how it was/is working), but a fix for an open-ended bloated hitlist would be to make a finite hitlist, of like 5 enemies. Instead, it's like there's no hitlist at all, just a current target.Bendak wrote:The pet lag was introduced sometime mid-Alpha. It wasn't like that originally. I don't think it's related to server issues at all.
I think it only really happens out of combat though. Like it only checks every few seconds if you have moved, then it moves the pet. My pet is still switching targets fine (as long as I macro /petattack into my Kill Command, etc.) Without /petattack it's pretty bad though. I also macro it into Multi-Shot.
To skies unflown,
To waters unexplored,
To paths not yet walked,
To creatures who have yet to run beside me,
I say to you, this challenge you give, I accept and conquer.
Shade wrote:Rawr thank you so much! I thought those were things that we were not going to be able to get back till level 110!
Now I need to learn how to macro the play dead with my feign death ability.
Me love you long time!!!Rawr wrote:Mardan Thunderhoof at Nesingwary Base Camp in Sholazar. Sells Fetch, Play Dead, Aspect of the Chameleon, and a toy that replicates glyph of the Aspects.
Silent as night, silent as death, silent as your last breath
~~~
Interested in HARPG? Check out Marandian's
~~~
(Closed)FR gems: (Click here for details)
My DeviantART/My Petopia art thread
~~~
I cry inside every day, as common courtesy withers away. Are you part of the problem or will you help it grow?
Silent as night, silent as death, silent as your last breath
~~~
Interested in HARPG? Check out Marandian's
~~~
(Closed)FR gems: (Click here for details)
My DeviantART/My Petopia art thread
~~~
I cry inside every day, as common courtesy withers away. Are you part of the problem or will you help it grow?
YUP! Its especially fun with the Pandaria legendary cape proc that falls on who you target.Shade wrote:Has anyone else noticed a targeting problem?
In timewalking dungeons I am following the group (I'm on a BM), picking off enemies and the group dies-my toon is already casting a shot at something around the corner out of my line of sight. It doesn't happen all of the time, but sometimes in the middle of a fight, I am shooting things far off in the distance-or my pet runs off and attacks something that is not even on the screen for me. What the heck?