The New PetEmote Thread
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- Varethyn
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Re: The New PetEmote Thread - Shadowlands Prep!
Check out PetEmote here! | Visit my Flight Rising lair!
Rest in peace mum. I really did love and miss you, even if I never got to see you.
- Iowawolf
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Re: The New PetEmote Thread - Shadowlands Prep!
- Varethyn
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Re: The New PetEmote Thread - Shadowlands Prep!
Check out PetEmote here! | Visit my Flight Rising lair!
Rest in peace mum. I really did love and miss you, even if I never got to see you.
- Ana
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Re: The New PetEmote Thread - Shadowlands Prep!
HUGE thanks to Makoes, Syleye, FeralClaw, Pingupuff, Karin,Bowno, Varethyn, Ashaine, Kishay, Aki (Täräin13), my friend Marie and some lovely ppl on Fligth Rising for my lovely sig
Re: The New PetEmote Thread - Shadowlands Prep!
- Varethyn
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Re: The New PetEmote Thread - Incubus Ideas
Check out PetEmote here! | Visit my Flight Rising lair!
Rest in peace mum. I really did love and miss you, even if I never got to see you.
Re: The New PetEmote Thread - Incubus Ideas
Oh, I'm glad to hear it! Looking forward to the update, but take the time you need!Varethyn wrote: ↑Wed Feb 23, 2022 8:44 pm Hello there! It might be a bit as I'll be busy irl but yes, I do plan on updating for the incubus. I was very interested when I saw it first announced and love that they included the option. PetEmote is still being updated and maintained, it's just been quiet as I've not played WoW for a few months and don't feel much pressing need to add anything more to what we have currently. Thank you for asking and for using the addon!
- Varethyn
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Re: The New PetEmote Thread - Incubus Ideas
As always, if you have any personal custom emotes make sure to back them up before adding mine or you may lose them!
- Attachments
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- CustomEmotes_MasterOnly.zip
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Check out PetEmote here! | Visit my Flight Rising lair!
Rest in peace mum. I really did love and miss you, even if I never got to see you.
- lilaughingwolf
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Re: The New PetEmote Thread - Incubus Ideas
Again thank you so much for one of my most loved add-ons <3
So the wind I become...
VioletWolfie's stables
http://us.battle.net/wow/en/character/d ... pet#111463
Keilonnie's stables
http://us.battle.net/wow/en/character/z ... -pet#66622
Re: The New PetEmote Thread - Incubus Ideas
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Re: The New PetEmote Thread - Incubus Ideas
209x PetEmote/PetEmote.lua:379: attempt to call global 'GetContainerItemLink' (a nil value)
[string "@PetEmote/PetEmote.lua"]:379: in function <PetEmote/PetEmote.lua:373>
[string "=(tail call)"]: ?
[string "=[C]"]: ?
[string "=[C]"]: in function `UseContainerItem'
[string "@FrameXML/ContainerFrame.lua"] in function `ContainerFrameItemButton_OnClick'
[string "@FrameXML/ContainerFrame.lua"] in function <FrameXML/ContainerFrame.lua:1441>
[string "=[C]"]: ?
Locals:
arg1 = 3
arg2 = 30
itemName = nil
itemLink = nil
(*temporary) = nil
(*temporary) = 3
(*temporary) = 30
(*temporary) = "attempt to call global 'GetContainerItemLink' (a nil value)"
If anyone has any tips on how to fix this it would be greatly appreciated! I've been using PetEmote for years and I love this addon! Can't play my pet classes without it!
- Lougaron
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Re: The New PetEmote Thread - Incubus Ideas
Getting this same error I miss this addon.LordKain73 wrote: ↑Mon Apr 10, 2023 2:26 pm Not sure if this is the right place to post this, but I've been getting this error message during my play sessions when I have PetEmote enabled:
209x PetEmote/PetEmote.lua:379: attempt to call global 'GetContainerItemLink' (a nil value)
[string "@PetEmote/PetEmote.lua"]:379: in function <PetEmote/PetEmote.lua:373>
[string "=(tail call)"]: ?
[string "=[C]"]: ?
[string "=[C]"]: in function `UseContainerItem'
[string "@FrameXML/ContainerFrame.lua"] in function `ContainerFrameItemButton_OnClick'
[string "@FrameXML/ContainerFrame.lua"] in function <FrameXML/ContainerFrame.lua:1441>
[string "=[C]"]: ?
Locals:
arg1 = 3
arg2 = 30
itemName = nil
itemLink = nil
(*temporary) = nil
(*temporary) = 3
(*temporary) = 30
(*temporary) = "attempt to call global 'GetContainerItemLink' (a nil value)"
If anyone has any tips on how to fix this it would be greatly appreciated! I've been using PetEmote for years and I love this addon! Can't play my pet classes without it!
Re: The New PetEmote Thread - Incubus Ideas
Change "GetContainerItemLink(arg1, arg2)" to "C_Container.GetContainerItemLink(arg1, arg2)" in PetEmote.lua on line 373.LordKain73 wrote: ↑Mon Apr 10, 2023 2:26 pm Not sure if this is the right place to post this, but I've been getting this error message during my play sessions when I have PetEmote enabled:
209x PetEmote/PetEmote.lua:379: attempt to call global 'GetContainerItemLink' (a nil value)
[string "@PetEmote/PetEmote.lua"]:379: in function <PetEmote/PetEmote.lua:373>
[string "=(tail call)"]: ?
[string "=[C]"]: ?
[string "=[C]"]: in function `UseContainerItem'
[string "@FrameXML/ContainerFrame.lua"] in function `ContainerFrameItemButton_OnClick'
[string "@FrameXML/ContainerFrame.lua"] in function <FrameXML/ContainerFrame.lua:1441>
[string "=[C]"]: ?
Locals:
arg1 = 3
arg2 = 30
itemName = nil
itemLink = nil
(*temporary) = nil
(*temporary) = 3
(*temporary) = 30
(*temporary) = "attempt to call global 'GetContainerItemLink' (a nil value)"
If anyone has any tips on how to fix this it would be greatly appreciated! I've been using PetEmote for years and I love this addon! Can't play my pet classes without it!
- Lougaron
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Re: The New PetEmote Thread - Incubus Ideas
This has worked so far! Thank you so much!!Tobe wrote: ↑Tue Nov 28, 2023 5:49 pmChange "GetContainerItemLink(arg1, arg2)" to "C_Container.GetContainerItemLink(arg1, arg2)" in PetEmote.lua on line 373.LordKain73 wrote: ↑Mon Apr 10, 2023 2:26 pm Not sure if this is the right place to post this, but I've been getting this error message during my play sessions when I have PetEmote enabled:
209x PetEmote/PetEmote.lua:379: attempt to call global 'GetContainerItemLink' (a nil value)
[string "@PetEmote/PetEmote.lua"]:379: in function <PetEmote/PetEmote.lua:373>
[string "=(tail call)"]: ?
[string "=[C]"]: ?
[string "=[C]"]: in function `UseContainerItem'
[string "@FrameXML/ContainerFrame.lua"] in function `ContainerFrameItemButton_OnClick'
[string "@FrameXML/ContainerFrame.lua"] in function <FrameXML/ContainerFrame.lua:1441>
[string "=[C]"]: ?
Locals:
arg1 = 3
arg2 = 30
itemName = nil
itemLink = nil
(*temporary) = nil
(*temporary) = 3
(*temporary) = 30
(*temporary) = "attempt to call global 'GetContainerItemLink' (a nil value)"
If anyone has any tips on how to fix this it would be greatly appreciated! I've been using PetEmote for years and I love this addon! Can't play my pet classes without it!
- Ethan Centaurai
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Re: The New PetEmote Thread - Incubus Ideas
'sup
I haven't forgotten about this and I'm working to bring it up to date with 11.0.2. Keep an eye out for 'alpha' updates on CurseForge et al!
- Lougaron
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Re: The New PetEmote Thread - Incubus Ideas
The update is working AMAZING, thank you so much for revitalizing the addon!Ethan Centaurai wrote: ↑Wed Aug 14, 2024 9:19 am *peeks in*
'sup
I haven't forgotten about this and I'm working to bring it up to date with 11.0.2. Keep an eye out for 'alpha' updates on CurseForge et al!
I had a question, though- does the old editor work with it? I'd like to create some custom emotes for my Stormrooks.
Re: The New PetEmote Thread
Lovely siggy by the fab Ashaine
- Varethyn
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Re: The New PetEmote Thread
I am sincerely sorry for the absence and lack of work on this addon and thread for so long. I ended up losing interest in WoW after my guild disbanded and swapped to Final Fantasy XIV so I've only been on and off in short bursts. And this last year as a whole has been... awful, to put it lightly. I am aware that Lesser Dragonkin still need emotes and the whole thing needs a dust over - it might take some time to get my motivation back but I would like to keep working on PetEmote and do my best to keep it alive. It really makes me happy knowing people are still using and enjoying it
The Editor should still work perfectly fine, and can be found on the first page of this thread to download! Let us know if there are any issues with it. And of course this comes with the usual disclaimer:
Remember to back up and make a list of your custom emotes, as updates will be based on the core files and will overwrite any changes made. That said, have fun with it!
One thing I intend to do at some point is clean up the first post to include directions like this. Right now, commands are found on the Curseforge download page.
To bring it here however:
Code: Select all
/pe
Code: Select all
/pe random
Code: Select all
/pe random on/off
Code: Select all
/pe gender male/female
Code: Select all
/pe family
I hope this all helps and makes sense! Please feel free to post here or contact myself or Ethan Centaurai if there are problems
Check out PetEmote here! | Visit my Flight Rising lair!
Rest in peace mum. I really did love and miss you, even if I never got to see you.
- Lougaron
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Re: The New PetEmote Thread
The editor does indeed work, but I'm a bit out of my depth; I've tried multiple ways to add custom emotes/a new pet family for my stormrook but they simply aren't working, my stormrook keeps emoting as though it's a spirit beast.The Editor should still work perfectly fine, and can be found on the first page of this thread to download! Let us know if there are any issues with it. And of course this comes with the usual disclaimer:
Remember to back up and make a list of your custom emotes, as updates will be based on the core files and will overwrite any changes made. That said, have fun with it!
(attaching my custom emotes in case anyone else wants to use them or is smarter than me and can get them to work.)
- Attachments
-
- stormrook emotes.txt
- (11.12 KiB) Downloaded 15 times
- Varethyn
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Re: The New PetEmote Thread
In terms of the Editor, it's simply so you can add your own ideas to the existing (or missing, in the case of lesser dragonkin) families. I could swear though that at one point you could make a custom config per name as well, but it's been too long and I couldn't get it to work on my end either. As for setting the pet's family in-game, that's purely cosmetic and simply changes what other players who don't use PetEmote see.
Sorry for the disappointment.
Check out PetEmote here! | Visit my Flight Rising lair!
Rest in peace mum. I really did love and miss you, even if I never got to see you.