![Hug :hug:](./images/smilies/icon_hugs.gif)
![Laughing :lol:](./images/smilies/icon_lol.gif)
Check out PetEmote here! | Visit my Flight Rising lair!
Rest in peace mum. I really did love and miss you, even if I never got to see you.
Check out PetEmote here! | Visit my Flight Rising lair!
Rest in peace mum. I really did love and miss you, even if I never got to see you.
HUGE thanks to Makoes, Syleye, FeralClaw, Pingupuff, Karin,Bowno, Varethyn, Ashaine, Kishay, Aki (Täräin13), my friend Marie and some lovely ppl on Fligth Rising for my lovely sig
Check out PetEmote here! | Visit my Flight Rising lair!
Rest in peace mum. I really did love and miss you, even if I never got to see you.
Oh, I'm glad to hear it! Looking forward to the update, but take the time you need!Varethyn wrote: ↑Wed Feb 23, 2022 8:44 pm Hello there! It might be a bit as I'll be busy irl but yes, I do plan on updating for the incubus. I was very interested when I saw it first announced and love that they included the option. PetEmote is still being updated and maintained, it's just been quiet as I've not played WoW for a few months and don't feel much pressing need to add anything more to what we have currently. Thank you for asking and for using the addon!![]()
Check out PetEmote here! | Visit my Flight Rising lair!
Rest in peace mum. I really did love and miss you, even if I never got to see you.
Getting this same errorLordKain73 wrote: ↑Mon Apr 10, 2023 2:26 pm Not sure if this is the right place to post this, but I've been getting this error message during my play sessions when I have PetEmote enabled:
209x PetEmote/PetEmote.lua:379: attempt to call global 'GetContainerItemLink' (a nil value)
[string "@PetEmote/PetEmote.lua"]:379: in function <PetEmote/PetEmote.lua:373>
[string "=(tail call)"]: ?
[string "=[C]"]: ?
[string "=[C]"]: in function `UseContainerItem'
[string "@FrameXML/ContainerFrame.lua"]in function `ContainerFrameItemButton_OnClick'
[string "@FrameXML/ContainerFrame.lua"]in function <FrameXML/ContainerFrame.lua:1441>
[string "=[C]"]: ?
Locals:
arg1 = 3
arg2 = 30
itemName = nil
itemLink = nil
(*temporary) = nil
(*temporary) = 3
(*temporary) = 30
(*temporary) = "attempt to call global 'GetContainerItemLink' (a nil value)"
If anyone has any tips on how to fix this it would be greatly appreciated! I've been using PetEmote for years and I love this addon! Can't play my pet classes without it!![]()
Change "GetContainerItemLink(arg1, arg2)" to "C_Container.GetContainerItemLink(arg1, arg2)" in PetEmote.lua on line 373.LordKain73 wrote: ↑Mon Apr 10, 2023 2:26 pm Not sure if this is the right place to post this, but I've been getting this error message during my play sessions when I have PetEmote enabled:
209x PetEmote/PetEmote.lua:379: attempt to call global 'GetContainerItemLink' (a nil value)
[string "@PetEmote/PetEmote.lua"]:379: in function <PetEmote/PetEmote.lua:373>
[string "=(tail call)"]: ?
[string "=[C]"]: ?
[string "=[C]"]: in function `UseContainerItem'
[string "@FrameXML/ContainerFrame.lua"]in function `ContainerFrameItemButton_OnClick'
[string "@FrameXML/ContainerFrame.lua"]in function <FrameXML/ContainerFrame.lua:1441>
[string "=[C]"]: ?
Locals:
arg1 = 3
arg2 = 30
itemName = nil
itemLink = nil
(*temporary) = nil
(*temporary) = 3
(*temporary) = 30
(*temporary) = "attempt to call global 'GetContainerItemLink' (a nil value)"
If anyone has any tips on how to fix this it would be greatly appreciated! I've been using PetEmote for years and I love this addon! Can't play my pet classes without it!![]()
This has worked so far! Thank you so much!!Tobe wrote: ↑Tue Nov 28, 2023 5:49 pmChange "GetContainerItemLink(arg1, arg2)" to "C_Container.GetContainerItemLink(arg1, arg2)" in PetEmote.lua on line 373.LordKain73 wrote: ↑Mon Apr 10, 2023 2:26 pm Not sure if this is the right place to post this, but I've been getting this error message during my play sessions when I have PetEmote enabled:
209x PetEmote/PetEmote.lua:379: attempt to call global 'GetContainerItemLink' (a nil value)
[string "@PetEmote/PetEmote.lua"]:379: in function <PetEmote/PetEmote.lua:373>
[string "=(tail call)"]: ?
[string "=[C]"]: ?
[string "=[C]"]: in function `UseContainerItem'
[string "@FrameXML/ContainerFrame.lua"]in function `ContainerFrameItemButton_OnClick'
[string "@FrameXML/ContainerFrame.lua"]in function <FrameXML/ContainerFrame.lua:1441>
[string "=[C]"]: ?
Locals:
arg1 = 3
arg2 = 30
itemName = nil
itemLink = nil
(*temporary) = nil
(*temporary) = 3
(*temporary) = 30
(*temporary) = "attempt to call global 'GetContainerItemLink' (a nil value)"
If anyone has any tips on how to fix this it would be greatly appreciated! I've been using PetEmote for years and I love this addon! Can't play my pet classes without it!![]()
The update is working AMAZING, thank you so much for revitalizing the addon!Ethan Centaurai wrote: ↑Wed Aug 14, 2024 9:19 am *peeks in*
'sup
I haven't forgotten about this and I'm working to bring it up to date with 11.0.2. Keep an eye out for 'alpha' updates on CurseForge et al!
The Editor should still work perfectly fine, and can be found on the first page of this thread to download! Let us know if there are any issues with it. And of course this comes with the usual disclaimer:
One thing I intend to do at some point is clean up the first post to include directions like this. Right now, commands are found on the Curseforge download page.
Code: Select all
/pe
Code: Select all
/pe random
Code: Select all
/pe random on/off
Code: Select all
/pe gender male/female
Code: Select all
/pe family
Check out PetEmote here! | Visit my Flight Rising lair!
Rest in peace mum. I really did love and miss you, even if I never got to see you.
The editor does indeed work, but I'm a bit out of my depth; I've tried multiple ways to add custom emotes/a new pet family for my stormrook but they simply aren't working, my stormrook keeps emoting as though it's a spirit beast.The Editor should still work perfectly fine, and can be found on the first page of this thread to download! Let us know if there are any issues with it. And of course this comes with the usual disclaimer:
Remember to back up and make a list of your custom emotes, as updates will be based on the core files and will overwrite any changes made. That said, have fun with it!
Check out PetEmote here! | Visit my Flight Rising lair!
Rest in peace mum. I really did love and miss you, even if I never got to see you.