Then you missed my point, if it is absolutely necessary for the game I can stand something like resurrections the way they are, and they REALLY are necessary for the sake of the game. And you can't call bringing someone back from the dead for the sake of a quest a gameplay reason. My fun and nostalgic experience would be better if they weren't blatantly changing lore for things like this.Anansi wrote:It seems that your line between static lore and gameplay reasons is fairly mutable then. Where then is the difference between bringing in lore characters for the sake of a narrative or quest chain and gameplay for the sake of having an interesting, nostalgic or just fun experience or challenge for the players? WoW is a game first, it happens to have a great fiction behind it, but it is a game. If you want to get picky about lore characters and death, how do you justify the repeated killings of the same lore characters time and time and time again just to get their loot?Saturo wrote:Well, Kara, in the lore, resurrection is hard and time consuming, not just a five second cast that costs 16% of your mana... That's just for gameplay reasons.
Everything happens for gameplay reasons.
Call it semantics all you want, it's still true.









