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Re: 8.2 Beasts

Posted: Wed May 01, 2019 12:51 am
by worgpower
They should either allow us to obtain a skill to learn how to tame undead beasts/dinosaurs or have them as glyphs for a Unholy Dk to run around with an undead dinosaur

Re: 8.2 Beasts

Posted: Wed May 01, 2019 1:06 am
by Vephriel
Castile wrote:I know they are technically undead but i'd love to tame one of the rotting/undead dinosaurs in nazmir and surrounds. I just think they look super cool :)
I would literally sell my soul for that zombie devilsaur to be tameable. :D

Re: 8.2 Beasts

Posted: Wed May 01, 2019 8:55 am
by pawprintedheart
Still hoping and praying to see Guarm/Fenri pop up as tameable. The Guarm version in Helheim is classified as a beast (though sadly, Fenri the smaller rare is undead)...but man speaking of selling souls...I'd sell mine for one of the hel-puppies!

Re: 8.2 Beasts

Posted: Wed May 01, 2019 10:49 am
by Wain
Update: I have WoW Model Viewer working with 8.2 now. Just waiting for the owner of the project to merge my code and publish a build so everyone can use it. Thankfully a couple of great volunteers/groups (one of whom is Wowhead) have worked diligently on new lists of filenames, and the guy who maintains CascLib was quick to update it.

I’ll get new model shots soon but I’ve been distracted with trying to squash a couple of display bugs in the code.

Re: 8.2 Beasts

Posted: Wed May 01, 2019 10:54 am
by Valnaaros
Thank you so much for your hard work, Wain! Very appreciated :)

Re: 8.2 Beasts

Posted: Wed May 01, 2019 11:41 am
by The Insect Man
it would be grand if they did put in an object like the engineering widget for mechanical pets, that allowed undead pets. There are so many really nice undead models, from the skeletal wind serpents to the spectral spider in the garrison Halloween pack, to the flying bat-spider Nerubian things.

Re: 8.2 Beasts

Posted: Wed May 01, 2019 12:21 pm
by worgpower
Well, we do have some tameable undead pets, i don’t want hunters to remove the purpose of the Unholy spec of the DK, but I agree with you that we should have those pets, we still need more spirit beasts like spiders(like you said), boars, hyenas, and even anything can be a spirit beast

Re: 8.2 Beasts

Posted: Wed May 01, 2019 9:53 pm
by Valnaaros
Nazjatar is open today! Going to upload pics of beasts that I find :)

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Tamable Snapdragons! They are in the Lizard family.

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Tidal Guardians! Strangely, they are apart of the Serpent family.

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Re: 8.2 Beasts

Posted: Thu May 02, 2019 12:18 am
by Talihawk
awww no Tidestallions? :(

Re: 8.2 Beasts

Posted: Thu May 02, 2019 12:45 am
by Valnaaros
Talihawk wrote:awww no Tidestallions? :(
Nothing yet :/

Re: 8.2 Beasts

Posted: Thu May 02, 2019 9:31 am
by worgpower
It’s cool to see Nazjatar open, although they should put tidal guardians in the worm family, because it makes more sense than serpent

Re: 8.2 Beasts

Posted: Thu May 02, 2019 10:09 am
by Qraljar
Keeping my fingers crossed for the three HQ Silithid colors being made tameable, as well as Abyssal Worms in the serpent family.

Re: 8.2 Beasts

Posted: Thu May 02, 2019 10:15 am
by Valnaaros
Qraljar wrote:Keeping my fingers crossed for the three HQ Silithid colors being made tameable, as well as Abyssal Worms in the serpent family.
I did find the Abyss Worms, but none of them are tamable. There will (hopefully) be a gaming pass later on, for there are a lot of beasts that should be tamable but aren’t.

Re: 8.2 Beasts

Posted: Thu May 02, 2019 2:01 pm
by WerebearGuy
Having internet issues, so I can't reliably play PTR. Can someone check to see if a tamed Nether Ray on live without a nickname (IE, name shows as "Nether Ray") retains the name when transferred to PTR? Because if so, a Nether Ray with the generic name will be a legacy name just like Loque, Arcturis, and other rare Spirit Beasts having "Spirit Beast" as their name. I know the Nether Ray family is being changed to simply "Ray", so I just wanna know if it's a good idea to get a unique named pet before then or not.

EDIT: Got it to load. My internet was just being dumb. They do indeed keep "Nether Ray" as their name if tamed on live, so if you want a distinct alien ray with a unique name, be it Nether Ray or a mana ray from Argus, now is the time to get one. Also, I tamed the Colossal Sky Ray, the giant white Ray that's flying way above everything. Had to cleverly get as high as possible, use a glider, and panic trying to find a spot to land while not losing aggro. I think I like the white ray the most out of the ones I've seen so far.

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Re: 8.2 Beasts

Posted: Thu May 02, 2019 6:36 pm
by Valnaaros
Nice! I was able to get the white fathom ray yesterday. Climbed up a cliff just north of the Spears of Azshara. There is another cliff that might be close enough to shoot it without having to jump off, though I haven’t tried that yet. :)

Re: 8.2 Beasts

Posted: Thu May 02, 2019 11:21 pm
by Valnaaros
On the first page of this thread is a list of all Beasts that are in 8.2 that I have thus far found. More will be added as they are introduced in new builds, and the list will be finalized once the taming pass is done. :)

Re: 8.2 Beasts

Posted: Fri May 03, 2019 2:20 pm
by Wain
worgpower wrote:It’s cool to see Nazjatar open, although they should put tidal guardians in the worm family, because it makes more sense than serpent
It certainly does. Everything about them says worm. They're like some kind of polychaete.

The new "Ray" family name feels a little brief. It also means all newly-tamed rays will be named "Ray", which looks a bit comical, like if they were named "Bob" or something. I wonder if the family name might sound better if the "Nether" part had simply been changed to something that refers to flying or air, like Sky Ray. Does anyone else have any ideas? :)

Re: 8.2 Beasts

Posted: Fri May 03, 2019 3:17 pm
by Paradise Woods
worgpower wrote:Well, we do have some tameable undead pets, i don’t want hunters to remove the purpose of the Unholy spec of the DK, but I agree with you that we should have those pets, we still need more spirit beasts like spiders(like you said), boars, hyenas, and even anything can be a spirit beast
I'm not sure how hunters having a skeletal raptor would negate the purpose of UH DK. The playstyles would still be different. They'd only be similar in the 'melee with pet' aspect, and that's only if the hunter is Surv.

Can you elaborate your idea a little more? :)

Re: 8.2 Beasts

Posted: Fri May 03, 2019 5:09 pm
by worgpower
They should either glyph bony raptors, wind serpents, etc for the DK, or learn a skill for hunters getting the ability to tame them

Re: 8.2 Beasts

Posted: Fri May 03, 2019 9:03 pm
by Shinryu Masaki
Wain wrote:
worgpower wrote:It’s cool to see Nazjatar open, although they should put tidal guardians in the worm family, because it makes more sense than serpent
It certainly does. Everything about them says worm. They're like some kind of polychaete.
You guys want a unit from WC3 to be locked behind the BM spec? I think it's perfectly fine for them to be in the Serpent family as that way players can use them in MM and SV specs. I'm not sure how iconic the Tidal Guardians are for WC3 players, it seems like they are to me from reading the reactions some people had hearing about them coming back, so that's probably why I can see the possible outrage that could have happened if Blizzard decided to lock them to one hunter spec only.