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Re: PetEmote Addon - It's not the end
Posted: Mon Jun 11, 2012 10:30 pm
by Teigan
Hehe, Jade gets to try things before I unleash them on people. She seems pleased. Hope you guys will be as well.
Re: PetEmote Addon - It's not the end
Posted: Tue Jun 12, 2012 2:48 am
by Jadein92
Awww did no one get it? Here ill give you a hint.

Re: PetEmote Addon - It's not the end
Posted: Tue Jun 12, 2012 11:13 am
by Kalliope
If felguards start assuming direct control of their warlocks, Flaafy is never getting brought out again.
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.
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(That was a joke.)
Re: PetEmote Addon - It's not the end
Posted: Tue Jun 12, 2012 11:59 am
by Teigan
So, btw, in case anyone wonders, i added the authors list to the front page of the thread. That's the one I'll keep current, cause the list I posted a few pages back is rapidly getting buried.
Also, I'm calling the felguards good for now. Thanks for all the help with them.

Now, I just have to do something with voidwalkers and I'll be happy enough with things to post them.
So, voidwalkers....disappearing critters, pulling things from the void....any other ideas?
Re: PetEmote Addon - It's not the end
Posted: Tue Jun 12, 2012 12:45 pm
by Varethyn
Teigan wrote:Current News
This won't be the last update after all. Efindel has offered to take on the nuts and bolts coding of this, so PetEmote won't be dying a slow death anymore. This is good. He is going to be taking it up about mid-June and says he will try to include custom files, so this would be the time to report issues such as spelling, etc.
...And EthenCentaurai if required

*Is shot.*
Re: PetEmote Addon - It's not the end
Posted: Tue Jun 12, 2012 12:49 pm
by Teigan
Varethyn wrote:Teigan wrote:Current News
This won't be the last update after all. Efindel has offered to take on the nuts and bolts coding of this, so PetEmote won't be dying a slow death anymore. This is good. He is going to be taking it up about mid-June and says he will try to include custom files, so this would be the time to report issues such as spelling, etc.
...And EthenCentaurai if required

*Is shot.*
*stabs brain* Thank you!

It is fixed.
Re: PetEmote Addon - It's not the end
Posted: Tue Jun 12, 2012 1:28 pm
by Ilyenna
I can't wait to have a working version of pet Emote again! *Dances*
Re: PetEmote Addon - It's not the end
Posted: Tue Jun 12, 2012 4:10 pm
by Teigan
Ilyenna wrote:I can't wait to have a working version of pet Emote again! *Dances*
On the first page of this thread, there's the files comprising the last "official" version of PetEmote that Jorna posted before she stepped away. It doesn't have any of the emotes I've done since (the older ones are of course in there). I just put that there since the only source of the addon disappeared. Did you ever try downloading that? And also, make sure that you have "load out of date addons" checked.
Re: PetEmote Addon - It's not the end
Posted: Tue Jun 12, 2012 5:20 pm
by Ilyenna
I will try it, I do have "load out of date addons" checked but for some reason it had stopped working.
Ty Ty ty!
Re: PetEmote Addon - It's not the end
Posted: Tue Jun 12, 2012 6:30 pm
by Kalliope
Oh yeah, I think the new minions may require their own sets of emotes too, especially if the summon spells for them are different. Obviously, there will be some overlaps, but as we could tell from the voice emotes, there are some very different personalities in there.
Why do I want to make the voidwalkers terrors that flap in the night all of a sudden? -_-
Re: PetEmote Addon - It's not the end
Posted: Tue Jun 12, 2012 11:35 pm
by Teigan
Kalliope wrote:Oh yeah, I think the new minions may require their own sets of emotes too, especially if the summon spells for them are different. Obviously, there will be some overlaps, but as we could tell from the voice emotes, there are some very different personalities in there.
Why do I want to make the voidwalkers terrors that flap in the night all of a sudden? -_-
Ghouls and ghosties and long legged beasties and things that go bump in the night. *nods* But yes, I too am leaning towards making voidwalkers very dark. The lore supports that.
And definitely, the new minions will require their own emotes. How exactly I'm going to get in character of a Beholder to write emotes for it is beyond me, but....we shall see, I suppose.

Most likely, I'll have to spend some time with them, and the other new ones, before I come up with anything good. And of course, we're all in this together. All ideas are welcome.
Also, attached are screencaps of the felguards final take. For now at least. Just voidwalkers to go.
Re: PetEmote Addon - It's not the end
Posted: Wed Jun 13, 2012 12:31 am
by Kalliope
I definitely recommend listening to the beholder voice emotes for flavor.

They convey a real sense of character - and they don't talk how I expected them to.
Looking good!
Re: PetEmote Addon - It's not the end
Posted: Thu Jun 14, 2012 3:03 pm
by efindel
Teigan wrote:zedxrgal wrote:May I take a stab at writing for the demon dogs?
The addon utilizes the pet families, such as wolf, dog, fox or spirit beast, to separate emotes. Demon dogs are not a separate family. They're part of the dog family. The addon doesn't allow separation of different skins within families. A good case study of this is the difficulty we had with spirit beasts, and writing emotes that would suit both a crab and a cat. You are welcome to write your own emotes specific to your demon dog pet, of course, just keep in mind they would be overwritten by any other custom files, due to how the addon works.
You can set a custom family -- does that not affect the emotes used? If not, then that's something I should add an option for.
Other notes to myself:
- Check the Wayback Machine for the old online documentation. Use that to make a README.
- Put the source into Curse's git repositories.
- Alter TOC to indicate current maintainers, have the current WoW version, and update the addon version number.
- Integrate Teigen's new emotes.
- Insert debugging flag, command-line switch to turn on debugging, and debugging print statements in places.
- Insert a command to generate a random emote and output it just to the user, for easier debugging.
- Update Tongues on my system, and see if there's a way PetEmote could call it for "translations" of warlock pet speech.
- Spec out a ChatSubs-like markup for PetEmote to use. Need to add a "master/mistress" thing.
- Look at splitting localized emotes into separate files, marked by language code.
... and that's probably more than I'll actually get time to do this weekend.
Re: PetEmote Addon - It's not the end
Posted: Thu Jun 14, 2012 5:59 pm
by Kalliope
efindel wrote:You can set a custom family -- does that not affect the emotes used? If not, then that's something I should add an option for.
Oh wow, if you could make that happy, Efindel, that would be AMAZING! Then the spirit beast cats could take all the purring and such and the others could have appropriate emotes for their families. A lot of excellent emotes got chopped due to silliness like Skoll meowing or Ghostcrawler licking his paws.
Re: PetEmote Addon - It's not the end
Posted: Fri Jun 15, 2012 6:42 am
by Teigan
Kalliope wrote:efindel wrote:You can set a custom family -- does that not affect the emotes used? If not, then that's something I should add an option for.
Oh wow, if you could make that happy, Efindel, that would be AMAZING! Then the spirit beast cats could take all the purring and such and the others could have appropriate emotes for their families. A lot of excellent emotes got chopped due to silliness like Skoll meowing or Ghostcrawler licking his paws.
That would be amazing! I have no idea how you would make it differentiate between skins within families, but that would kick so much butt! And if you can, that would also mean so much work!

And if that's possible, sure, Rex, write all the demon dog stuff you want! I would like to see them be a different dog than the generic dog emotes. Oh, the possibilities! And Rime (my Ghostcrawler) could finally act like a crab....and Solstice could act like a cat....and....and...
And its the 15th. Which means I need to finish up the voidwalkers today, doesn't it? Since you wanted to have the emotes by the 16th? Erg....help me....new anxiety medication makes me feel like I'm floating in molasses

Not conducive to creativity.

Re: PetEmote Addon - It's not the end
Posted: Fri Jun 15, 2012 8:54 am
by efindel
Teigan wrote:That would be amazing! I have no idea how you would make it differentiate between skins within families, but that would kick so much butt! And if you can, that would also mean so much work!

And if that's possible, sure, Rex, write all the demon dog stuff you want! I would like to see them be a different dog than the generic dog emotes. Oh, the possibilities! And Rime (my Ghostcrawler) could finally act like a crab....and Solstice could act like a cat....and....and...
Well, it wouldn't know anything about skins -- there's no way to get that information from the game that I know of. (I'll look, just in case something's changed, but I doubt it has.) It'd just be possible for a player to manually say "This pet is a crab" and have it use emotes that are marked for "crab".
And its the 15th. Which means I need to finish up the voidwalkers today, doesn't it? Since you wanted to have the emotes by the 16th? Erg....help me....new anxiety medication makes me feel like I'm floating in molasses

Not conducive to creativity.

Don't feel like you have to rush! Like I said, I'll have plenty to do on it even without that -- especially since this weekend is Father's Day, so I'll be spending some time with my daughter on Sunday.

I'll do what I can this weekend, and if the new emotes go in later, that's fine.
Re: PetEmote Addon - It's not the end
Posted: Fri Jun 15, 2012 11:49 am
by Teigan
Ah, I see now. Ok, that would still be amazing

We could make a custom family for a group of pets within a family and then tell the addon, on a pet by pet basis, that X is that pet, or tell a spirit crab its a crab?
Re: PetEmote Addon - It's not the end
Posted: Sun Jun 17, 2012 4:12 am
by Teigan
OK, I have failed the voidwalkers, but I'm pleased with the rest of it. So, here it is

Re: PetEmote Addon - New shiny things
Posted: Sun Jun 17, 2012 4:28 am
by Kalliope
Ooh, I have another question, though the option is going to be daunting to make available from a writing perspective.
Would it be possible to specify personality types for a family? Or maybe moods.
Re: PetEmote Addon - New shiny things
Posted: Sun Jun 17, 2012 1:07 pm
by Vephriel
Yay new minion emotes! I've been leveling my lock, so it's great that they have some more variety now.
One thing I wanted to comment on, I'm a little sad my felhunter is now an 'it' instead of a 'him'. I understand that they don't have so much of a pronounced gender as some of the other minions, but I was used to thinking of mine as male, and the old emotes had his/him/etc. Would there be a way to make male/female emotes where we can set the gender of our felhunter?