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Re: Worgen Tales (Image Heavy)

Posted: Wed Jul 13, 2011 4:11 pm
by Kamalia
I got that bug with the pirates, too. You can fix it by logging in and out a few times. ^^

Re: Worgen Tales (Image Heavy)

Posted: Wed Jul 13, 2011 5:02 pm
by Varethyn
Glad you approve :)
At first I couldn't remember who it was that had gone through Stonetalon, I was convinced it was Roxie at first but apparently I'm "not authorised to read that forum" :| Just as well I went back to re-read Brakara's journal too.
As for the pirates, I had relogged several times to no avail. Perhaps I didn't relog enough? :lol: Well I've done this now, it'll feel weird going back. I'll bare it in mind for the next time though ;)

Re: Worgen Tales (Image Heavy)

Posted: Wed Jul 13, 2011 5:11 pm
by TygerDarkstorm
Sorry, I had Roxíe's thread requested to be deleted since she no longer exists in game and most of her pictures are broken from me moving things around on Photobucket and not updating them. >_< But she did indeed go through Stonetalon, as did Brakara. :)

Re: Worgen Tales (Image Heavy)

Posted: Wed Jul 13, 2011 5:32 pm
by Varethyn
Aw. No worries, I still remember some pieces well. If I end up in the same places I'll see what I can come up with :)

Forgot to mention Aca. Turns out I can't stand monkeys much, or gorillas, after all and it just seemed a fitting way to say "goodbye" for the little psycho. It was either that or feed her to Tethyr :P I still don't know why I gave her that mentality either! I was actually hoping to nab a raptor, but yeah. No raptors in the Cape anymore.

Re: Worgen Tales (Image Heavy)

Posted: Wed Jul 13, 2011 5:40 pm
by TygerDarkstorm
I hear ya on monkies and gorillas. I can't stand em either. XD

Re: Worgen Tales (Image Heavy)

Posted: Wed Jul 13, 2011 5:48 pm
by Varethyn
((Good to know :P Quick update. I also noticed I forgot my "coin toss" last post, oh well.))

Dear diary

I know I could've taken the boat to Kalimdor but I had to take the flight to Westfall to visit Tune first. She's happy and playful as ever and growing well. There's still no sign of Requiem: he must have moved his roost. He'll show himself one day.

Bossa is also good as new, but suffering minor brain damage. Nothing severe, she'll just start to do something, then stop and do something else. Still as playful and friendly as ever though. I also allowed the huntsman caring for Nocturne to adopt the dog so long as he sent letters. They bonded really well during their exercises, it felt a shame to split them up now. I'll always think of him as the family guardian of course.

I found myself set on a flight to Ratchet, another neutral goblin town in the northern Barrens. I was told to talk to the baron there, Gazlowe, for further details. Further details he did not give much of but informed me that the woman who'd initially sent me out had pre-paid for a flight to Theramore in Dustwallow. Better put that to good use.

“Welcome to Theramore. Unfortunately some of our guards have rebelled and are trying to convert others away from their duty too!” Nice, just what we needed. According to Calia, the one who'd paid for my flight, most of the soldiers posted around the town were too devoted to their job to listen to the betrayers, but some aren't so. Its now my job to find the agitators and end their attempts to disarm Theramore, either vocally or by force.

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One or two of them ran away, screaming that their plans would be continued by others. The rest turned viciously on me, but even alone I was able to nail the point home.

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Calia wasn't as impressed as I'd hoped she'd be, but that was because she has other things on her mind. The SI:7 agent had been watching the deserters moving back and forth from one of the docked ships. She now wants me to infiltrate said ship and steal their propaganda leaflets and thus deprive them of their most powerful rebellion tool. It won't be easy of course: if its their strongest option it'll be closely monitored.

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Those guys were tough. Without a partner at my side it took a while - and a few bandages – before I found where the propaganda leaflets were stored. I grabbed them and left swiftly. Calia took them, saying that we couldn't let them go to waste.

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Uh-oh, did I fall for something? Nope, thankfully she rewrote the propaganda to something a little more discrediting to the deserters and told me to hand them out to the guards.

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Truthfully I didn't stop to read them myself, but listening to the guards' mutterings and outbursts of laughter I'd say it worked a treat. Something about chickens, hair gel and underwear. Humorous as they may have found it I'd like to keep my mind clean, thanks. Now for the final act; while any more deserters that infiltrate Theramore will likely be laughed back out again we need to cut off the head of the beast (so to speak) by arresting the leader of it all, Gavis Greyshield.

Gavis was hiding on a ship a little off the coast. That's right diary, I got wet and stink of wet dog again. I decided that maybe the stench would help subdue the sod. Greyshield attacked me on sight, but a few sharp proddings to tender areas quickly changed his mind. He even admitted that he was at fault and that the men he'd recruited were good people. I'll take his word for it, not that there is much of a threat anymore. Calia was rightfully pleased and will continue to watch out, just in case.

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As I was exploring the town someone mentioned that a gnome by the name of Babs Fizzletorque had headed out to the old, disused lighthouse, claiming she had an idea on how to get it working again. Everyone who lives on the coastline knows just how important lighthouses are, so to get this working again would be essential. The people gossiping noticed me (my how word spreads!) and asked me to swim out and check on this Babs to find out just what she intends to do. Bah, I'd just dried off. Can't someone just give me a boat?

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Turns out boats wouldn't have been necessary after all, unless threshers like to jump in them. Babs was glad of assistance you see and told me how the lighthouse is fuelled by thresher oil. We both wrinkled our noses at that, but for different reasons; I found it irritating to yet again be handling slimy substances while she couldn't find a way of using her gnomish technology. Gnomes. Let some tradition stand won't you?

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Still disgruntled at being “forced to resolve to old-fashion techniques” Babs took the oil I'd collected and headed inside. While she was rummaging around in the dusty house she came across an old book. The title was “Dastadly Denizens of the Deep”. Unimpressed but none-the-less curious we both peeked inside. Admittedly we laughed at what was written. Giant sea monsters that spat ice and attacked ships? Not my cup of tea. Come to think of it I haven't had tea for ages. On topic: Babs asked me to give the book to a fisherman by the name of Michael Crowe back on the dock. He collects this kind of thing.

I did so, once he was done massacring the fish laid on a table in front of him. He tried to tell me that the story was true and that I should visit someone called Nat Pagle for proof. I'm still unsure about this but if it pleases people...

Before I set out to find Nat I heard the tale of Smiling Jim. Poor man used to run an inn at the crossroads between Dustwallow and the Barrens, but something, or someone, attacked it and it burned. Jim's family perished that day. No one knows what happened, though an inspector had set out to survey the ruins. I made it a point to stop by if I'm in the area. Morgan Stern, a cook, told me of his famous recipe, something called Mudrock soup and Bugs, and that he required more ingrediants. … “And Bugs”? I bet I'll found out about those later on, first of all the mudrock part. Specifcally, forked mudrock turtle tongues. Sounds delicious. I think.

On my way out of Theramore I was called again by Lieutenant Aran who wants me to check up on Sentry Point, a little ways north-west of Theramore. Apparently there have been disturbing developments in the area involving sinking ships. He wants me to find out what is going on. I'm a worgen. Not a detective's sniffer dog.

Stopped again, this time by a graceful movement up on the rocks to my right. An orange-yellow winged snake. A wind serpent. Having never seen one personally I couldn't help but scrabble up the rocks to get a closer look. This particular reptile didn't seem to mind at all, in fact he seemed pleased to have someone watching and appeared to begin a dance before my eyes. So much grace, effortless. As a kind of thanks for watching he floated up to me.

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That was my chance: I asked if he wanted to join me. Adventuring alone gets tiresome and he too seemed to be alone. I'd have a partner again and he'd have an audience. The perfect name hit me. Lied. He is like poetry in motion.

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This is actually a fairly calm spot. I know I could easily turn around and rent a room at Theramore's inn but camping feels like such a good idea right now. Just some time to get to know Lied better and a quick kip. Write again soon.

Re: Worgen Tales (Image Heavy)

Posted: Wed Jul 13, 2011 5:56 pm
by TygerDarkstorm
Oh cool Dustwallow. :) Just took my baby worgen through part of there (she's got BoAs and guild bonuses so I advanced too far to complete most of the zone) so I'm looking forward to Lakita's adventures through here. ^_^ Seemed like most of the quests were the same as before from what I experienced. :D

Re: Worgen Tales (Image Heavy)

Posted: Sun Jul 17, 2011 7:30 am
by Varethyn
Dear diary

A little further ahead was Sentry Point. I made myself known to Captain Wymore who seemed all to eager to scrutinise my abilities. Deciding I was worth it he took me aboard the investigation. Shipwrecks aren't uncommon here in Dustwallow, although now hopefully I've helped to prevent further ones, but this one was suspicious. The survivors all wear red bandanas... the Defias! Vanessa's lackeys have made their way out here. But why? That's exactly what Wymore wants to know too.

Diary this is going to end up much like Darkshore: too much water. As such the Defias survivors were holed up on a small island off the coast of Dustwallow. Most were positioned hither and thither, presumable lookouts. They certainly weren't looking for help though, or perhaps they recognise me from Westfall. Either way some, including a leader-type were put to death. Lied didn't faulter; even in combat he swayed gracefully, striking with electricity. The leader had some documents on his person, no doubt Wymore will want to see these.

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Around the island and back on the mainland beach were the turtles the cook mentioned. Apparently forked tongues among mudrocks are rare so we ended up slaying a fair few more than intended before I had enough tongues.

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The captain was impressed that I secured the documents and immediately set to work deciphering them. He muttered something about “precious cargo”. Handing the plans back to me he told me to meet up with another SI:7 member, Renn McGill, and show them to him. Maybe he knows more about this cargo.

Renn had had his suspicions about the ship too, and this just confirmed it for him. The diver explained how he'd seen wreckage all the way to a large prison island called Alcaz, but first I need to get suited up. Sadly he didn't have a spare suit. Looks like I'll be “borrowing” some of the Defias'. And where better to keep their diving gear? Smack-bang in the middle of a camp full of mages, that's where.

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This suit and the tools I stole are hardly in the best of conditions! Renn was able to make it semi-functional for me to use, though it is a little unreliable. Unreliable and ugly. What the fel am I wearing?

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A lot of the wreckage we searched through – me sorting and pushing aside while Lied slithered between the gaps – was junk. And a lot of that junk hid murlocs of all things. Ugh, murlocs. We also caught the attention of a couple of Defias divers. Finally though we found a decent-looking strongbox caught up in wreckage that was actually floating. I didn't need this stupid helmet at all! Anyway I grabbed the box and we headed back to Renn.

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At first it looked like we had the wrong box; this one contained a few coins, a lot of garish jewelry and a few letters home. At the bottom of it all Renn found a pair of enchanted manacles. These weren't for having fun with: the Defias have, or had, a prisoner with them. Renn told me to hurry back to Theramore and let the ruler there, lady Jaina Proudmoore, know about all of this.

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I could tell from the moment I saw her that Jaina deserved great respect. I stopped to offer a small bow before I buried her with my report. She thanked me, saying that Alcaz always had suspicions about it. Theramore cannot supply the force to break in and find out what's happening without rendering the town unguarded so she wants me to take a gryphon and survey from the air.

While I was in town I gave Morgan his tongues. He was pleased; I'd brought enough for him to experiment with to find the best flavour. I also learned what the “Bugs” part meant. Thankfully not real bugs, but crab legs. Still an... interesting choice. Crabs scuttle around Theramore Isle in great numbers, but now isn't the time to hunt them. I reported to a dwarf by the name of Cassa Crimsonwing who set me up a gryphon.

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Naga! And... black dragons? What could they possibly be up to? I reported to Jaina the moment my paws touched the ground. She knew about the black dragonflight in the area but hadn't known of either the naga or Defias' roles with them. The leader of Theramore told me a story about a monstrous black dragon called Onyxia, and how she'd attempted to meddle with royal affairs before by posing as a member of the Stormwind court and, now we believe, using the Defias as her pawns. She'd had Varian Wrynn kidnapped and imprisoned on Alcaz Island: a failed attempt however as he returned and ousted her from the court. She still broods even now. Jaina teleported me to Stormwind to inform Wrynn of these goings-on.

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The king accepted the news somberly, explaining that he will deal with the rest of the Defias personally. In the meantime I should see a mage and return to Jaina in Theramore again, to let her know that he's dealing with the situation.

Jaina soothed any doubt I may have had about Wrynn's plans, she's certain he meant it as he doesn't take promises lightly. I'm glad things are under control for now. In the meantime, time to hunt crabs.

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What strange-looking creatures. I've seen crabs around before but none of them were blue or covered in spikes. Large barnacles maybe but definitely not spikes. Most of the ones we killed had some of their legs mangled or simply not good enough to be edible. Thankfully there was no shortage of crabs and I soon had all the legs Morgan needs. Handing them over to the cook he congratulated me, saying that with my keen eye for good meat I too could become a great chef. I'm flattered. And have an urge to cook something.

Cooking will have to wait: there are other things I must see to first. Despite my new hatred for water I forced myself to swim to where Nat Pagle was said to be at most. I'm still highly doubtful of this fisherman's tale but sometimes things just have to be chased before you can learn the truth. Or enough proof that its fake.

The fisherman was indeed at his haunt, with the scent of alcohol on his breath. He was sober enough to respond to my questions though and made me a deal. He's been making and testing different baits to make fishing more effective and wants me to test his latest one. This, however, is a very undignified task: as if being wet wasn't enough I know have to smother myself in a foul-smelling paste. Even poor Lied turned his nose up at it. Whatever gets me my answers I suppose.

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Shark! Had it not been for Lied's agile reflexes I might have lost a leg! Thanks a bunch Nat. This had better be worth it. Fel's sake, the first thing he tells me is to take a bath. No kidding? He must've seen my glare and immediately caughed up the story of Tethyr. At first I wasn't impressed, but when he said the beast lives close to Theramore and that he's the reason the lighthouse went out of action... Well, we'll find out once Babs gets the beacon sorted. I informed the guards on the docks about what could happen. They, too, were skeptical, but mortars were set up and marksmen stationed. The commander signalled Babs to light the beacon. All we can do now is wait.

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FEL. That's all I could think when the giant fish-thing appeared, spewing gouts of water everywhere. I manned the mortars while the marksmen shot at it. A few soldiers jumped in to attack melee but they either got eaten or pulled under. Firing a mortar drew Tethyr's attention so I was always on the move, dashing back and forth between mortars and cover to avoid the spit. It took some doing and many died, but we won. Tethyr is no more than another fisherman's tale once more.

I feel I deserve a good rest after that diary. And a bath. Write again soon.

Re: Worgen Tales (Image Heavy)

Posted: Sun Jul 17, 2011 8:32 am
by Azunara
((I remember Theramore rather fondly...I really like Lied, you're catching all the pretty poses of a wind serpent. xD I just get flappiness from Daray.))

Re: Worgen Tales (Image Heavy)

Posted: Sun Jul 17, 2011 8:46 am
by Varethyn
Indeed, not much of Theramore has changed since the Cataclysm. It's a little boring except I'm doing it from an Alliance perspective this time.

That's the main thing I love about action-shots, you get so many different poses. Usually. *Stares at some of Lakita's repeated stances.* Lied is proving to be very photogenic. I particularly love one shot I took recently while fighting another wind serpent (which you will see soon enough ;)). Maybe Daray just isn't so much of a dancer.

Re: Worgen Tales (Image Heavy)

Posted: Sun Jul 17, 2011 8:48 am
by Azunara
That could be it. I get stuck with all the lazy snakes.))

Re: Worgen Tales (Image Heavy)

Posted: Sun Jul 17, 2011 3:19 pm
by TygerDarkstorm
Good read as always. Lied is definitely very photogenic; pretty little wind serpent. :D

Re: Worgen Tales (Image Heavy)

Posted: Mon Jul 18, 2011 10:56 am
by Varethyn
Dear diary

Today I was sent out to inspect something out in the marsh, specifically a place known as Witch Hill. Sounds bright and cheerful enough. Sarcasm. People have seen movement out there other than the local wildlife. Hero Lakita to the rescue again.

There's a house here surrounded by giant frogs of all things. I sense a disturbance though, a chill like that I'd felt around the undead. Lied's uneasy too, electricity sparking from his wings every now and again and hissing quietly. Can't blame him. Thing is there are people living here, or rather one man named Jarl and another, Mordant Grimsby, who'd come to offer a house-warming gift. Jarl is slowly going insane according to Grimsby and he continued on to tell me there are indeed ghosts and zombies wandering nearby. Joy.Who the heck would want to live here? Jarl tried to scare me off too unless I helped him collect frog legs. Erm, yay?

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I feel bad for those poor frogs.

That was kind of disturbing. While I was gathering the frogs' legs I occasionally got attacked by an undead freak. While they went down easily enough some of them produced crazed spectres who each spoke to me. Demons. Darkness and corruption. Strong hold on Jarl and anyone else who dared live here. There is certainly something foul at work here.

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I reported these findings to Grimsby, who jotted it all down. He figures there is an evil presence here (no kidding?) and that a local plant called witchbane can draw it out. I see where he's going with this. Lure out the source and end whatever curse it has placed here. On the way out I gave Jarl his legs, hoping to move quickly to cleanse the place. No such luck, he wants me to collect spiders' eyes of all things. So he can drink the juice. I feel sick. I tried to decline but he waved his torch at me threateningly. I can take a hint.

Since the idea of spider's eye juice makes me queasy I opted to gather the herb first. Given the description Mordant gave me they were found to grow near the shallow waters nearby. They were few and far between though and the undead are hardly relenting.

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Grimsby wasn't completely certain his trick would work as he'd only read about it from books on folk magic. It is all we have to work with though so it's worth a try. All I need to do is wrap the herb on a stick, set fire to it and set it on the end of the pier outside. And wait. Do you hear something?

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A giant gargoyle! A witch in disguise. She refused to come near me at first, flying fast so my arrows could not hit, until Lied shot her down with lightning. She was easy to finish off then. Dispite his initial worry Mordant tried unconvincingly to sound like it would definitely work after all. Fool. Hopefully now with the death of the witch things here will return to normal. Eventually. Jarl still wants eyes. Ergh.

I'd noticed that Lied seemed to be interested in something nearby. Following him we discovered a mound of turned soil next to Jarl's house. Digging into it at Lied's curiosity I found, disturbingly, a severed orc hand with a bone scrollcase held in a deathgrip. It took some ginger handling to remove it. I cannot for the life of me decipher the orcish scrawl. Perhaps Lieutenant Aden might be interested. About face, back to Theramore. If anything this gives me more excuse to avoid gathering spider eyes...

That was a flop, he couldn't read any more than I can. Instead he instructed me to show it to Captain Vimes for his view. The Lieutenant also not-so-subtly asked that I check out a goblin outpost to the south, with hopes of establishing trade contact. Fine, I guess. Another guard called me over too, telling me about a woman named Tabetha. While not much is known about her, she is a well-known sight but recently contact with her was lost. Guess I should take a trip to the farm too huh?

While Vimes was able to decipher the scroll he didn't tell me what was written. All he said was that the spy was good and that patrols in Dustwallow must be tightened. I suppose I did I good thing. Right?

Well I can't put it off for much longer: better grab those eyes. Oh and they can't be from any spider. Not the giant, hairy, orange tarantulas I've seen scurrying about, oh no. They have to come from the darkmist spiders in the northwest. I've said it before and I'll say it again: I get all the glorious jobs.

Hooray for further excuses. Along the road outside North Point Tower a man introdused himself as Seargent Lucas and proceeded to inform me of raptors to the north. Many people have been lost to their viciousness, but if someone brave enough to get close enough to subdue them they could be used on the vile Grimtotem tauren who have been terrorising the area. “Someone barve enough” of course being me, given how he practically shoved several lengths of rope in my face.

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While wrangling raptors I all but tripped over a man who called himself “Stinky” Ignatz. Apparently he was here to collect a specific herb but got cornered by the raptors. He thanked me for clearing a path and was so bold as to ask me to protect him while he found the herb. Whatever keeps me from the spiders I suppose.

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After batting away a few crocolisks and tarantulas we finally found a bogbean plant Stinky was after. Aquick escort down to the road and we parted ways, but not before he told me to talk to Morgan Stern back in Theramore for a reward. I'll do that later, first I need to report the raptor situation.

Lucas was impressed and took the raptors for training. While he does that I think I'll take a quick break. Laying on my back behind the tower I watched Lied glide gracefully through the air, dancing a little. I can hear the gasps of awe from the soldiers within; seems they've never considered a wind serpent to be so beautiful considering how most would sooner zap, bite or inject them with venom.

((Continued next post.))

Re: Worgen Tales (Image Heavy)

Posted: Mon Jul 18, 2011 11:00 am
by Varethyn
Dear diary

Lucas had to wake me from a nap I hadn't intended to have. He told me that the Grimtotems had raided again recently and not only stole some belongings but have been kidnapping patrols too. The raptors have been half-trained to attack the tauren and the Sergeant wants me to place a haunch of... something in the camp to get the raptors to attack. In the meantime I need to collect any keys I can and save as many people as possible.

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Grimtotem clan is not part of the Horde so it would appear I've made yet another enemy. Fun times. They put up a heck of a fight too, every time I turned around from one fight another would charge us. We both got hurt a fair bit, but nothing a few bandages should hold. I was amazed by one thing though: their shaman, or spirit-shifters, could summon spiritual wolves to aid them. Those wolves were simply amazing and beautiful. I wish there were a way I could own one.

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Finally getting to the middle of the village I placed the haunch by the well there. Behind me the raptors ran in but obviously found the tauren more interesting as they got into the fight straight away.

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That done, and congratulations received from Lucas, I guess I'd better get those eyes at last. Believe me diary, its not the spiders that creep me out, its what Jarl wants the eyes for.

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Have you ever used those little soap balls that burst in bathwater and release a soothing liquid? Spider eyes feel kind of like those: rubbery and soft and slightly squishy. I wanted to collect as many as possible as fast as possible, but despite having eight eyes at least six of them always popped. I think it was Lied's electricity. No matter, I hope I have enough to make the oddball happy.

It was enough thankfully, but unthankfully he's given me two more “pleasant” tasks. It was no surprise really that murlocs infeset this place too, but what really makes me want to gag is that Jarl wants to eat them. More specifically, their heads. No sane man would eat a murloc I wager. He also wants a blade that a specific murloc called Razorspine carries. No other will do, even if they're exactly the same. Sigh. If it keeps the torch away, though I expect my fur and armour are too moist to set alight by now.

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By Greymane please tell me I am done with these sickening errands!

Finally I am through with this man. Even if the witch is dead I doubt we saved any of his sanity. At least future lodgers will be safe from this twisted fate. Time to return to Theramore and find Morgan to receive Stinky's reward, the onwards to find this Tabetha.

Tabetha was grateful of my visit as Grimtotems had been attempting to oust them recently, but didn't ask much of me other than to check in on Mudsprocket, the goblin outpost mentioned before. Her apprentices however more than needed my help. One of them, Garion, had secured a totem from the Grimtotem before getting wounded but couldn't get it to work. He asked that I test it on the local crocolisks and tell him what happened. He also wants me to help him replace some reagents he'd “borrowed” before his fellow apprentice notices.

The other, Morlann, asked that I put some fear into the Direhorns by killing as many of their people as I'm able. Tabetha has been here training mages since long before the tauren arrived and aren't about to move out. He also pointed me towards a crash site involving a goblin zeppelin. I wonder what happened there...? First though, reagents.

Morlann's missing materials mostly meant marsh mucus ((yay aliteration!), namely the venomous kind found in the local windserpents and tarantulas. These two creatures could be found quite close to each other, making for a quick job.

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((That one with the green wind serpent has to be one of my favourite shots. It looks like they're dancing together :)))

While looking for the venomous creatures I stumbled across a flash of white within grey-green. A gorgeous white wind serpent. I stared, mesmerised, for some time: her movements were just as graceful as Lied's. However the white serpent was also far more hostile and preferred to dance alone. It was so heart-wrenching having to kill the creature but it was the only way to defend myself. Before she perished she and Lied seemed almost to interwind and hissed quietly to each other. I wonder what they said...

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Finally having collected enough venom I turned my attention towards the crocolisks. Planting the totem on the bank and engaging combat with the reptiles, the totem seemed only to arc some kind of electricity at the beast, which the croc barely seemed to notice. I'm just as stumped as Garion as to what this thing is for.

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Both of us were dissapointed by the weapon. I assume Garion will continue to study it; in the meantime I've got some Grimtotems to deliver a message to.

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That was a fair few I struck down, Lied striking electricity at any who tried to flee. Hopefully I've given them a clear enough message to not mess with us. If not, the mages will no doubt continue to fight back. They'll at least have an easier time now that I lessened the numbers. Now that the threat to Tabetha's farm is quelled for now it is time to visit the crash site, see what I can learn.

Well the goblin, Moxie Steelgrille, seems fine enough but the cargo she was transporting had been scattered in every direction. And swamp ooze had slithered in on it. Guess what my next job is? Slime control. Moxie gave me a device which, when powered from the nearby generators, would cause the oozes to explode. Sounds fun. While removing the ooze I will also keep an eye out for crates of cargo.

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Did I say that would be fun? I meant revolting. Truly. I am covered in who-knows-what from the explosions. Luckily for Lied I ordered him not to attack to save him from the blast, I must have saved him from a foul taste too. He also seemed to conduct the electricity from the power generators, drawing it into himself. Interesting, but not helpful unless he knew how to use this ooze-exploding object. With the area clear and cargo returned Moxie asked that I take one of the crates down to Mudsprocket. Moxie's going to clean up a little before taking the rest herself.

Mudsprocket. There's not really much to comment on here right now as, even the goblins admit, supplies are short. Especially with the zeppilin crash a lot of help restocking is required. I suppose I could lend a paw once I'm rested. Drazzil Dripvalve, the one who seems to be in control here, thanked me for the offer to trade with Theramore: it'd be perfect to resupply. He also mentioned dragons and vicious raptors...

He didn't go into detail but I noticed something pinned to a billboard. A wanted poster for a particularly nasty raptor dubbed Goreclaw the Ravenous. A good way to prove my skills to the goblins I guess. Another goblin, Gizzix Grimgurgle, explained the shortage of bandages and other healing aid. There is a plant here that can be made into poultices and the like but it too is few and far between. He asked for help collecting while I'm in the area.

What surprised me most was an ogre of all things living here. Apparently he fled when the ogre grounds were attacked by black dragonkin but now wants help redeeming those who died. An honourable act, especially for an ogre. Pat of the ritual requires feathers much like the ones raptors wear. Well, I was headed that way anyway to kill Goreclaw. What harm in offing a few more raptors while I'm there?

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The place was crawling with raptors but Goreclaw was easy to spot among them. That was a big raptor. Mudsprocket is now free from that menace, and I managed to salvage quite a few feathers. I hope Brogg likes them.

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As it turned out Goreclaw had been terrorising the goblins for so long that Drazzit was almost forced to triple the reward in order to get rid of the thing, something they simply couldn't afford to do. Brogg accepted my feathers but further arrangements are needed. Namely the clan banner and the essence of the dragonkin. For this the ogre gave me a special totem designed to absorb the enemy's hatred and anger. Both of these targets are hidden away inside the ogre mound, now known as the Den of Flame. If that's meant to scare people, I'm not fazed.

Black dragonflight. Once the guardians of the earth they now seek pain and death at the bidding of Deathwing, the corrupted Aspect. There is little that will convince them otherwise and the only thing to do is kill them before they kill us. It may be too late for the Stonemaul clan but at least we can honour the dead. They came in packs mostly, but Lied helped to gain the attention of one at a time with his lightning.

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As soon as they died I drained them of their enmity. Deep inside the burrow was the banner, guarded by a particularly large dragonspawn. Or maybe he just happened to be there. Either way he joined his kin inside the totem and we retrieved the banner.

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Brogg was impressed. Imbuing the banner with the essence of black dragon enmity, and the raptor feathers, all that's left to do is bring peace to those who died. Brogg told me how he had escaped with the overlord hoping to lead a counterattack on the dragons, but the overlord never returned. I have caused a kind of counter attack for them and now those who perished when they refused to run will finally be at rest.

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It felt so sad. As I cast the soothing spell on the bones of the fallen ogres the spirits attacked us, thinking we were allies of the black dragons. I pray that they are now at rest. After I prayed for all the bones I could find I set about collecting the wyrmtail Gizzix needed.

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Black whelps attacked left right and centre. Clearly the blacks like to teach them young.

One last part to Brogg's vengeance: challenge the broodmother of the black flight. Onyxia herself. Brogg gave me the banner one last time to provoke her into a fight. However when I placed the banner outside her lair a drake appeared in her stead, burning the banner to ashes. Lied promptly paralised it with his lightning and together we taught the arrogant reptile a lesson. On the way back another, particularly large drake attacked too. We ended him just as quick. Brogg didn't mind too much. He was just pleased the flight were aware of what we did.

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Lied sensed the sadness and joy the ogre felt and offered a small dance. Brogg was in awe. I smiled and laughed a little, but when Lied flew closer and continued to dance around Brogg, I knew his intentions. The little wind serpent wanted to comfort the ogre and keep him company. I do not know how I feel, but I'm sure he is happy. Both of them. Plus he has all the goblins to entertain too. Thank you Lied. I will visit often. Keep that big lug happy, won't you?

<There is a single tear stain here.>

((I felt things were going a bit slow at one point and had swapped between heirlooms for experience and my normal gear for shots. Unfortunately I didn't realise I'd left the cape on until I finished this part >_>; Hence Lied's somewhat early departure. I'd have been tempted to hold on to him for a bit longer had it not felt like a good place for it.))

Re: Worgen Tales (Image Heavy)

Posted: Mon Jul 18, 2011 3:31 pm
by Azunara
((Awww, Lied. And I want to know what he and Hayoc said. And I remember waiting forever for that wind serpent.))

Re: Worgen Tales (Image Heavy)

Posted: Mon Jul 18, 2011 3:49 pm
by TygerDarkstorm
That shot of Lied and the green wind serpent is awesome! :D And the rest of it is a lovely read of course. :)
I am curious as to Lakita's next pet now that Lied's decided to stay behind.

Re: Worgen Tales (Image Heavy)

Posted: Mon Jul 18, 2011 4:07 pm
by Varethyn
*Whistles while she works* You'll find out soon enough ;)
The whole Lied and Hayoc said something... I'm not sure either. It just seemed to fit at the time.

Re: Worgen Tales (Image Heavy)

Posted: Mon Jul 18, 2011 4:54 pm
by Varethyn
(('Cos, you know, I totally meant to leave the Shady Rest Inn chain til last. Yeah...))

Dear diary

I stayed for the night at Mudsprocket, if only to keep close to Lied for a little while longer. He and Brogg are getting on well and the wind serpent draws a fair crowd sometimes while he dances. I'm afraid the goblins might use him as a tourist attraction. Saying goodbye one last time I headed back into the marsh, remembering the tale of the Shady Rest Inn and decided to take a peek.

This swamp gives me a headache sometimes. I didn't complain about it before but the stench is overwhelming in places. Some gas seems to be giving me a heck of a headache so I'm currently sitting on a large rock in the middle of a pond. I wonder if Lied's lightning had anything to do with--
<The sentence strikes off harshly, as if the writer was jerked violently while writing.>

ROCKS DO NOT HAVE TEETH. Holy fel, all this time I was sitting on the back of a giant, off-white crocolisk! Thankfully it's movements are sluggish so I managed to escape unscathed. We are currently staring at each other warily. I wonder...

He has a vicious temper, I'll give him that. But easing my spirit bond into him seemed to do the trick. Though I'm not sure if I truly wanted a lazy, gluttonous lizard following me. Still, its better than going alone and he did give me a reason to remember him. He's so slow-paced. Like a bolero. So that will be his new name.

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Bolero sort of reluctantly followed me the rest of the way to the Inn. Or rather, what's left of it. If it had been a grand building no one would ever know; the fire had consumed almost all of it. No wonder Jim was in such a state. Reporting to the detective he told me to help myself looking for any clues. The first thing I noticed was a large black shield hanging above the fireplace, and a glint of light revealed a badge with the Theramore insignia on it. Bolero snorted and showed me hoofprints leading away from the wreckage. All of these together don't amount to much, but Vimes will want to know anyway.

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Reporting to Vimes of what I found at the Shady Rest Ruins didn't yield much up front. The hoofprints he thinks may belong to centaur who had been spotted outside of Dustwallow and sent a scout, Falgran Hastil, to keep an eye on their activity. The badge he told me research with Ajutant Tesoran and the shield with the blacksmith Caz Twosprocket.

The Adjutant picked out Reethe after a short search. Apparently the man had joined the Kul Tiras marins and is currently listed as missing. I told this to Vimes and he believes Reethe served someone named Daelin, one of the more loyal betrayers. The captain told me to head to Lost Point, south of the Shady Rest Inn and beat some information out of their leader, Balos Jacken. I guess word of Greyshield's arrest hasn't reached this far yet. Or they don't care.

Before that I headed to the smithy to get the shield checked. Caz didn't recognise the piece to be any work he knew of, but just as he was about to give up he noted the fitting for the arm strap. It would have been big, possibly to fit a tauren. A tauren huh? Grimtotem again...? I reported back to Vimes with this information. He didn't see it in the same light as I did, but then I'm the one doing all the legwork around here. He seems content to wait for the rest of the pieces to come together. I expect I'll be a part of that. Until then I'd better pay Balos a visit, see what he coughs up at the sight of an angry wolf-girl and her giant crocolisk.

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Having killed a bunch of his fellow betrayers and socking him in the face a couple of times, and of course with a large, hungry crocolisk threatening to do more than nibble his toes, Balos surrendered quickly. Questioning about Reethe revealed that he'd deserted the deserters when they refused to join him raiding the Grimtotem for supplies. He was so furious that he went off on his own. Vimes sent scouts out to search for the private and shortly after received word from the inspector. They'd finally put two and two together and now believe it was Grimtotem work. Hooray. Now I need to meet up with a Grimtotem “expert” back at North Point.

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While I'd stopped by North Point yesterday I hadn't been inside of it. Captain Darill was... not what I expected. I was expecting another human, given his name. But he's definitely an elf. A high elf. I'd heard stories of them and how Greymane had met but didn't trust them, referring to the race as “demi-human”. I must admit, I'm rather smitten. Attempting to hide my awe towards him, and the other high elves within the tower, I made my report. The elf hadn't believed the attack on the inn to have been Grimtotem behaviour and the only way to prove it was is to find some kind of order plan, and compare the weaponry. Had this happened yesterday I would've been better able to grab these while they were occupied with the raptors. Oh well, time for fun.

I doubt anyone would be happy to have someone waltz into their village and steal their weapons. Some of those that I'd killed yesterday had been replaced and attacked as I rifled through the weapon racks. After killing them I noticed Bolero eying the corpses hungrily. Don't you dare, you greedy sod.

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Most of the elders were hidden away in tents or praying on hills. Whatever they were praying for cleary wasn't so important to finish when a worgen comes sniffing about. Collecting scraps of parchment from each I was able to reassemble what can only be the orders I was looking for.

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It doesn't get clearer than this: someone by the name of Ageshem had specifically sent a warparty into Dustwallow to remove the humans by force, claiming this to be their land. Theramore was acceptable apparently, but no further. Darill is also now convinced that it was the Grimtotems, by the plans and that the weapons match. The ones I'd stolen though had ever seen battle. Maybe it was those down at Direhorn Post? Darill thinks so too and asked me to talk to Tabetha about it.

Tabetha gave me a torch and told me to burn the place to the ground. Again, had this happened yesterday things would be so much easier.

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Direhon Post burns, justice for Jim Hyal has been made. All that's left is to spread the word, starting with Captain Vimes. “While what is done cannot be undone, there are those who say the spirits will know.” The captain, touchingly, gave to me a wreath of flowers, asking that I lay it on the Hyal monument in the graveyard just outside Theramore.

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After I'd laid the wreath down, and used all of my strength to stop Bolero from eating it, I knelt to say a prayer for James' family. As I did the ghostly figures of Lynn and Jimmy appeared and thanked me for what I have done. Poor Jimmy doesn't quite seem to know what's going on, and asked when he'd see his father again. Lynn replied that she didn't know either but that he loves them both very much. Please excuse me diary, I need a little time to myself.

((Fun fact: I'd spotted Ripscale while I was 1/3 of the way into level 38. He is level 39. Remember how I said I'd slapped on my heirlooms last post? He's the real reason. I don't know why but I just flipped when I saw him and thought MUST HAVE. So yeah, forged my way to 39 just to tame this guy. Then hid him away til 40 to use him as the next pet. Because I can.))

Re: Worgen Tales (Image Heavy)

Posted: Mon Jul 18, 2011 5:20 pm
by TygerDarkstorm
Hehe, I laughed when I saw Ripscale as your pet as he was one of the big reasons I took my worgen through Dustwallow. I think Petopia's listing of him being able to spawn between levels 37-39 might be a tad untrue, or he just really prefers spawning at level 39.

Re: Worgen Tales (Image Heavy)

Posted: Tue Jul 19, 2011 4:16 pm
by Varethyn
((Varethyn casually tosses a [Random 1p Coin].
It lands tails-up for Kalimdor!))

Dear diary

I'd flown back to Mudsprocket to check up on Lied, who seems happy enough. As I suspected I overheard a couple of goblins planning to use him for entertainment purposes. I don't like the idea, however they are still low on supplies, so whatever gets the money rolling I guess. While I was there a night elf named Thyssiana grabbed me by the shoulder and begged that I fly to New Thalanaar in Feralas immediately. Sounds like they're having their own trouble. I poked the goblin flightmaster for an emergency trip to Feralas. Well, I intended to but Bolero decided he wanted a kip in a nearby mudpit. I was startled by the mount the goblin gave me to ride: another hippogryph but this one was a silver white, possibly even more beautiful than the humming bird-plumaged ones. She nimbly grabbed the croc by his thick tail and hauled him over to Thalanaaar.

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By Greymane, what is going on here? As soon as I landed (with a rather grumpy Bolero ungracefully dumped behind me) I was met with a battle scene. The Grimtotems didn't confine themselves to Dustwallow. My first task is obvious.

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Caryssia Moonhunter greeted me between parries and counter-attacks, explaining in gasps that the Grimtotem caught them off-guard. She told me to speak with another elf, Rendow, and take a boat out to a barge manned by gnomes and goblins. They have more need of my aid than here at New Thalanaar now that I've helped clear some of the Grimtotem out.

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Bolero, lazy as he is, tried to ride in the boat with us but the sentinal taking us out had none of it. It took some doing but somehow I convinced him to follow in the water. We eventually arrived at the giant barge, the sentinal telling me to speak with the gnome in charge here, Fizzle Brassbolts. Apparently these goblins can't be trusted.

Well, Fizzle is an extremely impatient little man, opting to continue his argument with Pozzik, the goblin in command. Apparently they can't settle on who's barge this is, despite the fact they run it together. Goblins and gnomes, kind of like pirates and ninjas. Always at each others' throats. The gnome told me, briefly, to speak with another gnome named Jinky instead, at the same time thrusting a parts list into my hands. I -guess- he wants me to deliver it to her.

Nothing is ever simple. Trust me. Jinky firmly believes that the speedbarge is her's because she built it. I can't prove anything so keep me out of the argument. She swiped the list then spat, saying she didn't have half the parts listed. Guess what? I've been elected to get more. Where am I going to get those from? Jinky pointed downwards and gave me a helmet and flippers. That explains it... Wet again. I've heard tales of the vast desert of Tanaris. Can't I go there instead? So much less water to get wet in there...

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At least this helm is a lot nicer than the one I was given in Dustwallow. It's kind of like a big bubble. Bolero seems so much at home here too, even if the water is a tad saltier. While I was gathering any parts I could find I was surprised to hear a tiny voice coming from an outhouse at the bottom of the lake. I guess someone got stuck in there when it went overboard and now the door is stuck with air fast running out. There are pirates and treasure hunters swimming about down here, maybe one has a crowbar or something I can use.

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With the gnome saved and my arms full of parts (with a couple more shoved into Bolero's jaws for good measure) I returned to the barge. Jinky took the parts but said nothing more, so I took the time to explore the barge a bit. Another gnome, Fizzle's brother Rizzle as it happened, was so infuriated with the goblins that he told me to start a bar fight and blame it on the green midgets. Not my idea of passing time but if something gets done...

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Ow, ow, ow. I don't know if that solved anything but now I have a massive headache. I ordered a bottle of standard grog and smashed it over the head of the closest goblin. Almost instantly the bar turned into a brawl. I got hit a few times myself. I'll be pulling fragments of glass out of my fur for a while. As I left another bottle flew over my shoulder and collided with another goblin, knocking her out. Goblins and gnomes. Go figure. At least Rizzle seems pleased. He even invited me to do it as many times as I like. I think I'll pass.

Besides, the barge is on fire! The pirates I'd seen before have brought their ships in and are shooting us... with accuracy I'd never believed a pirate could have! Jinky called me up and told me to use a special boat armed with a water gun to put the fires out, then deal with the greater threat, pirates approaching the barge via rowboat, with its cannon.

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Even with the boats sunk there's still the matter of those blasted cannons. Jinky doubts the pirates know much in the form of engineering, and so clogging the weapons shouldn't be a hassle. Jinky allowed me to take the boat I'd borrowed to get over there. It feels good to have decent transport in a sunken place such as this. I'd ride Bolero, but I expect the lazy thing would just float there like a log unless I hang a chunk of meat in front of him.

Before I headed out a group of gnomes asked for various favours. First was Mazzer Shripscrew, asking that I keep an eye out for his working partner Brivelthwe... Brivalthwap? Braviltwerp? Brivelthwop... A gnome working on some experiment or other. Mazzer also wants me to deliver a strange, cold device to him. Next was the gnome I'd saved from the outhouse, Drag Master Miglen. The pirates had locked him in there and now wants a bit of payback. Who can blame him? At least the outhouse was clean. Finally Rizzle again asked me to look for his other brother Wizzle, afraid that the pirates may have kidnapped him while he'd tried to sell them engineering parts.

I had a little more fun than I should have, clogging up the cannons while Bolero distracted the sailors by eating their parrots.

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True to form, Wizzle had indeed been captured by the pirates and the key was held by their admiral, Tony Two-Tusk. But he was hiding away behind some ogres that “I'll never be able to kill”. If you say so. Plan B: distraction. Booze doesn't interest ogres as much as the other pirates but treasure will get their eyes glinting. According to Wizzle the pirates had a ship full of treasure that was sunk by a whale shark. Maybe I can salvage some.

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Thank Greymane that thing is dead; I'd hate to meet a living whale shark.

Unsurprisingly the pirates were in full swing trying to salvage their treasure, and some put up a tough fight. Bolero was hungry though, and wound up devouring a couple. I'm glad he's my pet, though I bet that doesn't necessarily take me off his menu.

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When I showed the treasure I'd collected to Wizzle (followed by a fairly bloated Bolero) he told me it was all fake! Figures. But it was realistic enough that the ogres should fall for it. All I need to do is give it to them and hope they accept it then find Tony inside his cave.

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Tony Two-Tusk had a few tricks up his sleeve. Behind him were a bunch of treasure chests, one of which he jumped into. By some kind of magic -I assume it was magic- he appeared from another chest while pirates armed either with flamethrowers or bombs appeared in the other. Once or twice he even made a copy of himself. Eventually though we cornered and killed him. I had to persuade the croc not to eat his body. He lagged behind on the way out though, so I suspect he ate it while I wasn't looking anyway.

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Of all the luck, the key broke! And to make matters worse Tony's ghost is haunting me! What did I do to deserve all this? He told me to find his ex-wife Ajamon for some reason. If it makes him stop following me, by all means!

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I don't think I want to know what's going on here. At first Ajamon wanted nothing to do with my plight, but quickly changed her mind when she remembered something. She said she'd resurrect him, but first he needs a new body. This includes some parts from some of his closest friends: the captains of three ships docked below. The things I do.

At the behest of Tony's ghost, while he wasn't either trying to persuade me to join his “cause” or reminding me why he's following me, I removed the not-so-evil heart from Evil Dolly, the blackened lungs of Seadog Fajardo and the pickled liver of Lilly Landlubber. Pirates simply do not care for their bodies it seems. Tony doesn't seem to care. I had to store them securely in my pack to stop Bol from snapping them up. Even after he ate the corpses of the captains and their crews. Honestly, that crocolisk.

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Ajamon wasn't impressed by the state of the organs either, saying they'll have to do since Two-Tusk didn't have many friends. Next we need to make him a body. This normally would've been made from his family but since that's only Ajamon and her sister's child she said no to that in a hurry. Instead I'm to collect the carcasses of the animals that drowned after the Cataclysm sent the water rushing in here. I'm glad as fel that she isn't making me a new body.

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Turtles, scorpids, basilisks and vultures... Truthfully I feel worse for the poor creatures than Tony. I can think of plenty of other ways their bodies could've been useful. Besides food for Bolero. Does that reptile ever get full? My expedition to search for corpses brought me to where Boveltwip was working and decided to pay him a vist. He's making ice-cream. All the way out here. I'll not ask. Trade secret sometimes need to remain trade secret, you know? Especially now he's decided to use his latest setback as his latest flavour. Giant bug-like creatures called silithids! Disgusting. Remind me never to sample any Breddleltharp-branded ice-cream. The giant insects also killed all of the gnome's employees and asked that I save what corpses haven't been eaten... or are about to be. Yes Bol, I'm talking to you.

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First there were the huge bugs, then there was the HUGE bug.

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There also seems to be no end of them, which both good and bad. Well, all bad in my case. Bad obviously because they are nasty. And “good” because Bogglethop will have a near-endless supply of ingredients for his “silithid flavoured” ice-cream. Gnomes... Having collected enough goo from the bugs and roped in as many corpses as I could save Brizzeltarp sent me back down with the device I'd given him. His current ice-cream stores are melting because the silithids damaged the machinery. This device should kick the pipes back into freeze-mode.

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Then there was the "Holy fel what was THAT?" bug. ...Except I've never known a bug to have a brain like that. Exposed too. Ugh. Whatever it was seemed to be the main cause of the situation. Braggletwap should be pleased to know that thing's gone.

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He was, and so am I. Though I'll be suspicious of any ice-cream anyone gives me for some time. Time to deliver the carcasses to Ajamon, these things are starting to smell ripe.

One last thing before Tony Two-Tusk can finally be resurrected, mojo. Or magic. While Ajamon herself has powerful mojo there's no way she's dying for Tony, ex-wife or not. Instead there is an old mage that's gone crazy living in the mountains. The troll gave me a stick that will draw the mage's soul out once I kill him and sent me through a portal she opened.

The magus was busying himself by... harrassing chickens. He especially held some hatred for the largest one. I wonder why? Well, we'll never know beyond simple madness, as his soul belongs to me now. ...Fel that was dark.

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Now that all the pieces have been assembled Two-Tusk can finally be brought back. Ajamon barely flicked her wrist and there he was, good as new. Kind of. His wife did a very good job; he doesn't look like he's made of dead animals and mistreated organs.

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Tony ran off back to his haunt telling Ajamon he'll see her tonight. Aja responded by saying he wouldn't because she's “summoning a date”. Given what I just went through I dread to know what that means. Anyway, time to return to the barge and give everyone the good news.

Turns out I missed a few cannons, or didn't clog them well enough, as the pirates were still shooting. However we're taking a lot less hits so I got the worst lot. Fizzle called me in to congratulate me on a job well done... by sending me on another. Can it wait? I'm soaked and tired and reek of dead things. Back later diary.