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Re: Where the Wild Things Are in Patch 5.2

Posted: Sun Jan 13, 2013 11:31 pm
by Kalliope
Quivering wrote:
Kalliope wrote:Oh, that reminds me - did you have m/any issues with either abandoning/dismissing your pet vs. him?
I didnt personally, I dismissed with deterrence. I then kited enough for deterrence to come off CD and so I could deter and tame.

I imagine putting that abandon script into a macro would be much easier, I was just using a devilsaur I wasnt done with :D

One odd thing about Degu is I found he would kinda "reset" his walk and sit still for a second. I ran into his quil range a couple times because of this but ran back in to reset the cast. It was weird though.

I did have to retame since the "World Server Is Down" allowed Degu to eat me apparently. Right as I was taming this Degu, a horde rogue came in and tried to kill it but the tame went off before they did. I half wanted to Feign Death and let Degu omnomnom him :D
*nodnod* Thanks for the feedback; been tracking all possible advantages we can have on taming them before vidding it up. :)

Re: Where the Wild Things Are in Patch 5.2

Posted: Sun Jan 13, 2013 11:36 pm
by Eternallylostx
Quick question: are they effected by phasing? I haven't touched Kun-Lai or Krasarang and would like to 'test-tame' these buggers.

Re: Where the Wild Things Are in Patch 5.2

Posted: Sun Jan 13, 2013 11:38 pm
by Kalliope
Eternallylostx wrote:Quick question: are they effected by phasing? I haven't touched Kun-Lai or Krasarang and would like to 'test-tame' these buggers.
They should all be in the clear. I haven't done KW at all and saw Degu fine, and the other two aren't in questing areas. :)

Re: Where the Wild Things Are in Patch 5.2

Posted: Sun Jan 13, 2013 11:44 pm
by Eternallylostx
Kalliope wrote:
Eternallylostx wrote:Quick question: are they effected by phasing? I haven't touched Kun-Lai or Krasarang and would like to 'test-tame' these buggers.
They should all be in the clear. I haven't done KW at all and saw Degu fine, and the other two aren't in questing areas. :)
Thanks

Re: Where the Wild Things Are in Patch 5.2

Posted: Mon Jan 14, 2013 1:05 am
by Whoisthat
Kalliope wrote:As has been pointed out before, the 10m spawn timers might be PTR-shortened.

Your milage may vary in terms of which you consider the hardest; it's all personal preference and what clicks for you. I personally have trouble gauging distances sometimes, so for a tame that's distance-reliant like Degu, it's a nightmare without practice.

I think others will be able to kill these guys, but it's really not the best use of their time. Besides, we've got the best skillset. :)
I feel these 3 rares are much easier than Deth'tilac, just because they're health is soooo low. And I guess that spawn times are still nice as long as all challenge tames aren't on short timers from now on. It kind of takes away that Molten Front feel I had or rares in general, the *Oooo if I mess this up I have to wait even longer* type of challenge.

Re: Where the Wild Things Are in Patch 5.2

Posted: Mon Jan 14, 2013 8:04 am
by Quiv
Kalliope wrote:*nodnod* Thanks for the feedback; been tracking all possible advantages we can have on taming them before vidding it up. :)
You probably know this but there is one thing I noticed.

Even if you have Tame Beast glyphed and the spell macrod with Deterrence, Deterrence will end a fraction before the Tame Beast goes off.

Depending on the melee swing timer of the one you are taming, this could mean you could take a melee swing right before tame goes off. With Hutia, you can scatter so this shouldnt be a problem at all, I got the tame off well before Hutia reached me. Gumi will reach you and actually melee'd me in that small window after Deterrence ended, but didn't hit for much.

Degu, however... he will get to you and if he hits you and you don't have a big enough health pool to eat it (or you have lower health due to getting hit by melee/quil while kiting), then this RNG can screw you over. I figure if Gumi hit me before tame goes off, I figure its possible Degu can too.

I suppose you could tame a throwaway CoreHound, doesnt haste lower tame beast? If you bloodlust, abandon and then hit a tame beast/deterrence macro, as long as tame beast ends before deterrence, it should be OK. All the poor ol throwaway CoreHounds I tamed for Kirix... poor things.

Re: Where the Wild Things Are in Patch 5.2

Posted: Mon Jan 14, 2013 11:19 am
by Lisaara
Whoisthat wrote:
Kalliope wrote:As has been pointed out before, the 10m spawn timers might be PTR-shortened.

Your milage may vary in terms of which you consider the hardest; it's all personal preference and what clicks for you. I personally have trouble gauging distances sometimes, so for a tame that's distance-reliant like Degu, it's a nightmare without practice.

I think others will be able to kill these guys, but it's really not the best use of their time. Besides, we've got the best skillset. :)
I feel these 3 rares are much easier than Deth'tilac, just because they're health is soooo low. And I guess that spawn times are still nice as long as all challenge tames aren't on short timers from now on. It kind of takes away that Molten Front feel I had or rares in general, the *Oooo if I mess this up I have to wait even longer* type of challenge.
Any tame previous to Pandaria was always been like that and Hunters have hated it. I know I have. I don't think a smaller spawn timer takes away from the accomplishment considering these porkies can and will kill you worse than Ghostcrawler.

Re: Where the Wild Things Are in Patch 5.2

Posted: Mon Jan 14, 2013 2:24 pm
by Kalliope
Quivering wrote:
Kalliope wrote:*nodnod* Thanks for the feedback; been tracking all possible advantages we can have on taming them before vidding it up. :)
You probably know this but there is one thing I noticed.

Even if you have Tame Beast glyphed and the spell macrod with Deterrence, Deterrence will end a fraction before the Tame Beast goes off.

Depending on the melee swing timer of the one you are taming, this could mean you could take a melee swing right before tame goes off. With Hutia, you can scatter so this shouldnt be a problem at all, I got the tame off well before Hutia reached me. Gumi will reach you and actually melee'd me in that small window after Deterrence ended, but didn't hit for much.

Degu, however... he will get to you and if he hits you and you don't have a big enough health pool to eat it (or you have lower health due to getting hit by melee/quil while kiting), then this RNG can screw you over. I figure if Gumi hit me before tame goes off, I figure its possible Degu can too.

I suppose you could tame a throwaway CoreHound, doesnt haste lower tame beast? If you bloodlust, abandon and then hit a tame beast/deterrence macro, as long as tame beast ends before deterrence, it should be OK. All the poor ol throwaway CoreHounds I tamed for Kirix... poor things.
That sums up pretty much exactly how my tames went. Hutia didn't touch me, but Gumi and Degu did. The worst thing about Degu was the one time he completely one shot me from full health. Not on a tame, but it's completely possible that he can.

A corehound would help, or you can just pray to the RNG gods. :)

@Junrei: I completely agree - plus, there is a VERY LONG graveyard run back to all three, especially Degu. It's a decent tradeoff.

Re: Where the Wild Things Are in Patch 5.2

Posted: Mon Jan 14, 2013 6:37 pm
by Derax
I was just curious if camo would on degu's range ... it didn't

Re: Where the Wild Things Are in Patch 5.2

Posted: Mon Jan 14, 2013 6:40 pm
by Kalliope
Thanks for checking! Hadn't tried camo yet to drop target.

Re: Where the Wild Things Are in Patch 5.2

Posted: Mon Jan 14, 2013 6:47 pm
by Lisaara
Graveyard runs are the wooooorst. I hated them with the challenge tames in the molten front. XD Especially if you cant get to your body, you were so screwed.

Re: Where the Wild Things Are in Patch 5.2

Posted: Mon Jan 14, 2013 9:35 pm
by Slickrock
Junrei wrote: Any tame previous to Pandaria was always been like that and Hunters have hated it. I know I have. I don't think a smaller spawn timer takes away from the accomplishment considering these porkies can and will kill you worse than Ghostcrawler.
Heartily disagree. If you don't like camping, that's fine. If you don't like the risk that botching your tame attempt means someone else might get the tame, that's fine.

But if you honestly think that a 5 minute respawn doesn't lower the accomplishment, I don't know what to say. Rares have been getting easier and easier to tame, even if you have to do some special dance to do the tame.

As I already said somewhere else here, the 5 minute timer will make them more rare, simply because those hunters that consider the "hunt" part of the challenge won't care at all about these.

Re: Where the Wild Things Are in Patch 5.2

Posted: Mon Jan 14, 2013 9:38 pm
by Slickrock
Junrei wrote:Graveyard runs are the wooooorst. I hated them with the challenge tames in the molten front. XD Especially if you cant get to your body, you were so screwed.
Heaven forbid there be an actual challenge... :roll:

Re: Where the Wild Things Are in Patch 5.2

Posted: Mon Jan 14, 2013 9:55 pm
by Syleye
Junrei wrote:Graveyard runs are the wooooorst. I hated them with the challenge tames in the molten front. XD Especially if you cant get to your body, you were so screwed.
so agree with this, I will not even mention how many time I maxed the rez timer for certain pita green spiders.

Re: Where the Wild Things Are in Patch 5.2

Posted: Mon Jan 14, 2013 9:58 pm
by Lisaara
Syleye wrote:
Junrei wrote:Graveyard runs are the wooooorst. I hated them with the challenge tames in the molten front. XD Especially if you cant get to your body, you were so screwed.
so agree with this, I will not even mention how many time I maxed the rez timer for certain pita green spiders.
We're lookin at you, Kirix.....*glaaaare*

Had it for Skarr too the first time around....

Re: Where the Wild Things Are in Patch 5.2

Posted: Tue Jan 15, 2013 5:17 am
by Whoisthat
Junrei wrote:Graveyard runs are the wooooorst. I hated them with the challenge tames in the molten front. XD Especially if you cant get to your body, you were so screwed.
I do really good on those, I feel these tames are too easy to have a 10min cd, that's all. If you're used to kiting CONSTANTLY (PvP etc...) these are simple. Deth'tilac had a TON of health and he was in a small kite zone. But the failing and losing your tame made the 2nd attempt so much more rewarding IMO. But I know a lot of people don't have as much time to spare as I do so camping is sometimes out of the question. I still hope they have a what you might call *Super rare* kinda like how Deth was, long timer, super pain to tame. But this time maybe implement the tracks and EVEN HARDER THAN DETH mechanics!

Re: Where the Wild Things Are in Patch 5.2

Posted: Tue Jan 15, 2013 6:10 am
by Lisaara
Deth wasn't even a super rare. I actually saw him up more than any other spider. :P But to each their own and it's wise for everyone to take into account the different perspectives. Some people like to camp....a lot of people don't like to/don't have the time to camp.

Re: Where the Wild Things Are in Patch 5.2

Posted: Tue Jan 15, 2013 8:30 am
by Kalliope
The first WtWTA video is up for patch 5.2: http://youtu.be/o7FvGfmj3nE. There's a lot of ground to cover, so we'll begin at the beginning, then stop at the end. :)

Re: Where the Wild Things Are in Patch 5.2

Posted: Tue Jan 15, 2013 8:37 am
by Eternallylostx
Kalliope wrote:The first WtWTA video is up for patch 5.2: http://youtu.be/o7FvGfmj3nE. There's a lot of ground to cover, so we'll begin at the beginning, then stop at the end. :)
Exciting. I'm waiting for the porcupine video(s)

Re: Where the Wild Things Are in Patch 5.2

Posted: Tue Jan 15, 2013 8:41 am
by Kalliope
It'll be a bit before I get to them; going to cover the dinos first, since this is the dinosaur patch. :) I'm really looking forward to them, though; they come out beautifully in videos, as you can see. :D

Really, all the pets of this patch are very photogenic, as evidenced by the multiple photo spread threads. ;)