Re: Analysis of new Pet Abilities
Posted: Sun Sep 12, 2010 5:12 pm
I know everyone has their likes and dislikes about this, and I hope I don't make anyone upset, but here's my two cents.
Some of the complaints seem to be that people don't want to be anything more than the min/max DPSer who does nothing but sits back and pew-pews till the target is dead, and they want every single ability of them and their pet to be something that does damage. While originally this may have been the idea for pure DPS classes, Blizzard obviously wants us to be a little more proactive nowadays.
Some of the complaints are "people will bring a hunter only for this and that". Which is something that's been happening since WoW first launched and every class has experienced it, but it's not universal, and it doesn't really apply here. A hunter can now "plug a hole" in the raid buff, yes, but even if all the buffs are filled by other classes we also have a lot of nice debuffs to bring, through our beastly companions that can be in the thick of things. Got a group of caster mobs? Moths and Sporebats can screw with them nicely. Tallstriders and Foxes can really annoy melee mobs with slowing their attack speeds. Raptors and Serpents can make the tank's life easier. Runners can be taken care of by Wasps, Ravagers, Warp Stalkers, Chimaeras, and others with stuns and slowing. All of the classes who use bleeds will most likely love our Boars and Rhinos, and the casters will no doubt enjoy Wind Serpents and Dragonhawks. And if another hunter in the raid has that covered, then you can call out your favorite and enjoy.
Even soloing and questing, all of these things gives us a variety of utility for ourselves. Moths and Sporebats will be helpful when you're in a caster-heavy area, Raptors and Worms will make a world of difference with their armor reduction (and for Survival Hunters, Dragonhawks and Wind Serpents with their increased magic damage). And with 5 pets on your person, you can switch to something that's more effective for the area while you're running around.
Really, Blizzard has given Hunters a HUGE boost and advantage in Cataclysm with the pet redesign. We have more utility, more options, and more to bring with us. And it's no longer going to be "bring a Wolf or GTFO", we can bring whatever the 5-man or 10-man needs to fill a buff gap, or we can bring something that can provide enemy debuffs, or we can bring our favorite beastie (who might also be able to buff or debuff).
Some of the complaints seem to be that people don't want to be anything more than the min/max DPSer who does nothing but sits back and pew-pews till the target is dead, and they want every single ability of them and their pet to be something that does damage. While originally this may have been the idea for pure DPS classes, Blizzard obviously wants us to be a little more proactive nowadays.
Some of the complaints are "people will bring a hunter only for this and that". Which is something that's been happening since WoW first launched and every class has experienced it, but it's not universal, and it doesn't really apply here. A hunter can now "plug a hole" in the raid buff, yes, but even if all the buffs are filled by other classes we also have a lot of nice debuffs to bring, through our beastly companions that can be in the thick of things. Got a group of caster mobs? Moths and Sporebats can screw with them nicely. Tallstriders and Foxes can really annoy melee mobs with slowing their attack speeds. Raptors and Serpents can make the tank's life easier. Runners can be taken care of by Wasps, Ravagers, Warp Stalkers, Chimaeras, and others with stuns and slowing. All of the classes who use bleeds will most likely love our Boars and Rhinos, and the casters will no doubt enjoy Wind Serpents and Dragonhawks. And if another hunter in the raid has that covered, then you can call out your favorite and enjoy.
Even soloing and questing, all of these things gives us a variety of utility for ourselves. Moths and Sporebats will be helpful when you're in a caster-heavy area, Raptors and Worms will make a world of difference with their armor reduction (and for Survival Hunters, Dragonhawks and Wind Serpents with their increased magic damage). And with 5 pets on your person, you can switch to something that's more effective for the area while you're running around.
Really, Blizzard has given Hunters a HUGE boost and advantage in Cataclysm with the pet redesign. We have more utility, more options, and more to bring with us. And it's no longer going to be "bring a Wolf or GTFO", we can bring whatever the 5-man or 10-man needs to fill a buff gap, or we can bring something that can provide enemy debuffs, or we can bring our favorite beastie (who might also be able to buff or debuff).