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Re: Silithid Support: A Simple Solution
Posted: Mon Jun 18, 2012 12:32 pm
by Vephriel
Kayb wrote:I've always liked these but I really hate how the legs don't animate very well. It's almost like they float off the ground while the body slithers along, it bothers me enough that I wouldn't tame one until that was addressed.
*nod* Their run animation has always bugged me a bit too (hah, I made a pun), it doesn't seem as though they're using their legs to move forward, their legs just kind of wiggle on the side and don't seem to touch the ground to give them forward momentum. It wouldn't be a dealbreaker for me though, if I tamed one and ended up loving it I could easily overlook that. I do know what you're talking about though.
Re: Silithid Support: A Simple Solution
Posted: Mon Jun 18, 2012 3:26 pm
by HawkseyesX
if they seriously dont wanna put them in a tamable family, just make a SB, its easy, and since SBs use different moles anyways, you just add anothr model and PRESTO, you have a tamable sand reaver. They could also do this with hydras, thunderlizards, etc.
Re: Silithid Support: A Simple Solution
Posted: Mon Jun 18, 2012 4:50 pm
by Equeon
HawkseyesX wrote:if they seriously dont wanna put them in a tamable family, just make a SB, its easy, and since SBs use different moles anyways, you just add anothr model and PRESTO, you have a tamable sand reaver. They could also do this with hydras, thunderlizards, etc.
The only problem is sand reavers have amazing, venomous-looking, multi-colored skins and it'd be a waste to just make it all transparent.
Re: Silithid Support: A Simple Solution
Posted: Mon Jun 18, 2012 6:04 pm
by Worba
Yes please tamable sandreavers.
Even though they leave my squick alarms screaming, somehow I still want to tame one.

Re: Silithid Support: A Simple Solution
Posted: Mon Jun 18, 2012 7:47 pm
by GormanGhaste
Equeon wrote:HawkseyesX wrote:if they don't wanna put them in a tamable family, just make a SB, since SBs use different models anyways, you just add another model and you have a tamable sand reaver.
The only problem is sand reavers have amazing, venomous-looking, multi-colored skins and it'd be a waste to just make it all transparent.
Spirit Beasts don't have to be transparent. I would love to have a Sand Reaver SB done in a style similar to Loque.
Re: Silithid Support: A Simple Solution
Posted: Mon Jun 18, 2012 7:51 pm
by MaximumOverdrive
Doing it in the style of SB is fine, but don't make the current sand reavers SB, they don't fit at all.
But I would like to see them tamable if they fix the animation, and put them in the silithid section, since they're best in there.
Re: Silithid Support: A Simple Solution
Posted: Mon Jun 18, 2012 8:13 pm
by Equeon
The other messed-up animation is the run one. The simple solution would be to do what many pets already have, and make the run simply a sped-up walk animation. It doesn't look too bad:

Re: Silithid Support: A Simple Solution
Posted: Mon Jun 18, 2012 8:14 pm
by Vephriel
The walk is much better than the run...while it's running it just looks like its legs are flailing all over but not actually hitting the ground. x)
Re: Silithid Support: A Simple Solution
Posted: Mon Jun 18, 2012 8:23 pm
by Equeon
Vephriel wrote:The walk is much better than the run...while it's running it just looks like its legs are flailing all over but not actually hitting the ground. x)
Yeah, there are some downsides of reusing skeletons! Silly Blizzard.

Re: Silithid Support: A Simple Solution
Posted: Mon Jun 18, 2012 8:24 pm
by Vephriel
Hee, overall I'd say the skeleton works for them though. I can look past the run. I do have a slight bias for the croc skeletons, admittedly.

Re: Silithid Support: A Simple Solution for Sandreavers
Posted: Wed Jun 20, 2012 1:54 pm
by SylviaDragon
These guys are big, ugly creepy little things that trigger my “ohmygoshrun!” reflex whenever they look at me….
…..
*puppy eyes* ohpleaspleaspleaspPLEAS can I have one??? O.O I will name him nightmare, rub his belly and give him n00bs to eat! >.<
I would love to see them get an ability like the sand trap from the one in aq 25. But I would be happy if Blizz just tossed them into the silithid family. Either way I would probably end up chasing down unfortunate players in a bg with this guy. <3
Re: Silithid Support: A Simple Solution for Sandreavers
Posted: Wed Jun 20, 2012 5:03 pm
by Equeon
SylviaDragon wrote:These guys are big, ugly creepy little things that trigger my “ohmygoshrun!” reflex whenever they look at me….
…..
*puppy eyes* ohpleaspleaspleaspPLEAS can I have one??? O.O I will name him nightmare, rub his belly and give him n00bs to eat! >.<
I would love to see them get an ability like the sand trap from the one in aq 25. But I would be happy if Blizz just tossed them into the silithid family. Either way I would probably end up chasing down unfortunate players in a bg with this guy. <3
Yeah, I think the idea of PvPing with a huge, vicious centipede makes me want them even more. It's already satisfying enough to see my tamed version of Lord Kri rip open some poor hordie with low resilience... but a sandreaver? Gimme!
Re: Silithid Support: A Simple Solution for Sandreavers
Posted: Fri Jun 22, 2012 12:27 pm
by PorrasouxRex
Support bump.
Re: Silithid Support: A Simple Solution for Sandreavers
Posted: Fri Jun 22, 2012 1:10 pm
by Equeon
Thanks for that; Wain said he's been having fun making new skins for the sandreavers. I wanted to hold off on bumping until we get those new skins, as potential new looks could bring in more support!
Re: Silithid Support: A Simple Solution for Sandreavers
Posted: Tue Jun 26, 2012 12:34 pm
by Equeon
Allright, I hate double posting, but I just had to bump this so people could see the amazing new skins Wain created! Check the first page for more info...
Re: Silithid Support: A Simple Solution for Sandreavers
Posted: Tue Jun 26, 2012 12:39 pm
by MaximumOverdrive
Front page of what?
Re: Silithid Support: A Simple Solution for Sandreavers
Posted: Tue Jun 26, 2012 12:41 pm
by Equeon
MaximumOverdrive wrote:Front page of what?
Front page of the topic. You may have posted before my edit went through, otherwise just go to page 1.
Re: [Update!]Silithid Support: A Simple Solution for Sandrea
Posted: Tue Jun 26, 2012 1:10 pm
by MaximumOverdrive
Must have lol, didn't see all those new skins before!
Re: [Update!]Silithid Support: A Simple Solution for Sandrea
Posted: Wed Jun 27, 2012 8:07 am
by Meggers
I really love the white and blue versions wain did. So pretty!
Re: [Update!]Silithid Support: A Simple Solution for Sandrea
Posted: Thu Jun 28, 2012 8:26 am
by Smyelmdar
Those edits are very nice!
As for the sand reavers becoming tameable, you have my vote for sure!