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Re: Tamable beasts that make no sense

Posted: Sun Jul 29, 2012 11:23 am
by Akyo
For me, there is no beast in game that makes no sence. Its a game. If it got a beast tag, i should be able to tame it. Other than druids. They can go around that rule.

(deleted)

Posted: Mon Jul 30, 2012 10:29 am
by Slapperfish
(deleted)

Re: Tamable beasts that make no sense

Posted: Mon Jul 30, 2012 3:27 pm
by Bulletdance
I really like the ones that make no sense, gives an element of humor. It adds variety too, which I think is the most important thing for a game like this. You have a wide audience you never know exactly who is going to have what favorite, it makes it so everyone can find something they love.

Re: Tamable beasts that make no sense

Posted: Tue Jul 31, 2012 2:27 am
by Icaruss
I agree that moths, water striders, quillen, porcupines, cranes and monkeys are lame ideas for pets where did the ideas come from basilisk and goats are the only ones that seem to make sense from MoP I hope hydras,pterrodaxs,diemetrodon and kodos will become tamable they make most sense as beast pets the gryphons and wyverns also make sense but it would be lame to see them as pets and flying mounts.

Re: Tamable beasts that make no sense

Posted: Tue Jul 31, 2012 9:26 pm
by Wain
While the whole stream-of-consciousness posting style is somewhat amusing, it would be good to remember that there's a difference between expressing your opinion that something is lame, and something actually being lame. Even then it would be more useful to explain why you think something makes a bad choice of pet, rather than just saying that it's someone's "lame idea".

Re: Tamable beasts that make no sense

Posted: Tue Jul 31, 2012 9:55 pm
by GormanGhaste
Now I can't help but think of Patrannache favoring one of his legs. I do think he would look elegant with a cane!

Re: Tamable beasts that make no sense

Posted: Tue Jul 31, 2012 10:07 pm
by Kalliope
Bristlespine hobbles over to the one-legged Patrannache, using one of his quills as a cane.

Patrannache: Hit by the nerfbat, eh?
Bristlespine: Yep. You too?
Patrannache: Yeah, it was pretty lame.

Re: Tamable beasts that make no sense

Posted: Wed Aug 01, 2012 5:08 pm
by Sesamee
The only new pet that I think is really silly is the silk worm. I thought they'd at least update their models after changing their minds and making them permanently tameable. They just look bad! Having a bunch of hunters running around with these things is going to be a terrible eye sore.

I agree that the elementals don't make sense as hunter pets although I have a shale spider on beta and she's kind of adorable. No way do I agree that gyreworms should be hunter pets though. They're not beasts to me. Along the same lines I don't think the demon dogs should have been turned into beasts. IMO they would have been better as warlock pets.

Basilisks are another family that I'm not totally sold on but I think that's because I wasn't playing in BC. I'd trade basiliks and water striders in a heartbeat for yaks and mushan. I'm actually pretty shocked that one or both of those aren't going to be tameable seeing as how they, to me, are the quintessential Pandarian beasts. I'm going to enjoy my new procupine and tiger but not being able to play alongside a yak or mushan is going to be a huge dissapointment to me.

Re: Tamable beasts that make no sense

Posted: Sun Aug 05, 2012 9:38 am
by Tyrith
I think going into a game in which things occur such as a gnome tanking a Godzilla-sized dragon, and expecting things to make sense, is a bit... unrealistic, imo. :P

There are plenty of pets that make no sense, either for realism reasons or lore or what have you. My oldest and dearest pet is, for all intents in purposes, a scorpion that is around 3 meters in length. Technically speaking, it makes no sense that it hasn't stung and killed/eaten my hunter yet. It makes no sense that a Devilsaur shrinks to 1/10th its original size just because I tamed it. Etc etc etc. But when you start to dwell on those kinds of things too much, it gets in the way of fun.

Having these strange and exotic creatures at our sides is part of the charm of the class. Worry less about the hows and whys, and more about how on earth you're going to make stable space for all the wonderful new species. :)
Sesamee wrote:The only new pet that I think is really silly is the silk worm. I thought they'd at least update their models after changing their minds and making them permanently tameable. They just look bad! Having a bunch of hunters running around with these things is going to be a terrible eye sore.
Some of the silkworms actually have really nice textures. A few are pretty jarringly low-res though.

Re: Tamable beasts that make no sense

Posted: Sun Aug 05, 2012 10:07 am
by Teigan
As far as realism (whoever it was that posted about giant bugs) IRL, waaaaay back, arthropods were basically the dominant species. We had scorpions that would rival those in game, size wise. Millipedes that would tower over you if they reared up. Dragonflies that you'd mistake for a small airplane. Which btw I want as an ingame pet.
But its a fantasy game. We're going to be playing anthropomorphic talking bears that walk around on two legs. And combine two wildly dissimilar species (red pandas which are not pandas by an stretch of the imagination and giant pandas). Realism is out the window. Though I do wish they would hire a zoologist to consult over anatomy, especially to fix those poor bats, cats and wolves. Basing a fantasy creature on anatomy that would actually work makes for a more "realistic and believable" creature that just looks better.

As far as things that don't make sense, has anyone mentioned a sporebat? Its a squishy flying sac of light glands and spores.

But I digress and digress. Pandaria pets that make no sense....pretty much just silkworms due to their horrid texturing and awkward look at hunter pet size. I'm not gonna argue if a silkworm is a viable pet, since it makes as much sense as a sporebat or old fashioned worm. But graphiclly, they make no sense and look like a mistake.

Re: Tamable beasts that make no sense

Posted: Sun Aug 05, 2012 12:26 pm
by Korii
Teigan wrote: We're going to be playing anthropomorphic talking bears that walk around on two legs. And combine two wildly dissimilar species (red pandas which are not pandas by an stretch of the imagination and giant pandas).

but......but.....

Image

*ducks and runs* =oP

Re: Tamable beasts that make no sense

Posted: Sun Aug 05, 2012 1:16 pm
by Helsinki
Equeon wrote:
Redith wrote:I know I am going to draw allot of ire from some people but in my opinion allot of pets make no sense, and some make very little sense.

Pets that make no sense
Wasps
Moths
Beetles
Worms
Shale spiders
You're forgetting that this is a fantasy world, where many things are gigantic. Just because most of those creatures are small in real life does not mean they are in the game... wasps? hell-O?! Princess Huhuran? A RAID BOSS? That's a pretty massive and powerful wasp if you ask me. Why you would not want a creature that large and powerful at your side, I don't know. Same applies to beetles, worms, and shale spiders: they're large and powerful and have big teeth. Moths... I'm not really sure how that works.
I agree with redith's "doesn't make sense" list. Not because the insects are large - tha is entirely believable to me - but because I wouldn't think insects would have the intellect to follow orders and know that this guy over here is a friend but that one there should die. That said, I wouldn't want any of them to become untameable. Even if they don't make perfect sense, they're still cool and well-loved by many players.

Re: Tamable beasts that make no sense

Posted: Sun Aug 05, 2012 1:53 pm
by Sukurachi
well, there are a a number of beasts that seem illogical to me as Hunter companions. But then, I love my Shale Spiders. Every single one of my Hunters has one. Couldn't live without them.

So in other words, even the beasts that seem illogical to me (like blatantly vegetarian beasts) are going to be SOMEONE'S favorite pet. I say go for it.

Re: Tamable beasts that make no sense

Posted: Sun Aug 05, 2012 2:37 pm
by Nachtwulf
The only thing I see is silly is how the size is handled on some pets.

WHY are demon-dogs so bloody tiny? Porcupines are even smaller. But Jormungr are twice the size of old world worms (to the point where they're hard to get around). Seagulls are tiny. Bats are FARKING HYOOJ (so are chimeras), enough that their flapping wings go through your body.

I wish Blizzard would make a pass where they put a little more effort into equalizing the size of some of the models post-taming. Make demon dogs the size of wolves, make bats the size of carrion birds. I dunno. DO SOMETHING.

Re: Tamable beasts that make no sense

Posted: Sun Aug 05, 2012 3:00 pm
by GormanGhaste
Helsinki wrote:I wouldn't think insects would have the intellect to follow orders and know that this guy over here is a friend but that one there should die.
I dip my arrows in alarm pheromone, seems to work pretty well :)

Re: Tamable beasts that make no sense

Posted: Sun Aug 05, 2012 3:06 pm
by Teigan
Nachtwulf wrote:The only thing I see is silly is how the size is handled on some pets.

WHY are demon-dogs so bloody tiny? Porcupines are even smaller. But Jormungr are twice the size of old world worms (to the point where they're hard to get around). Seagulls are tiny. Bats are FARKING HYOOJ (so are chimeras), enough that their flapping wings go through your body.

I wish Blizzard would make a pass where they put a little more effort into equalizing the size of some of the models post-taming. Make demon dogs the size of wolves, make bats the size of carrion birds. I dunno. DO SOMETHING.
This I agree with. I actually use the Glyph of Lesser Proportion on hunters that have chimaeras. Their wings still hit me, but less so. I don't want tiny pets, but I wish the giant flapping ones were the size of birds and that the mini ones would grow a bit. The only point I disagree on is seagulls. They are about the right size to me. If they were bigger, their graphic critterhood would show more. And they would probably peck my eyes out. And who wants that?
Helsinki wrote:I wouldn't think insects would have the intellect to follow orders and know that this guy over here is a friend but that one there should die.
The "bugs" in the game are generally part of "civilization" of sorts and are presumably more intelligent than your average bug. That being said, there are some surprising displays of intelligence by invertebrates IRL. Ants, for example, raise crops, take slaves and do other generally human activities. Cephalopods (I know, not a bug, but still an invertebrate) are amazingly intelligent, to the point of displaying reasoning, learning, tool use, possibly deception and emotion. So to me its not too much of a stretch to think a bug could make a pet and companion in a fantasy world.

Re: Tamable beasts that make no sense

Posted: Sun Aug 05, 2012 9:53 pm
by Wain
It occurs to me that a lot of what "doesn't make sense" to someone often is based on their preconceptions of what wildlife on Azeroth should be like, and a resistance to accepting that when the model in your head doesn't fit game reality, it's the model that needs to be corrected. ;)

For example, I think silkworms are ridiculous pets, based on what I know of caterpillars. They're just big sacs of goo and lots of undifferentiated cells just designed to eat and gather energy so they can develop fully. Not much going on upstairs. Blizzard probably felt the same way, but they decided to keep them as a fun gesture anyway. So now I just have to accept that caterpillars on Azeroth are smart enough to be trainable and not much like real world ones at all, much as their moth parents aren't.

Re: Tamable beasts that make no sense

Posted: Sun Aug 05, 2012 9:59 pm
by Kalliope
Mr. Grubbs is pretty smart, so at least in the case of "small wriggly things," there is a precedent. xD

Besides, we tame WORMS.... ;)

In seriousness, I agree completely with Wain that it all comes down to personal bias.

Re: Tamable beasts that make no sense

Posted: Fri Aug 17, 2012 8:55 pm
by Flyra
I never really payed attention to it before but now I see where you're coming from.
Shale spiders seem pointless to me as well, I hate hearing their death scream and knowing that they're tame able.
Porcupines, they're adorable and I'm glad we can tame them but I think they'd be better off as just a mini-pet. They're kind of like rabbits or squirrels. Why porcupines and NOT otters ;_; so cute.
Silkworms I think are another "joke" pet like the seagulls. By joke I mean it really changes the epic mood of killing raid bosses. Instead of fighting with a ferocious lion/wolf you can choose to fight with a seagull..or silkworm. Everyone will tame one once but never use.

I love the Quilen and Goats though - can't wait. <3

Re: Tamable beasts that make no sense

Posted: Sat Aug 18, 2012 12:10 pm
by Schlager
Totally agree, and the list of new tame-ables is lame! Where's the next Loque? The next Skoll? I don't see any must-have pets in the expansion.

Goats, okay, but why do we still not have the ram?
Basilisks are too similar to crocs, which I find too bulky for play.
Striders and water striders are kinda like the spore bat, they just don't look mean or combat-ready!
Couldn't care less about cranes, I guess they fit the setting, but there are cooler birds they could have added!
Silkworm is pretty stupid, I guess they thought the moth was popular or something.
Porcupine looks a bit like a ravager, but unless the animation is stellar I don't think I'll get one.

The turtle and stone lion Quilin are mildly interesting, but where are the special versions like Terrorpene? I might get the jade colored quilin, but I haven't been super impressed with the stone-look after taming Skarr.