Re: Last minute official Hunter feedback thread!
Posted: Fri Aug 26, 2016 1:10 am
Well dang, that took all morning to write, but I gave it a good crack.
Draven wrote:1stly, As much as all of this has likely been covered here already, I’d like to add my concern and support to all those before me in this thread. I considered not leaving feedback as I feel a lot of my opinion has potentially been covered already, but I am going to so my voice is also heard and added to the collective, I didn’t what my absence from the thread to mean that I’m ok with where hunters are, far from it.
As with many other, I’m Hunter through and through and through.
Have played since late vanilla, played casual, bleeding edge progression and PVP.
I’ve name swapped, race swapped, faction swapped, but it’s still my one and only original.
I have stuck through with it through thick and thin, it has always been my main and 1st character to ever touch any expansion, and I LOVE my pets.
I have played all specs back and forth over the years but have settled in BM only over the last expansion and thus I’ll only provide feedback on that.
P E T S
Over many years Jeremy Feasel (AKA Muffinus/Noah) has been tireless working with the hunter community bringing us so many wonderful model/skin/pet options that would never have been available without his constant help. With him being such a nice guy, he’s now front a center in WOW and not able to help in the way he once did. His apprentice (“Don’t worry apprentices are super cool! ~ Kadgar”) whom we shall call Shem, has stepped into his shoes. Again Shem has been going above and beyond to keep this going. All the exciting trick/loot/special tames coming in Legion are down to this lovely fella.
Now unfortunately, all this falls flat when the our class designers haven’t done a single pass on pets, ever, other than strip out family Buffs. It has left them in a shambles the likes I have not seen to date. Over the years there has been a lot of love time dedicated to pets, and to see them so broken now is really disappointing. Simply put, please please look into this, It’s such a massive oversight of the class and undermines all the work Noah and Shem have put in to date.
♦ Survivability
Pets survivability is at a level so low I’m just not sure it’s intended. The removal of so many customisable glyphs to help improve their survivability, and nothing in their stead has been the major culprit. If the plan is to have our pets take this much damage now, that’s could be ok, but only if the baseline heal of Mend Pet is boosted significantly. This would add a level of mirco managing your pet a little more, but if you do it well you can offset it (Keeping Mend pet rolling or something similar)
That said, with the removal of Spiritbond, Adaption, the timer on Mend pet (Why this has ever been added I have literally no idea), cower (removed in MoP) etc. etc. it’s been death (of my pets) by a thousand cuts. I’m not sure if this is something that could be addressed via a pet pass, but my poor pets are getting trashed like they never have before and I feel guilty and terrible at my spec as a BM
♦ Exotics and BM
I really liked the idea of BM having an ability to tame beasts that are otherwise too unruly or wild to master. It really plays nicely into being "I'm a Master of Beasts". And I get that as being such a wonderful idea, but sadly and however also understandably, the visual representation of what is and isn't exotic has now just been eroded and blurred into oblivion due to "Sharing the Shiny Love” among all hunters. I love them and the idea, but I’m not sure how they fit in anymore. If your looking at pets, maybe this is something that could be addressed or evolved somehow.
That said, maybe giving BM's the ability to further enhance any pet (via an additional ability/skillset/menu or what have you) they tame could be an elegant way to bring that exact feeling of "I'm a Master of Beasts" back to the spec, which ever system you think this could work in.
A B I L I T I E S
As others have mentioned, in all the years of playing I’ve never had my hunter feel so unfamiliar/foreign to me, to the point that my interest in the class and game I have dropped off in a way it never has to me before. And to be honest, It makes be so sad because I want to love it, I really do.
You’ve been trying to bring the fantasy back to the class/specs, you say that classes became to homogenized, and without weaknesses there can’t be any strengths. Before homogenization Hunters strengths have always been ~
♦ Kiting
We have all but lost this ability, and it has been something that could make a good hunter shine. The loss of our original Aspect of the Cheetah was one things that hit me hard. If at any point of the last 10+ years it was overpowered it was never mentioned/nerfed. It was a truly unique speed increase mechanic that we have always had. It’s removal (in combination with frost trap) has crippled our kiting capability into near impossibility. The replacement AotC is actually far more homogenized that the prior, it’s unoriginal and has an effect and cooldown that rates just terribly compared to others it's mirroring. I can see it being a potential boon for SV hunters being melee, but for a ranged hunter it’s just so weak compared to what we’ve had since wow was unboxed.
This was always our strength.
♦ Trapping
Trapping and CC. As a BM hunter, I now have Zero CC ability unless I spec into it. Again I understand you are trying to get back to the fantasy, to cut back on the homogenization, but trapping has always been ours and our strength, it took skill, and timing also something that could make a good hunter shine. It’s does not have to be an freezing trap if that does not play into a BM fantasy (call it an Amber trap, Bear Trap, or what have you), but please, for the love of all things huntery, the return of a CC trap needs to be in our toolkit.
This was always our strength.
♦ Unique skillset.
Other things missing from our toolkit that I feel have been removed to the detriment of the class/spec, that are unique and not making our rotation overly complex nor over powered.
Distracting shot has been around since BC and has always been an amazing niche mechanic to help out a friend in a pinch. It’s removal is really unfortunate.
Misdirection has changed for the worse. Prior you could cast it on your target, then, and only then and once you began to damage something the threat would then transfer to your target for the next 6 seconds. Now, once you cast it on a target the buff instantly activates and starts counting down. If you’re not damaging the instant you cast it, it’s used, it’s wasted transferring time, and is put of a 30 second cooldown. Also, this is one of my biggest issues is the removal of the MD Glyph on your pet. I’ve get so many mobs on me from doing so little now without this glyph. It's likely a combination of having to have mend pet consonantly rolling and other abilities that give me threat that I'm unaware of. All the while I’m almost using FD on cooldown like it’s DPS gain. Could this possibly just be rolled into MD as a skill itself?
Spiritbonds removal has made a rather large impact on me as a more recently casual/solo-small group player. Again I never found it OP in any major group/competitive playing, more of a quality of life that really helped keep myself and my pet up, and now it’s left both of us falling over on so many things I’ve been left a little shell shocked.
I also found the removal of some of our skills/abilities, only to be re-gifted to use in the form a legendary, really off putting.
The Apex Predator's Claw
Equip: Your pet gains the passive abilities of all pet specializations and deals 10% increased damage.
Our previously owned Adaption
Roar of the Seven Lions
Equip: Bestial Wrath reduces the Focus cost of all your abilities by 20%.
Our previously owned Bestial Wrath perk
Roots of Shaladrassil
Equip: Standing still causes you to send deep roots into the ground, healing you for 4% of your maximum health every 3 sec.
Our previously owned Spirtbond.
It feels like we’ve gone backwards, not forwards. We have not become stronger somehow, but made weaker and have to find what was ours again. It also has the unfortunate consequence of making the legendry’s feels cheap and uninteresting which is really unfortunate. There is a real chance to be creative here.
All in all, It literally comes down to I LOVE my hunter and I love this game. Some of this might sound ungrateful or impolite (sorry if it does), but it comes from a place that I really really care, I am invested in my character and I want the best for it and the game.