Sarayana wrote:Chrizesu wrote:You know that this means that while leveling we probably won't be able to find any healers at all.
I disagree. I've looked at the shaman and druid resto trees as they were up until this change, and both have lots of offensive boosts in there. It's very clear to me that the new resto talents are geared towards 1) making it easier to solo as resto, and 2) making it easier to pvp as resto.
As for this change... I dunno. I honestly don't understand why they're overhauling things to such a degree, but it looks to me like they're taking this (Cata) as an opportunity to "fix" things
they consider bugged or broken. Whether we agree with that assessment or not, I mean.
And 3: Making people think they can heal/tank with dps/pvp talents. No offense.
Look yeah I know how
hard it can be to solo as resto/holy.
I have a formerly Resto Shammy [will respecc resto when I can buy dual specc] a lv 20 resto drood and a lv 25 holy paladin. But the only thing is, it's not that leveling solo is bad, or challenging. It's just godawful slow. I mean as resto at 80, Coal has bucketloads of survivability, but as bear I just eat things up and spit them out.
So there are going to be pros/cons for being resto/holy/disc/whatever, but choosing dps/pvp talents, over healing, later in game..?
And honestly I don't want healers thinking they can prioritize dpsing over healing ._.
The other thing is, we're getting only
41 talent points.
Meaning everyone is going to have the same damn fucking builds if PVP, PVE, Solo, Raiding, etc.