Page 2 of 2

Re: ICC fights/mob abilities you hate

Posted: Tue Jul 13, 2010 9:19 am
by Anansi
Yeah, I have a macro for the disco balls that says
/targetexact Kinetic Bomb
/petattack

And I use a Wind Serpent specced into mobility so he can very quickly use his 20 yard ranged attack as he nears to get the bomb back up. I actually really like the Princes fight, if only because I get to use a different pet!

Re: ICC fights/mob abilities you hate

Posted: Tue Jul 13, 2010 9:23 am
by Jakkra
Yeah, I usually sick ol' Rufus (my wolf) on one of the bombs. I guess in a way, the Princes fight is kind of a laid back, "break time" fight :lol: That's a nifty idea to use a different pet during it... if only my stable weren't full..

Re: ICC fights/mob abilities you hate

Posted: Tue Jul 13, 2010 3:40 pm
by Kalliope
I wish I currently had a pet with a ranged attack for that alone. :/

Re: ICC fights/mob abilities you hate

Posted: Tue Jul 13, 2010 4:09 pm
by Vephriel
Unggoy wrote:Hes... not the sharpest marble in the crayon box. >_<
:lol: That made me giggle.

Re: ICC fights/mob abilities you hate

Posted: Wed Jul 14, 2010 3:20 pm
by Wassa
I don't mind playing volleyball on blood princes fight, especially on heroic. Heroic version makes the fight much more exciting since the bombs aren't as slow as molasses.

Re: ICC fights/mob abilities you hate

Posted: Wed Jul 14, 2010 3:59 pm
by Kalliope
Wassa wrote:I don't mind playing volleyball on blood princes fight, especially on heroic. Heroic version makes the fight much more exciting since the bombs aren't as slow as molasses.
Agreed! It's actually a challenge. Hector loves playing fetch, thankfully! ;)