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Re: Pets Growling
Posted: Mon Dec 27, 2010 9:27 pm
by Loffter
Taluwen wrote:Loffter wrote:It is an issue with dps loss since it activates GCD, but the loss isn't that substantial. I think leaving growl on is not a "Huntard" move. It depends on what you are trying to accomplish, and more importantly what kind of pet you have. I for instance run with a turtle. It's easier on the healer if my turtle takes aggro now and then because for about 15 seconds, hes indestructable. Not to mention if there is an emergency situation, his growl is on and and ready to go. Also on bosses, it's like someone else said.. if growl is on, and the tank drops for whatever reason, then you have a backup.
I don't really do this with ferocity or cunning pets, only tenacity, but I personaly think it IS a good idea. It all depends on your group comp and what you are accomplishing in the group. I personally have had 0 issues with leaving growl on. I can keep my pet up with mend pet, tank has to put forth minimal effort, and the healer says "Wow, that turtle is beast, I didnt even have to heal him". Everybody wins.
Except most healers never heal pets anyway. Only some do. So they all can say that. Personally, it's your responsibility to not cause a wipe by leaving Growl on and keep your pet alive via Mend Pet. That's kinda what being a hunter is about -- Controlling Your Pet.
That's true, which is why I say calling people who leave growl on a huntard is a bit harsh.. In the instances I do it (no pun intended), It's completely warrented, I handle it myself, and I've never wiped the group doing it. It only helps.
and Cialbi- that's true sometimes. A lot of healers have mods with pets turned off. THAT causes wipes. Tank dies, i taunt with pet, SAVE! Healer doesnt have pet on bar...dead. Wipe.
Re: Pets Growling
Posted: Tue Dec 28, 2010 12:18 am
by Lisaara
Loffter wrote:Taluwen wrote:Loffter wrote:It is an issue with dps loss since it activates GCD, but the loss isn't that substantial. I think leaving growl on is not a "Huntard" move. It depends on what you are trying to accomplish, and more importantly what kind of pet you have. I for instance run with a turtle. It's easier on the healer if my turtle takes aggro now and then because for about 15 seconds, hes indestructable. Not to mention if there is an emergency situation, his growl is on and and ready to go. Also on bosses, it's like someone else said.. if growl is on, and the tank drops for whatever reason, then you have a backup.
I don't really do this with ferocity or cunning pets, only tenacity, but I personaly think it IS a good idea. It all depends on your group comp and what you are accomplishing in the group. I personally have had 0 issues with leaving growl on. I can keep my pet up with mend pet, tank has to put forth minimal effort, and the healer says "Wow, that turtle is beast, I didnt even have to heal him". Everybody wins.
Except most healers never heal pets anyway. Only some do. So they all can say that. Personally, it's your responsibility to not cause a wipe by leaving Growl on and keep your pet alive via Mend Pet. That's kinda what being a hunter is about -- Controlling Your Pet.
That's true, which is why I say calling people who leave growl on a huntard is a bit harsh.. In the instances I do it (no pun intended), It's completely warrented, I handle it myself, and I've never wiped the group doing it. It only helps.
and Cialbi- that's true sometimes. A lot of healers have mods with pets turned off. THAT causes wipes. Tank dies, i taunt with pet, SAVE! Healer doesnt have pet on bar...dead. Wipe.
It's not harsh because Growl causes problems for Tanks. Why? It takes their aggro away, especially with how different it is to work with Bears, Tankadins, and Blood DKs and Warriors. This isnt Wrath. In Wrath, it was okay to leave it on cause you could waltz right through crap. But Cata? No. Growl on = InstaWipe. I've seen it happen too many times because of hunters that think its okay or are totally careless. So in parties its happened, the tank or myself kindly remind the hunter to turn it off, giving them a chance to not be a huntard. If they dont listen, they're a huntard and usually get kicked for not obeying the tank/healer/party on a game mechanic designed for aggro hogging.
Now if the tank died or the tank is a total tard, THEN you can put Growl back on. It takes less than a second to right click it back on. I've had to do it several times because of derpy tanks. I protect my party and healer.
Re: Pets Growling
Posted: Tue Dec 28, 2010 2:49 am
by Cozzene
I love you Tal.
Re: Pets Growling
Posted: Tue Dec 28, 2010 5:00 am
by Lisaara
Cozzene wrote:I love you Tal.
I can has hugs nao yes?

I like hugs. Lots of hugs....and fluff.
AHEM! Just speaking the truth cause I've tanked before just cause I was asked to try and OT sometimes even though I'm not specced for it on my druid. My boyfriend is a warrior tank. I have wonderful tankers in my guild. The biggest gripe they have is about hunters not turning off Growl and Warlocks not turning off their aggro abilities on their minions cause it causes a mess like that time chicken and dumplings fresh from the oven splattered on my feet.
Re: Pets Growling
Posted: Tue Dec 28, 2010 7:22 am
by Cozzene
I bet that hurt =( Hot food + feet = bad
If I'm on my bear tank and a pet pulls, I'll Xkey and watch it die. If you're too lazy to shut off growl, then I'm too lazy to save your beasty.
Re: Pets Growling
Posted: Tue Dec 28, 2010 7:40 am
by Lisaara
Cozzene wrote:I bet that hurt =( Hot food + feet = bad
If I'm on my bear tank and a pet pulls, I'll Xkey and watch it die. If you're too lazy to shut off growl, then I'm too lazy to save your beasty.
It did. I was little too, like 7 or 8 when it happened. I remember Dad scooped me up fast and ran me to the bathroom to put my feet in cool water. I still remember the pain quite clearly. It sucked. D:
Same here. If I'm OTing and your pet takes from me, I'll sit back and let it die.
Re: Pets Growling
Posted: Tue Dec 28, 2010 8:58 am
by Tudyk
Taluwen wrote:Growl on = InstaWipe.
Maybe I just haven't seen enough of Cata (my hunter's 84, bear tank's 83 and shammy healer's still 80), but I still don't see why (barring rage issues or pet-dancing-off-to-oblivion-with-mob) a hunter's pet having aggro is going to do anything but make for a dead pet.
Is there that much frontal AE that the direction the mob's facing matters? I mean unless somebody else is also being retarded, the tank's still going to be second on threat and the pull should continue as normal sans pet after the "ZOMG I'M GROWLING" fiasco has resolved itself ...
Re: Pets Growling
Posted: Tue Dec 28, 2010 9:24 am
by Lisaara
Tudyk wrote:Taluwen wrote:Growl on = InstaWipe.
Maybe I just haven't seen enough of Cata (my hunter's 84, bear tank's 83 and shammy healer's still 80), but I still don't see why (barring rage issues or pet-dancing-off-to-oblivion-with-mob) a hunter's pet having aggro is going to do anything but make for a dead pet.
Is there that much frontal AE that the direction the mob's facing matters? I mean unless somebody else is also being retarded, the tank's still going to be second on threat and the pull should continue as normal sans pet after the "ZOMG I'M GROWLING" fiasco has resolved itself ...
The regulars arent THAT bad but the heroics with Growl on are a nightmare. Especially heroic SFK with the one dude that has the two adds constantly coming out and has crap on the ground and has a flaming shield that can wipe the group....
Re: Pets Growling
Posted: Tue Dec 28, 2010 9:34 am
by Cozzene
Pet growls. Pet pulls threat. Pet dies. Mob that killed him now has no tank on it. Mob goes OMGGETOUTOFMYHOUSE and wtfpwns the healer. Then you wipe. This has happened many times to me. Yes, the mob SHOULD have the tank as 2nd highest threat and simply go back to he tank after killing the pet. And if we lived in a perfect world...
Re: Pets Growling
Posted: Tue Dec 28, 2010 9:58 am
by Lisaara
Cozzene wrote:Pet growls. Pet pulls threat. Pet dies. Mob that killed him now has no tank on it. Mob goes OMGGETOUTOFMYHOUSE and wtfpwns the healer. Then you wipe. This has happened many times to me. Yes, the mob SHOULD have the tank as 2nd highest threat and simply go back to he tank after killing the pet. And if we lived in a perfect world...
^ This
Happens more often in heroics than normals, least for me. Each server/battlegroup is different.
Re: Pets Growling
Posted: Tue Dec 28, 2010 1:35 pm
by Loffter
Taluwen wrote:Cozzene wrote:Pet growls. Pet pulls threat. Pet dies. Mob that killed him now has no tank on it. Mob goes OMGGETOUTOFMYHOUSE and wtfpwns the healer. Then you wipe. This has happened many times to me. Yes, the mob SHOULD have the tank as 2nd highest threat and simply go back to he tank after killing the pet. And if we lived in a perfect world...
^ This
Happens more often in heroics than normals, least for me. Each server/battlegroup is different.
That's exactly what I am thinking. On the server/battle group. I personally have run every heroic, and completed all of them except Grim Batol (Second boss sucks.. groups cant handle hime), and in the instances where I leave growl on (Not happening much anymore because I am leveling pets, and level 84 and under pets go squish), it does nothing but save the group. But then again, I very rarely have a pet that I am tanking with on the same target as the tank.if its a pull of 5, kill skull CC 3, 2 is a floater, I put my pet on that other. I just find it makes things easier on the healer.
And I mean, it's really nothing to argue over, it's just a disagreement. I'm not saying leave growl on all the time, because there's no point in that. I'm just saying.. you dont have to leave it off 100% of the time, even if your tank is really good. It doesnt hurt anything except your dps. I think I am coming off like I leave it on all time time, no matter the situation, but that's not the case. I just know when to turn it on and leave it on? I guess It's probly the same with you guys, I'm just not explaining it well.
Re: Pets Growling
Posted: Tue Dec 28, 2010 4:56 pm
by peanutbuttercup
As a general rule, keep it off unless the pet is intended to be the tank or offtank. If your pet pulls aggro at the wrong moment, he can spin a mob around and fry or crunch people. But at the same time you should know when to toggle it on to save the group from a wipe, i.e. oh, let's say a healer says afk and a mage doesn't see it and sheeps a mob and pulls a whole group down a hallway...
Re: Pets Growling
Posted: Tue Dec 28, 2010 8:00 pm
by Lisaara
Loffter wrote:Taluwen wrote:Cozzene wrote:Pet growls. Pet pulls threat. Pet dies. Mob that killed him now has no tank on it. Mob goes OMGGETOUTOFMYHOUSE and wtfpwns the healer. Then you wipe. This has happened many times to me. Yes, the mob SHOULD have the tank as 2nd highest threat and simply go back to he tank after killing the pet. And if we lived in a perfect world...
^ This
Happens more often in heroics than normals, least for me. Each server/battlegroup is different.
That's exactly what I am thinking. On the server/battle group. I personally have run every heroic, and completed all of them except Grim Batol (Second boss sucks.. groups cant handle hime), and in the instances where I leave growl on (Not happening much anymore because I am leveling pets, and level 84 and under pets go squish), it does nothing but save the group. But then again, I very rarely have a pet that I am tanking with on the same target as the tank.if its a pull of 5, kill skull CC 3, 2 is a floater, I put my pet on that other. I just find it makes things easier on the healer.
And I mean, it's really nothing to argue over, it's just a disagreement. I'm not saying leave growl on all the time, because there's no point in that. I'm just saying.. you dont have to leave it off 100% of the time, even if your tank is really good. It doesnt hurt anything except your dps. I think I am coming off like I leave it on all time time, no matter the situation, but that's not the case. I just know when to turn it on and leave it on? I guess It's probly the same with you guys, I'm just not explaining it well.
Ah yes. You were coming off as "I leave it on all the time, I dont care what the situation is". Alright. That clears a lot. Now for CC, it can help to have it on since CC is an absolute must these days.
Re: Pets Growling
Posted: Tue Dec 28, 2010 9:16 pm
by Akycha
Growl off unless you've worked something out with a tank. A pet with growl on takes control of the mobs away from the tank. I'm not just talking about pulling aggro off the tank, I'm talking about threat. If a pet is growling when I'm on my tank I have to pay more attention to the mob it is attacking to keep my threat up. Thank god it isn't a taunt anymore. Use to drive me crazy. >.<
This is true for lower dungeons now as well. Unless your pet is suppose to be pet tanking or off tanking growl should be off. And if you are going to do that you should communicate it to the group.
But, honestly with pretty much every class having cc options these days, the need for pet offtanks is minimal. Though if the group is for it then it can be fun

Re: Pets Growling
Posted: Tue Dec 28, 2010 9:23 pm
by Kurasu
Having just come out of a heroic where my pet's autocasting growl *did* grab a boss for a bit (fortunately, no 'in line' abilities, but one horribly dead Chromaggus), I'm more solid than ever about not leaving Growl on. However, I do at least want to say that if you notice the pet getting aggro, and Growl is on even after you said 'turn it off', stop a moment and think: "Did the hunter have to res the pet for some reason at some point?" Because that nice little bug is apparently still popping up, where a pet is ressed and abilities that *were* turned off... aren't any more.
Not saying that many cases, the hunter will simply not be listening/caring, but at least keep that in mind.

And yell at them only after it's obvious they *keep* forgetting to check after pet-ressing.
Re: Pets Growling
Posted: Tue Dec 28, 2010 9:26 pm
by Loffter
Kurasu wrote:Having just come out of a heroic where my pet's autocasting growl *did* grab a boss for a bit (fortunately, no 'in line' abilities, but one horribly dead Chromaggus), I'm more solid than ever about not leaving Growl on. However, I do at least want to say that if you notice the pet getting aggro, and Growl is on even after you said 'turn it off', stop a moment and think: "Did the hunter have to res the pet for some reason at some point?" Because that nice little bug is apparently still popping up, where a pet is ressed and abilities that *were* turned off... aren't any more.
Not saying that many cases, the hunter will simply not be listening/caring, but at least keep that in mind.

And yell at them only after it's obvious they *keep* forgetting to check after pet-ressing.
I havnt noticed that little bug yet. Or maybe I have had it happen and didn't notice lol. My biggest problem is remembering to turn pack off after a wipe. I dont know why I cant get it in my head to do so. Pack is SO Useful to get back to a boss after a wipe, but then it causes a new wipe because of the blasted stun >_<
Re: Pets Growling
Posted: Tue Dec 28, 2010 9:32 pm
by Bubu
You asked tank if you can/need leave growl on and he said "Yeah sure!" it makes a nice couple of both of you.
Tanktard & huntard. :O)
So NO.
By any means. Until tank is dead, boss is around 1% and healer is smart enough to heal your "now tanking" pet.
Otherwise pet gets agro, pet died, next you or heal = classic wipe.
So to be honest with you I'm still do get it - why this huntard topic/poll was started at the first place...
Re: Pets Growling
Posted: Tue Dec 28, 2010 9:48 pm
by Loffter
Bubu wrote:You asked tank if you can/need leave growl on and he said "Yeah sure!" it makes a nice couple of both of you.
Tanktard & huntard. :O)
So NO.
By any means. Until tank is dead, boss is around 1% and healer is smart enough to heal your "now tanking" pet.
Otherwise pet gets agro, pet died, next you or heal = classic wipe.
So to be honest with you I'm still do get it - why this huntard topic/poll was started at the first place...
I'm not gonna call you out on how difficult it was to read your post (Ok so I did, but I wont point out the details.), but it has been pretty much established that you do indeed use Growl at the appropriate times. and 1%? I've had my pet tank heroic bosses from 20%. After a taunt. It's a life saver. I've also taunted off the tank to give the healer precious seconds to heal the tank before he dropped because he hit red zone. My turtle has about 15k less health than most tanks i come accross (He sits around 108k), and about 7k less armor. That is enough to save a wipe. There have been MANY times where the healer was oom, tanks health was dropping, and I dismissed my dps/utility pet to bring out my turtle and save the group. That's why it is my personal philosephy to ALWAYS have my turtle with me.
dont underestimate pet tanking.
Re: Pets Growling
Posted: Tue Dec 28, 2010 9:49 pm
by Novikova
I always have a squee spider in the wings. <3 But honestly, unless we're about dead, I have growl off.
Re: Pets Growling
Posted: Wed Dec 29, 2010 2:17 pm
by Bubu
Loffter wrote:
I'm not gonna call you out on how difficult it was to read your post (Ok so I did, but I wont point out the details.), but it has been pretty much established that you do indeed use Growl at the appropriate times.
Sorry for my english :O(
But you got the point.
Not sure 'bout Cata heroics, but in wotlk heroics there was no need to even think about keeping growl on.
And yes. I got my turtle with me all the time and once was able to offtank on Cindy.
And yes again - at some point when your tank/heal gone/dead you should use growl.
I'm playing alone since vanilla, so I'm not sure how it works in normal guild runs. But as a "full time" pug I can tell you - 99% of heroics tanks and the rest of the group start yelling on you if you got growl on. At least that's the way it was in wotlk and before.
Hope you can read it without any difficulty :O)