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Re: Character Portrait
Posted: Sun Jan 30, 2011 1:45 pm
by Acherontia
Updated version posted, with the previous corrections + a lighting change. However, Petopia is telling me "REQUEST ENTITY TOO LARGE" so I'm assuming the file's too big, leaving me to post with Photobucket which resizes. So be aware it's smaller than the real image

Re: Character Portrait
Posted: Sun Jan 30, 2011 1:48 pm
by Saturo
Big improvement, really! I still think the bow is a bit small, though.
Re: Character Portrait
Posted: Sun Jan 30, 2011 2:02 pm
by Acherontia
Thanks!
By too small do you mean too short, or too narrow?
Re: Character Portrait
Posted: Sun Jan 30, 2011 2:04 pm
by Saturo
A little of both. Scale it up and it should look fine. :)
Re: Character Portrait
Posted: Sun Jan 30, 2011 4:01 pm
by Mozag
Ooh, I like it! The bow looks great (though I'm no expert)!
Re: Character Portrait
Posted: Sun Jan 30, 2011 10:51 pm
by lilatha
/gasp!
major love for this
loving the quiver ;D and the bow! lil changes make a differance

Re: Character Portrait
Posted: Mon Jan 31, 2011 12:46 am
by Cialbi
I'll have to disagree with Saturo. This isn't a longbow, so it doesn't need to be a ridiculous size.
However, the arrow could use some lengthening. Imagine that bow being fully drawn. The arrow wouldn't be able to reach her left hand, and thus would have nothing to rest on and couldn't be fired. Maybe increase the length of the arrow by a third.
Oh, and the quiver; might want to make the arrows in that quiver the same length as the arrow she's holding
EDIT: Enough critiques from me - I must say that the new bow is a huge improvement!
Re: Character Portrait
Posted: Mon Jan 31, 2011 2:46 am
by Acherontia
Cialbi wrote:However, the arrow could use some lengthening. Imagine that bow being fully drawn. The arrow wouldn't be able to reach her left hand, and thus would have nothing to rest on and couldn't be fired. Maybe increase the length of the arrow by a third.
Oh, and the quiver; might want to make the arrows in that quiver the same length as the arrow she's holding
EDIT: Enough critiques from me - I must say that the new bow is a huge improvement!
Hahaha, yeah, I actually TRIED to make the quiver the same length. I then realized I'd lengthened the arrow, and forgotten to save in layers, and then proceeded to say screw it. I might do it later if there turn out to be more things I can correct, but as it was, I said "I'll pretend it's at an invisible angle or something." So yeah I TRIED, and failed spectacularly
I hadn't seen the arrow length in the slightest, though, and it's an excellent point. I'm pondering doing it again despite the fact that nobody will ever look at this but me and Petopians!
And no, the criticisms are more than welcome, they're appreciated

Wtb more, as I know full well this still isn't a particularly good image. I see some of the other stuff around here and my jaw drops!
Re: Character Portrait
Posted: Mon Jan 31, 2011 3:35 am
by Cialbi
Well, you can cut corners on accuracy when it comes to artistically depicting something. What you want is to make the image look realistic, not make it spot-on accurate. At this point, the only thing that is blaringly unrealistic would be the arrows. Doesn't hurt that the arrow will be an easy fix (not sure about the quiver).
As for the quiver, you can it be a foot or so (30 cm) shorter than the arrows themselves. Also, you could 'cheat' and only draw part of the quiver by putting it on her other hip, with the tail end out of sight behind her back and cloak.
Finally, I noticed something interesting. Given the direction that the arrow is already pointing, you could cross your A with the lengthened arrow's shaft; using a Λ (lambda) in place of an A for the actual letter.