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Re: Patch 11.1
Posted: Fri Feb 07, 2025 3:45 am
by Tsukina
If you are having trouble getting to the pipe platform (to start the path to the radioactive rat) using the car, I have found an alternative way.
You have to go to coordinates 46 93, climb up to the point and use separation to make the 3 jumps that I indicate.
Once at the point marked in the third image, you are already at the same point that Worgpower says to start the path.

Re: Patch 11.1
Posted: Fri Feb 07, 2025 9:20 pm
by worgpower

- WoWScrnShot_020725_171905.jpg (277.7 KiB) Viewed 24461 times
Guarding Junktooths have been switched from a Yellow hyena, to a yellow armored hyena
Re: Patch 11.1
Posted: Fri Feb 07, 2025 9:37 pm
by Wain
Tsukina wrote: ↑Fri Feb 07, 2025 3:45 am
If you are having trouble getting to the pipe platform (to start the path to the radioactive rat) using the car, I have found an alternative way.
Thanks for this! This sounds like an easier place to describe. I had no luck with the car.
Just one question, what do you mean by "use separation to {jump]"?

Re: Patch 11.1
Posted: Fri Feb 07, 2025 9:38 pm
by Wain
worgpower wrote: ↑Fri Feb 07, 2025 9:20 pm
WoWScrnShot_020725_171905.jpg Guarding Junktooths have been switched from a Yellow hyena, to a yellow armored hyena
Makes sense! Cool.
Re: Patch 11.1
Posted: Fri Feb 07, 2025 10:17 pm
by Valnaaros
Wain wrote: ↑Fri Feb 07, 2025 9:37 pm
Tsukina wrote: ↑Fri Feb 07, 2025 3:45 am
If you are having trouble getting to the pipe platform (to start the path to the radioactive rat) using the car, I have found an alternative way.
Thanks for this! This sounds like an easier place to describe. I had no luck with the car.
Just one question, what do you mean by "use separation to {jump]"?
I think that she meant Disengage.
Re: Patch 11.1
Posted: Fri Feb 07, 2025 10:40 pm
by Wain
Valnaaros wrote: ↑Fri Feb 07, 2025 10:17 pm
Wain wrote: ↑Fri Feb 07, 2025 9:37 pm
Tsukina wrote: ↑Fri Feb 07, 2025 3:45 am
If you are having trouble getting to the pipe platform (to start the path to the radioactive rat) using the car, I have found an alternative way.
Thanks for this! This sounds like an easier place to describe. I had no luck with the car.
Just one question, what do you mean by "use separation to {jump]"?
I think that she meant Disengage.
Oh! That makes sense and should have occurred to me. The Spanish word for the Disengage spell is probably a lot like "separate" in English.
Re: Patch 11.1
Posted: Sat Feb 08, 2025 4:20 am
by Tsukina
Wain wrote: ↑Fri Feb 07, 2025 9:37 pm
Just one question, what do you mean by "use separation to {jump]"?
Sorry, the ability that makes you jump back is in Spanish it's "Separacion" and I assumed that in English it would be "Separation", I didn't check on Wowhead that it's "Disengage".
Specifically, what you have to do is jump vertically (with the space key) and when you are in the air, use "Disengage" to increase the height and arc of the backward jump.
I'm really sorry for the confusion, as you can see, my English level is terrible, I'm so sorry.
Re: Patch 11.1
Posted: Sat Feb 08, 2025 12:09 pm
by Wain
Tsukina wrote: ↑Sat Feb 08, 2025 4:20 am
Wain wrote: ↑Fri Feb 07, 2025 9:37 pm
Just one question, what do you mean by "use separation to {jump]"?
Sorry, the ability that makes you jump back is in Spanish it's "Separacion" and I assumed that in English it would be "Separation", I didn't check on Wowhead that it's "Disengage".
Specifically, what you have to do is jump vertically (with the space key) and when you are in the air, use "Disengage" to increase the height and arc of the backward jump.
I'm really sorry for the confusion, as you can see, my English level is terrible, I'm so sorry.
Aha! Thanks for clarifying!
And please don't apologise: you speak English FAR better than I speak any second language

And Wow translation has its own weird quirks.
Re: Patch 11.1
Posted: Sun Feb 09, 2025 11:20 am
by Delphinie
Maizou wrote: ↑Wed Feb 05, 2025 9:12 pm
DannyGreen wrote: ↑Wed Feb 05, 2025 4:57 pm
Not to be dismissive of it but I'd keep the specs. You never know when they might decide to turn it back to families again.
If I recall, the last time they put them back, they changed most of the families pets belonged to. Like Cranes were Ferocity and now are Cunning, if I recall as an example.
Which is one of the reasons a lot of us think family locking pets is stupid - even Blizzard couldn't agree on what families some species belong in lol.
Cranes are not cunning but tenacity. Still I really hope they don't go back on this current change they are making.
Re: Patch 11.1
Posted: Sun Feb 09, 2025 2:53 pm
by worgpower
BFA changed pets as a whole, the abilities and the specs are what defines our gameplay. For over four years now, undead raptors were the go to pet for PvP, Scalehides were the go to for solo content, ravagers, carrion birds, scorpids, and wasps were go to pets for dungeons. Now that we will be able to choose our specs, we can pick whatever we want without losing out on something, I can pick hydras or raptors instead of carrion birds and the insects, or boars and turtles instead of scalehides, and so on and so forth. This brings hunters to their pre-bfa glory days where everyone used what ever they want for all content. I hope they won’t go back, but I’m positive it will be evergreen. I remember the days when boars were tanky tenacity pets and when raptors were ferocity pets. Hunters, especially themed hunter characters will live out their fantasies
Re: Patch 11.1
Posted: Mon Feb 10, 2025 9:40 pm
by viaradda
worgpower wrote: ↑Sun Feb 09, 2025 2:53 pm
Hunters, especially themed hunter characters will live out their fantasies
Except for MM hunters, who are stuck with an eagle, and Pack Leaders, who are stuck with a bear, boar, and wyvern.
Re: Patch 11.1
Posted: Mon Feb 10, 2025 10:45 pm
by worgpower
viaradda wrote: ↑Mon Feb 10, 2025 9:40 pm
worgpower wrote: ↑Sun Feb 09, 2025 2:53 pm
Hunters, especially themed hunter characters will live out their fantasies
Except for MM hunters, who are stuck with an eagle, and Pack Leaders, who are stuck with a bear, boar, and wyvern.
Mm hunters can use pets, if you pick the pet talent, and if you don’t want rexxar’s pets, play sentinel, the owl is gone in 11.1. Nobody is stuck, we have some options
Re: Patch 11.1
Posted: Tue Feb 11, 2025 7:22 am
by Bunny._.Harvestman
worgpower wrote: ↑Mon Feb 10, 2025 10:45 pm
viaradda wrote: ↑Mon Feb 10, 2025 9:40 pm
worgpower wrote: ↑Sun Feb 09, 2025 2:53 pm
Hunters, especially themed hunter characters will live out their fantasies
Except for MM hunters, who are stuck with an eagle, and Pack Leaders, who are stuck with a bear, boar, and wyvern.
Mm hunters can use pets, if you pick the pet talent, and if you don’t want rexxar’s pets, play sentinel, the owl is gone in 11.1. Nobody is stuck, we have some options
I feel while they were not fully informed about the MM most recent changes, I feel her opinion and feeling is very valid and being dismissive about their aesthetics regarding pack leader feels tad adversarial and invalidating their prefer of the hero class while at the same time wanting control over the customization of the beast summoned from the heroc class.
Sorry, English is my 3rd language; I hope I don't sound as rude or offensive. I just feel like we should stay away from unhelpful and dismissive suggestions such as "you can use this instead of the things you like"
Re: Patch 11.1
Posted: Tue Feb 11, 2025 10:59 am
by worgpower
Bunny._.Harvestman wrote: ↑Tue Feb 11, 2025 7:22 am
worgpower wrote: ↑Mon Feb 10, 2025 10:45 pm
viaradda wrote: ↑Mon Feb 10, 2025 9:40 pm
Except for MM hunters, who are stuck with an eagle, and Pack Leaders, who are stuck with a bear, boar, and wyvern.
Mm hunters can use pets, if you pick the pet talent, and if you don’t want rexxar’s pets, play sentinel, the owl is gone in 11.1. Nobody is stuck, we have some options
I feel while they were not fully informed about the MM most recent changes, I feel her opinion and feeling is very valid and being dismissive about their aesthetics regarding pack leader feels tad adversarial and invalidating their prefer of the hero class while at the same time wanting control over the customization of the beast summoned from the heroc class.
Sorry, English is my 3rd language; I hope I don't sound as rude or offensive. I just feel like we should stay away from unhelpful and dismissive suggestions such as "you can use this instead of the things you like"
No your not rude or offensive, you’ve got a good point, and no need to apologize for your language, I speak two different languages so I know what it’s like
Re: Patch 11.1
Posted: Tue Feb 11, 2025 12:28 pm
by Tsukina
Where does the wedding quest chain start for the turkey that costs 500k gold?
I've been to the ptr but I haven't been able to find it even though I've gone to the mission area.
Re: Patch 11.1
Posted: Tue Feb 11, 2025 1:40 pm
by Valnaaros
Tsukina wrote: ↑Tue Feb 11, 2025 12:28 pm
Where does the wedding quest chain start for the turkey that costs 500k gold?
I've been to the ptr but I haven't been able to find it even though I've gone to the mission area.
It only becomes available after you complete the part of the main campaign where you help Baron Revilgaz. I don't know if Blizz is planning to time gate the main campaign or not when the patch is released, so it is possible that the peacock won't be available for a few weeks.
Re: Patch 11.1
Posted: Tue Feb 11, 2025 2:38 pm
by worgpower
I just found out on wowhead that patch 11.1 is releasing on February 25th, and season 2 releases on March 4th
Re: Patch 11.1
Posted: Sat Feb 15, 2025 9:48 am
by Wain
I only just realised that the body texture format for the bomb and cave crabs is identical, so you can mix and match bodies (though clearly not shells!). I'll have to add them to our database when I get time.
A couple of the body colours are identical between the two models, but others are different enough to give some attractive new possibilities.
Like, the body from the black cave crab has some red on it, so it goes extra well with the red bomb:

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The purple body from the cave crab is a lot richer than the purplish body from the bomb crab, giving it a stronger colour, like when combined with the purple bomb:

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The cave crab also offers a white body, which makes for some interesting combos:

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Re: Patch 11.1
Posted: Sat Feb 15, 2025 10:32 am
by Wain
And some bomb crab bodies on the cave crab...
The orange bomb crab body goes really well with the yellow cave crab shell:

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The red bomb crab body is also really rich and goes well with the yellow cave crab shell:

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The black bomb crab body is a plain black, so gives the cave crab a more matte black look:

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Re: Patch 11.1
Posted: Mon Feb 17, 2025 1:40 am
by Wain
Devastating news, in case you miss it:
viewtopic.php?p=637908#p637908