Page 13 of 54

Re: Crappy Groups

Posted: Sun Apr 04, 2010 8:49 pm
by Ryai
Palladiamorsdeus wrote:It's generally just a good ideal to kill the soul shard that comes out, overgeared or not. As for the last boss, if your DPS are doing ANY kind of serious damage on him, then some one is going to drop fast. In T-9 and thereabouts, it is impossible for me to keep up a DPS and the tank while a DPS is taking hits from the mark, and if you toss in the adds, things get even worse. So I am not entirely sure how you managed it.
Well um Palla...

When the dungeons first came out. THE VERY DAY they did, I got into a group for FoS and PoS when knew nothing about the dungeons as understandably were first timers there. So ofc wipes were had but hey, new dungeon!

We DPS'd the first boss down. We never did anything to the soul shards. Soul shards what shards, I never noticed any and we never noticed any. Somehow we burned him down.

And then for the end boss for FoS?

Burned him down- we never realized to stop DPSing lol. Don't ask me how we managed but somehow we did.

Re: Crappy Groups

Posted: Sun Apr 04, 2010 9:05 pm
by Palladiamorsdeus
That's different, Ryai, you had no idea. That isn't flat out willful stupidity, for one, and that was before the ICC level of gear. THat also doesn't tell me who got marked or anything. The first boss probably healed, and then you got him down to his 'phase 2' before he could do it again.

Re: Crappy Groups

Posted: Sun Apr 04, 2010 10:03 pm
by Nick
@Kastarakovski

I read your whole rant and my god it made me want to go to a hospital somewhere and slap a newborn baby. That kind of stupidity...
AUGH.
/nerdrage

Grats on the Karma, did he know it was you the whole time? It makes him more of a moron if he did know.

Thankfully I don't try to PUG raids together an my guild doesn't either.
But lord some of the people I meet in instance PUGs need to stop stroking their e-peen and saying the DPS sucks when they're at the bottom of the scale. And they're the main tank.

Re: Crappy Groups

Posted: Sun Apr 04, 2010 10:07 pm
by Kalliope
Palladiamorsdeus wrote:That's different, Ryai, you had no idea. That isn't flat out willful stupidity, for one, and that was before the ICC level of gear. THat also doesn't tell me who got marked or anything. The first boss probably healed, and then you got him down to his 'phase 2' before he could do it again.
That's why the first boss isn't a big deal if you have decent dps. I only yell at groups who don't swap when the group's overall dps sucks.

Re: Crappy Groups

Posted: Sun Apr 04, 2010 10:55 pm
by Ryai
Kalliope wrote:
Palladiamorsdeus wrote:That's different, Ryai, you had no idea. That isn't flat out willful stupidity, for one, and that was before the ICC level of gear. THat also doesn't tell me who got marked or anything. The first boss probably healed, and then you got him down to his 'phase 2' before he could do it again.
That's why the first boss isn't a big deal if you have decent dps. I only yell at groups who don't swap when the group's overall dps sucks.

Well @ Pala it was the healer, me and if I remember right, the tank. We just didn't notice the souls or know to move away. After the third tho we nuked him enough for phase two. AND THAT WAS FUN 8D


And yeah but most groups I've been in sofar, dps isn't enough to nuke the boss to phase 2 in one soul sucking.


but mean it's not as bad as when I had a retarded moment and got confused thinking the first boss did the same as the second aka nuking the shard/boss was bad ... yeah ...

I can be a real utter idiot at times

Re: Crappy Groups

Posted: Mon Apr 05, 2010 8:16 am
by Azunara
Sheeah. I remember FoS. I had just geared Azu enough to go there, and not knowing ANY strats, didn't know what to do. At all. Queue up with a friend....hey look. Oh joy. FoS. So, all goes well, the druid tank is fast, but that's all right. WE engage first boss. My friend thinks its a tank-and-spank fight, she's totally forgotten shards. I get a mark, and panic, thinking, "It's after me, it's after me! Run!" So I'm running with this shard, the DPS aren't touching it, until the thing goes for the boss, full health. The tank kind of goes "lolwut?" at me.

To be fair: I suppose I should've stated strats. Seeing as Forge is somewhat new, he could've stated strats as well. In the end, it was a good group, we were fine, no one died except the lock. And it ended with purplez for all. So, in this case, my nubly-ness could've end with a crap group...>.<

Re: Crappy Groups

Posted: Mon Apr 05, 2010 4:31 pm
by Ryai
AURG.

Just. AURG.

decide to do one run on Rashika. Unsurprisingly I end up as Tank in my little SM cath run. Alright fair enough I learn how to tank yay. So I go sec- specc change and already know it's a bit iffy when the hunter zergs a mob before I've had time to finish finding/equiping my 1h and shield.

So say I'm learning to tank after the fuck forces a big pull on me.

So they're fine with a normal pull and then the healer goes oom on a big pulkl [5 mobs is pretty decent tbh] and then I go to pull 2; hunter forces another pull. This abuse kinda continues of me trying to tank comfortably and him forcing me to scramble as I AM STILL LEARNING HERE.


So we kick a 'dc' rogue and get a pally. I go to start carefully pulling the scarlets outfront of the door as I've seen to many tanks take to many and well they flee and get more and just.. wiping on the stairs isn't what I want to do.

so hunter, abuses me. 'Lol great pull'. And I just stood there a moment, well sat in my chair. I get enough abuse as Coal. I put up with enough on Caim. Did I really want to set Rashika up for disappointment?

Well yeah in the future for emblemz on ezmoad.

But now?

Fuck no. So I went You know what hunter? Fuck you. And I left.

Re: Crappy Groups

Posted: Mon Apr 05, 2010 4:43 pm
by Saturo
Good choice. That hunter had no respect. The solution, as I see it, is to use the healer as a weapon. Whisper him and say "no heals for the ninjapuller", and pull some mobs. Don't help the hunter.

Re: Crappy Groups

Posted: Mon Apr 05, 2010 5:19 pm
by Palladiamorsdeus
I agree with Saturo. That or just flat out state "He goes or I go, I am not putting up with this." And then initiate a vote kick. You don't have to take crap off of people. ANd tanks are a lot harder to replace then DPS.

Re: Crappy Groups

Posted: Mon Apr 05, 2010 6:21 pm
by Kalliope
I would've kicked the hunter long before the rogue d/ced. Would've called him out in party chat and if he didn't knock it off, talked to the healer privately about not healing or resing him. I tend to call that stuff out in party chat so the rest of the group (who might not be paying attention) is aware of the problem. I don't have time to whisper everyone in the party while I'm tanking, so if the offender doesn't like it, tough noogies for them.

Generally, people are okay with that sort of thing, since I'm a decent enough tank - certainly better than the terribads who queue up these days. (Like that level 76 fury warrior with level 70 dps epics in reg Nexus....yeah.) I left outright in that case, since the offender was guilded with more than one of the other party members. (Well, okay, in that case, he was guilded with ALL of them, but I'd say as a general rule of thumb, if you can tell that he has enough buddies in the party to prevent a votekick, that's when you bail.)

Re: Crappy Groups

Posted: Mon Apr 05, 2010 10:28 pm
by Ryai
But see that'd have been the problem, I don't want to turn into that sort of Tank. The oh you piss me off I won't have the healer heal you, tank. Mean it's bad enough I got that way on Coal for a fuknut DK >_>

Cause see while the mage/healer were on my side- they weren't calling the hunter to order either. If the healer had been more vocal then yeah it may have crossed my mind but honestly I just.. didn't wanna put up with him. It's the same attitude Coal got from a BF run cause 'OMG LOL SPEED RUN IDIOT!' and 'DID WE WIPE NO SO STFU AND GO BACK TO HEALING' tank. And I just left- mean if I had stayed I'd have been tempted to go out of my way to be an ass.

Re: Crappy Groups

Posted: Mon Apr 05, 2010 10:59 pm
by Palladiamorsdeus
It's one thing when you are going "I am the tank, OBEY ME!" and another when they are going "I am going to pull everything ahead of you with no forewarning, and be an asshat." If they deserve it, get rid of them. If they don't, don't. You can usually tell when some one is a moron anyway.

Re: Crappy Groups

Posted: Tue Apr 06, 2010 12:11 am
by Kalliope
Palladiamorsdeus wrote:It's one thing when you are going "I am the tank, OBEY ME!" and another when they are going "I am going to pull everything ahead of you with no forewarning, and be an asshat." If they deserve it, get rid of them. If they don't, don't. You can usually tell when some one is a moron anyway.
^

This.

Re: Crappy Groups

Posted: Tue Apr 06, 2010 1:56 am
by Palladiamorsdeus
So, does anyone else have this problem on your servers: You enter either the Pit of Saron, or the Halls of Reflection, and your tank immediately goes "Ugh, I hate this place." And leaves? I went through about five tanks today on Heroic pit of Saron, because no one wanted to tank the places. I was like "Geez, it isn't THAT hard! Put a little EFFORT into it!"

Re: Crappy Groups

Posted: Tue Apr 06, 2010 2:19 am
by Kalliope
Yep, have seen that. It's pretty annoying, since they're not that hard. A LOT depends on the tank not being a clown...

Re: Crappy Groups

Posted: Tue Apr 06, 2010 3:16 am
by Saturo
It's worse getting a paladin healer for HoR. You NEED a shaman or a druid, possibly a priest. That place is next to impossible for pallies. Anyhow, I always give them a try. THey almost always fail. So someone (usually the tank) goes "leave u stuoid healer u sux". At that point I'm almost crying, since we won't see the healer leave now. If they are extra mean, they start the event just out of spite.

/sigh

Re: Crappy Groups

Posted: Tue Apr 06, 2010 3:20 am
by Ryno
Other day was taking my shaman through H PoS (STILL. NEED. BOOTS.). My shammy is a healer, and I join a group that's about 1 pull into the instance. The mage is arguing with the tank, because the tank apparently kicked the healer for letting him die, and the mage is saying the healer was too far to heal... I of course didn't take a side, but the mage refused to leave, and didn't DPS... not to mention he then tried to pull more pats onto us as we cleared to first boss...

I can see if he was upset, etc., but he should have just left rather than be a dick to everyone.

Also! Healing druids that use healing touch as their main heal! Seen several of them in 80 PuGs! THIS IS NOT HOW YOU PLAY A DURID! LET ALAMO TEECH U!! /sigh.

Re: Crappy Groups

Posted: Tue Apr 06, 2010 3:25 am
by Saturo
Ryno wrote:THIS IS NOT HOW YOU PLAY A DURID! LET ALAMO TEECH U!! /sigh.
Thanks for reminding me.
http://forums.worldofwarcraft.com/threa ... d=11491411

Re: Crappy Groups

Posted: Tue Apr 06, 2010 6:27 am
by Kastarakovski
Shocking afternoon at work today. First day of school holidays. I walk out of work knowing I'm going to log onto Warcraft and make a few players eat the sharp end of my polearm because of the hellish five hours I've had (called me in on my day off and to cap it off, made me get to work in 10 minutes flat - the joys of retail!). Alliance loses Wintergrasp due to zero defense. Wasn't too surprised. Our losing streak is 4 months long now /SIGH

Weekly raid is Flame Leviathan. Normally I don't even bother with it, tonight I didn't care for much, but, at Meta's persistance (ergo, he promised me shiny epic gems being the JCer he is - yes, I am that notoriously easy to convince!), joined in with an Uld10 just to blow off some steam.

...

Bear in mind this was Uld10. 10 man. Easy mode. Simple pimple. Should be at this point right?
Meta and I joined a group who didn't have a half clue wtf they were supposed to be doing. The two siege engines go down in the first two minutes of the fight - Meta's in one of them. We wipe in a spectacular fashion about a minute later. I figure, I need these five badges, I'm sticking around, chances are that was just a little screw-up. No. It wasn't. It was a catastrophic failure.

Turns out after I'd questioned (re: verbally grabbed the guy's GL by the collar on their Vent and demanded to know why the hell he was keeping such fail in his guild), this fellow (the tank) was multi-boxing those 8 toons. Now, I normally don't give a turkey if you're multi-boxing 2 toons, that's doable...not that I'd ever do it myself. BUT FREAKIN' EIGHT BLOODY TOONS?! Idiot can't even control ONE and thinks he can do eight?!

I said to Meta, who I paid the repair bill of (68g - yes, ouch), to not ever EVER do that to me again and went off to see if I couldn't simultaneously have fun and get abused by Loque'nahak hunters in Sholazar as I take Tibs out to have a few beasts meet the business end of Zod.

School Holidays = brings out the fail.
I'm going to chalk multi-boxers up on the list of 'Stuff I hate about Saurfang US'...

Re: Crappy Groups

Posted: Tue Apr 06, 2010 7:31 am
by Ryai
Also! Healing druids that use healing touch as their main heal! Seen several of them in 80 PuGs! THIS IS NOT HOW YOU PLAY A DURID! LET ALAMO TEECH U!! /sigh.
Nuh.

I had to use Glyphed HT at lower levels :( from people to stupid and taking far to much damage.


tho admitedly it's not been used outside of ohshit tree talent-insta cast... but that usually goes for regrowth now a days..