Well, my tank can take a bit, so long as the healer is equally geared/talented or higher. If the druid was popping all their HoTs onto me, and THEN using healing touch, I can see that. But when they JUST use it, and no other HoTs... yeah, there's a lot of healing that could be going on. And I'm pretty sure I'd be fine if they just used HoTs anyway.Ryai wrote:Nuh.Also! Healing druids that use healing touch as their main heal! Seen several of them in 80 PuGs! THIS IS NOT HOW YOU PLAY A DURID! LET ALAMO TEECH U!! /sigh.
I had to use Glyphed HT at lower levelsfrom people to stupid and taking far to much damage.
tho admitedly it's not been used outside of ohshit tree talent-insta cast... but that usually goes for regrowth now a days..
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Yeah- but sometimes you get the dumb tanks. I know you probably arent one, hell all of Petopia could probably roll a tank and even the worst played of us, would still have more skill, brains and talent than some of the ones I have had to put up with from when I dinged 15, all the way to 69.Ryno wrote:Well, my tank can take a bit, so long as the healer is equally geared/talented or higher. If the druid was popping all their HoTs onto me, and THEN using healing touch, I can see that. But when they JUST use it, and no other HoTs... yeah, there's a lot of healing that could be going on. And I'm pretty sure I'd be fine if they just used HoTs anyway.Ryai wrote:Nuh.Also! Healing druids that use healing touch as their main heal! Seen several of them in 80 PuGs! THIS IS NOT HOW YOU PLAY A DURID! LET ALAMO TEECH U!! /sigh.
I had to use Glyphed HT at lower levelsfrom people to stupid and taking far to much damage.
tho admitedly it's not been used outside of ohshit tree talent-insta cast... but that usually goes for regrowth now a days..
And it's just they take to much damage and I just have to scramble. And I don't mean lol lag or I had an ADD moment and tank suddenly dipped to 20% hp...
no i mean I'm critting 5 regrowths in a row for 3-4k a pop and the tank is taking as much damage as I'm healing- or MORE. X_x
and when I did use HT yeah the tanks always had Rejuv/Regrowth up, and used HT to fill them up when major damage happened, because at the time, glyphed HT healed for MORE than Regrowth, instantly I mean, and required less mana. So at the time it felt like a better ohshi tool
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Paladins who ((Pre-hard mode raids)) do nothing but holy light make me angry. Sacred shield, flash of light. At this point, I can finish most instances with literally this. It isn't costly, and if you've specced into it then Sacred shield lasts a full minute. With four piece T-9, it heals for DOUBLE the cost of the flash of light over twelve seconds, ticking once every second. Combine that with Sacred shield, and you can pretty much go to sleep until something does AoE damage. When/if something nasty hit's the fan, beacon, divine illumination, and THEN start holy lighting anything NOT your beacon target. Doesn't matter what. They've only take three thousand damage? HOLY LIGHT! The pet has taken four hundred? HOLY LIGHT! The boss LOOKED at the rogue funny? HOLY LIGHT! Timmy fell down the well?! HOLY LIGHT!
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And yeah, a skilled pally can easily heal trough it. As I wrote, I give them a try. A good pally won't loose three DPS before the second wave. Most do. Admittedly, most pallies on Kilrogg are so called "masters of the failz".
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As for healing touch....I glyphed it for a while as a leveling druid, but it cuts the heal down by a LOT, not just the casting time. I dropped it pretty fast so I could use NS/HT. DRUIDS SHOULD NOT HAVE IT GLYPHED AT 80!!!!! There's this nifty little spell you get then called NOURISH, which is pretty much EXACTLY what the glyphed HT was. So yeah, if a druid is doing that, they need to be told to port to Moonglade.
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It's such a short cooldown; I'd be popping it every time it's up. But then, I don't pally heal. I do, however, pop PoM and Riptide whenever possible...
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Now! On to what I was talking about a moment ago. Holy light glyphed adds in an AoE heal effect to everyone in eight yards of the target of the holy light for 10% of the amount healed by holy light. There are three problems with this design. The first is distance. Eight yards means it's probably the tank and the melee around him getting healed, which does nothing for the ranged DPS and healer's unless it's a hug the tank fight. The second is the amount healed. Suggesting that a critical holy light hits for 20,000 healing done, that's 2,000 healing done to surronding targets. Eh, it's something, and when you consider the later spamability of the spell, it'll add up in the end, but it won't really save anyone in an emergency. The third is the pretty much required nature of this glyph. This is the ONLY way a paladin will be healing multiple targets outside of the uber expensive ((And situational)) beacon of light. Even with it's shortcomings it IS going to help. I guess this is less of a problem, but I still seem to remember when Blizzard was stating "We don't want Glyphs to completely change the way you play."
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Can't you beacon yourself and thusly heal yourself/the tank/ranged simultaneously?
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But yes, raiding is a whole other story. Due to having every buff known to WoW, mana regen becomes a joke, and so you can spam pretty much whatever you want for pretty close to forever. Worse comes to worse, divine plea and stick it out. In a five man enviroment I don't QUITE have that luxury, especially when I get 'gogogogogo' groups. So I have to 'ration' my mana. I think paladins are probably the only healers who'd have an easier time in raids then in five men. *Laughs* Not, mind you, that heroics are hard.
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This is all why I don't heal on my paladin, in all likelihood. >_> I don't like being so limited. Not that shammies aren't all CHAIN HEAL SPAM GO....but at least that hits multiple people.
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I still like my priest best. Carried a 10m ICC as disc through more than I expected. Mind you, I'm rockin' a lot of 264 and 251 on her now, but when the other healer is a druid in ICC H 5 232 gear....yeah, I had to multitask like a fiend. >_<
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That paladin had to heal us all and somehow she did and she worked her ass off to keep us up. And with how hard I found it to try and get into holy for Caim- and with how hard you two are saying it is for the most part, that only just makes the good paladins so much more worth it.
tho a few of my gogogo healers have been paladins- one even tried to get me to switch from tank to Healer when I wasn't tanking fast enough.
AND OH GOD YES I HATE BURST DAMAGE ON ALL TARGETS.
Oh god Ingvar and Dal were the worst fights I've ever healed atm. All a sudden BLAMO. and it's just ocrap ocrap heal heal heal. DBM borks and doesn't warn me the interupt is coming. Spam casting regrowth on tank- silenced

;_;
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AGAIN, that doesn't take away from your pally's hard work, since that was a really crappy situation, but just saying.

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Doesn't explain why the shammy didn't accept the rez tho; mean no achievement came dinging up [mean outside of shammy being lazy]. And even tho we did outgear the instance several people did dip dangerously low. And a few others did die I think, I'm not sure. I was kinda focused on keeping Sarth on me and keeping an eye on the lava and facerolling to keep aggro.Kalliope wrote:Hate to break it to you, but Sarth isn't hard.Makes it easier for anyone to do it. Not to take away from your pally, since the shammy was likely after the "don't get hit" achie (lol). Also, there's not a whole lot of raid healing if people don't get hit. Most people doing Sarth 3d runs roll with only one healer.
AGAIN, that doesn't take away from your pally's hard work, since that was a really crappy situation, but just saying.
I need to get my friend to get that vid posted.