Crappy Groups

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Re: Crappy Groups

Unread post by Ryno »

Ryai wrote:
Also! Healing druids that use healing touch as their main heal! Seen several of them in 80 PuGs! THIS IS NOT HOW YOU PLAY A DURID! LET ALAMO TEECH U!! /sigh.
Nuh.

I had to use Glyphed HT at lower levels :( from people to stupid and taking far to much damage.


tho admitedly it's not been used outside of ohshit tree talent-insta cast... but that usually goes for regrowth now a days..
Well, my tank can take a bit, so long as the healer is equally geared/talented or higher. If the druid was popping all their HoTs onto me, and THEN using healing touch, I can see that. But when they JUST use it, and no other HoTs... yeah, there's a lot of healing that could be going on. And I'm pretty sure I'd be fine if they just used HoTs anyway.

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Re: Crappy Groups

Unread post by Ryai »

Ryno wrote:
Ryai wrote:
Also! Healing druids that use healing touch as their main heal! Seen several of them in 80 PuGs! THIS IS NOT HOW YOU PLAY A DURID! LET ALAMO TEECH U!! /sigh.
Nuh.

I had to use Glyphed HT at lower levels :( from people to stupid and taking far to much damage.


tho admitedly it's not been used outside of ohshit tree talent-insta cast... but that usually goes for regrowth now a days..
Well, my tank can take a bit, so long as the healer is equally geared/talented or higher. If the druid was popping all their HoTs onto me, and THEN using healing touch, I can see that. But when they JUST use it, and no other HoTs... yeah, there's a lot of healing that could be going on. And I'm pretty sure I'd be fine if they just used HoTs anyway.
Yeah- but sometimes you get the dumb tanks. I know you probably arent one, hell all of Petopia could probably roll a tank and even the worst played of us, would still have more skill, brains and talent than some of the ones I have had to put up with from when I dinged 15, all the way to 69.

And it's just they take to much damage and I just have to scramble. And I don't mean lol lag or I had an ADD moment and tank suddenly dipped to 20% hp...

no i mean I'm critting 5 regrowths in a row for 3-4k a pop and the tank is taking as much damage as I'm healing- or MORE. X_x


and when I did use HT yeah the tanks always had Rejuv/Regrowth up, and used HT to fill them up when major damage happened, because at the time, glyphed HT healed for MORE than Regrowth, instantly I mean, and required less mana. So at the time it felt like a better ohshi tool
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Re: Crappy Groups

Unread post by Palladiamorsdeus »

Really Saturo? I've never had that many problems healing HoR on either mode, if we had a half way decent tank. I know it's going to be a bad tank because, first pull, I'll have a priest, a footman, and a mage on me, while the warrior is off smacking around the rifleman. Thats when I /sigh and bubble, and keep whatever unfortunate individual just got dog-piled for being second in the aggro list alive.

Paladins who ((Pre-hard mode raids)) do nothing but holy light make me angry. Sacred shield, flash of light. At this point, I can finish most instances with literally this. It isn't costly, and if you've specced into it then Sacred shield lasts a full minute. With four piece T-9, it heals for DOUBLE the cost of the flash of light over twelve seconds, ticking once every second. Combine that with Sacred shield, and you can pretty much go to sleep until something does AoE damage. When/if something nasty hit's the fan, beacon, divine illumination, and THEN start holy lighting anything NOT your beacon target. Doesn't matter what. They've only take three thousand damage? HOLY LIGHT! The pet has taken four hundred? HOLY LIGHT! The boss LOOKED at the rogue funny? HOLY LIGHT! Timmy fell down the well?! HOLY LIGHT!

*Coughs* End ramble.

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Re: Crappy Groups

Unread post by Saturo »

Well, I usually have some trouble healing it on my priest, but my druid heals trough it easily. Admittedly, my priest is'nt as well geared, but it shouldn't matter that much.

And yeah, a skilled pally can easily heal trough it. As I wrote, I give them a try. A good pally won't loose three DPS before the second wave. Most do. Admittedly, most pallies on Kilrogg are so called "masters of the failz".

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Re: Crappy Groups

Unread post by Palladiamorsdeus »

*Pat pat* I am sorry, Saturo. I understand that though, actually. The thing is, the three five man ICC instances actually require some semblance of skill, and uh, most WoW players don't have that. At all. You also have people who go tank or healer just because their guild or friends told them too, or because ((This one's the worst)) they just want faster ques. You can tell both of these, because they'll roll on DPS gear every time and say it's for an off-spec. My ass. If you want DPS gear, either politely ask to roll, or QUE UP AS DPS. *Snorts*

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Re: Crappy Groups

Unread post by Kalliope »

Pally healers are fine in HoR if they know what they're doing. Many don't. >_< And allow me to rant a bit about holy pallies who only use one heal. -_- I've seen some who just holy light, some who just flash of light. HELLO? Holy shock is AMAZING! *sigh*

As for healing touch....I glyphed it for a while as a leveling druid, but it cuts the heal down by a LOT, not just the casting time. I dropped it pretty fast so I could use NS/HT. DRUIDS SHOULD NOT HAVE IT GLYPHED AT 80!!!!! There's this nifty little spell you get then called NOURISH, which is pretty much EXACTLY what the glyphed HT was. So yeah, if a druid is doing that, they need to be told to port to Moonglade.

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Re: Crappy Groups

Unread post by Palladiamorsdeus »

Holy shock is my "OH SHI-!" button. If I have to holy shock a tank, it's because they either just ate a crap-ton of damage, or because they were a moron and got WAY ahead of me, so I have to holy shock, instant flash of light, and THEN sacred shield to save them. It's also fairly inefficient, not that that matters much at the moment with mana and mana regen being insane.

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Re: Crappy Groups

Unread post by Kalliope »

You never holy shock the dps?

It's such a short cooldown; I'd be popping it every time it's up. But then, I don't pally heal. I do, however, pop PoM and Riptide whenever possible...

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Re: Crappy Groups

Unread post by Palladiamorsdeus »

Only if it's an emergency. If I have time for a cast heal, either of them, then that's a lot more preferable then doing holy shock. Otherwise it's the same as the tank situation: If they just ate a ton of damage and need healing NOW, then I holy shock them, or if I have time, divine favor, holy shock, flash heal, and that usually has them at or around full health. It also depends a lot on the DPS and the instance. I've had DPS that just sort of fell over if a mob so much as tapped them, and unfortunately there isn't a whole lot I can do about that. Otherwise though, holy shock usually isn't needed.

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Re: Crappy Groups

Unread post by Kalliope »

And therein lies the problem of the holy pally healing design.

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Re: Crappy Groups

Unread post by Palladiamorsdeus »

The problem is that we don't have a whole lot of options. I have exactly three options in my regular aresenal: Holy light, holy shock, and flash of light. Sacred shield is a given, it HAS to be on the tank, at all times, and must be maintained. Beacon of light is JUST for situations where there is some kind of AoE damage going on, or for when adds are running loose and smacking people around. Otherwise, I have to ask myself "Do I need to heal for a little bit, a little bit more but instant, or do I need to heal for a LOT?" And that is it. My HoT only applies to a single target, my AoE ((Har har)) only applies to two targets ((Sans glyphed holy light. I'll discuss that in a bit)) and my instant cast is really about right. It has some interesting effects when it criticals, it isn't so cheap that it's just a no brainer press, and it doesn't heal for so much that it trivalizes every situation.

Now! On to what I was talking about a moment ago. Holy light glyphed adds in an AoE heal effect to everyone in eight yards of the target of the holy light for 10% of the amount healed by holy light. There are three problems with this design. The first is distance. Eight yards means it's probably the tank and the melee around him getting healed, which does nothing for the ranged DPS and healer's unless it's a hug the tank fight. The second is the amount healed. Suggesting that a critical holy light hits for 20,000 healing done, that's 2,000 healing done to surronding targets. Eh, it's something, and when you consider the later spamability of the spell, it'll add up in the end, but it won't really save anyone in an emergency. The third is the pretty much required nature of this glyph. This is the ONLY way a paladin will be healing multiple targets outside of the uber expensive ((And situational)) beacon of light. Even with it's shortcomings it IS going to help. I guess this is less of a problem, but I still seem to remember when Blizzard was stating "We don't want Glyphs to completely change the way you play."

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Re: Crappy Groups

Unread post by Kalliope »

I guess I'm used to raids where beacon is pretty much a necessity, since you can heal both tanks at once, which is easy mode.

Can't you beacon yourself and thusly heal yourself/the tank/ranged simultaneously?

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Re: Crappy Groups

Unread post by Palladiamorsdeus »

I could beacon myself, but there wouldn't be much point in it. One of my job's as a healer is to not take damage. Most of the time ((Lemme stress most)) the tank will have most of the aggro from a boss, or the brunt of the mobs, and it'll just be some AoE damage or some adds running loose that is causing havoc with a group. In those situations, the tank is still taking a good chunk of damage, but there just happens to be other people taking damage at the same time. Phase 3 of the black knight in ToC is a good example, Loken in Halls of Lightning is another. In a raid level enviroment it isn't a big deal, you have people who can heal multiple targets to cover for the tank healer or healers ((Yea, beacon is cheese mode for two tanks. *Laughs*)) but in five man situations, we don't have that buffer. That's why HoR can be such a pain for paladin healers, since the mobs tend to try to hang back and thus don't get AoE'd by the tank. Anyway, my point is, since the tank is still eating most of the damage, the beacon needs to go on him or her, while I do my best to keep everyone else alive. I am low priority because of Divine Shield, but when I heal as my druid or shaman, I am high priority due to not having an aggro drop ((Or, you know, invulnerability))

But yes, raiding is a whole other story. Due to having every buff known to WoW, mana regen becomes a joke, and so you can spam pretty much whatever you want for pretty close to forever. Worse comes to worse, divine plea and stick it out. In a five man enviroment I don't QUITE have that luxury, especially when I get 'gogogogogo' groups. So I have to 'ration' my mana. I think paladins are probably the only healers who'd have an easier time in raids then in five men. *Laughs* Not, mind you, that heroics are hard.

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Re: Crappy Groups

Unread post by Kalliope »

HoR, it really just comes down to how the pulls are....pulled. DK tanks can pull in stragglers pretty easily. Pallies can haul in everyone but the hunters. Warriors can dance around and pull off the same, but it takes longer. Druids are kind of screwed.

This is all why I don't heal on my paladin, in all likelihood. >_> I don't like being so limited. Not that shammies aren't all CHAIN HEAL SPAM GO....but at least that hits multiple people.

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Re: Crappy Groups

Unread post by Palladiamorsdeus »

Yup, and riptide, and totems, and......yea. *Laughs* I won't even go into healing as a druid, and how heavenly it is compared to paladin healing. And it isn't that paladin healing is super bad, it's just not as fun.

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Re: Crappy Groups

Unread post by Kalliope »

Druid healing is easy compared to anything else. The only time I start tearing my hair out is when I need burst healing on multiple people.

I still like my priest best. Carried a 10m ICC as disc through more than I expected. Mind you, I'm rockin' a lot of 264 and 251 on her now, but when the other healer is a druid in ICC H 5 232 gear....yeah, I had to multitask like a fiend. >_<

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Re: Crappy Groups

Unread post by Ryai »

Pft. Do you know what healer RAID HEALED for Caim's Sarth run? A paladin. Why? Oh the resto shammy dropped and even tho Aria dropped Rebirth faster than a rogue after a gnome cake, the shammy absolutely refused to accept. I only realized some major shit had hit the fan when all a sudden Caim's health dipped extremely, dangerously low and I had to LoH myself. it wasn't until Aria mentioned the shammy dying and refusing the rez that I then realized.

That paladin had to heal us all and somehow she did and she worked her ass off to keep us up. And with how hard I found it to try and get into holy for Caim- and with how hard you two are saying it is for the most part, that only just makes the good paladins so much more worth it.





tho a few of my gogogo healers have been paladins- one even tried to get me to switch from tank to Healer when I wasn't tanking fast enough.

AND OH GOD YES I HATE BURST DAMAGE ON ALL TARGETS.

Oh god Ingvar and Dal were the worst fights I've ever healed atm. All a sudden BLAMO. and it's just ocrap ocrap heal heal heal. DBM borks and doesn't warn me the interupt is coming. Spam casting regrowth on tank- silenced :D

;_;
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Re: Crappy Groups

Unread post by Palladiamorsdeus »

Paladin healing SHOULDN'T be hard, it isn't like we have a ton of options. Then again, we don't have a button we can just spam and expect to do....well, anything with, really. I think the hardest part of paladin healing is knowing who to heal when, and with what. I know the same can be said of all healers, but it's doubly important for us in particular, since we don't have a way to keep the whole group up at the same time. ((Or close to it, in the shamans case)) You pretty much HAVE to effectively use your heals, unless you just totally outgear an instance. But that also goes for everyone.

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Re: Crappy Groups

Unread post by Kalliope »

Hate to break it to you, but Sarth isn't hard. :P Makes it easier for anyone to do it. Not to take away from your pally, since the shammy was likely after the "don't get hit" achie (lol). Also, there's not a whole lot of raid healing if people don't get hit. Most people doing Sarth 3d runs roll with only one healer.

AGAIN, that doesn't take away from your pally's hard work, since that was a really crappy situation, but just saying. :)

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Re: Crappy Groups

Unread post by Ryai »

Kalliope wrote:Hate to break it to you, but Sarth isn't hard. :P Makes it easier for anyone to do it. Not to take away from your pally, since the shammy was likely after the "don't get hit" achie (lol). Also, there's not a whole lot of raid healing if people don't get hit. Most people doing Sarth 3d runs roll with only one healer.

AGAIN, that doesn't take away from your pally's hard work, since that was a really crappy situation, but just saying. :)
Doesn't explain why the shammy didn't accept the rez tho; mean no achievement came dinging up [mean outside of shammy being lazy]. And even tho we did outgear the instance several people did dip dangerously low. And a few others did die I think, I'm not sure. I was kinda focused on keeping Sarth on me and keeping an eye on the lava and facerolling to keep aggro.

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