Re: Playable race model revamp in the works
Posted: Thu Dec 29, 2011 6:48 am
When they do overhaul them all, i want Skyrim/SWKOTR style customising. the options there are great
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This! So want to have tattoos and scars for my characters, especially the warrior and paladin... I mean, they must have learnt how to fight somehowEllaran wrote:Also, give us the NPC faces that aren't available, like Kalecgos' human form, if only for the sake of variety. Not every adventurer is gonna be in the 30-to-50 age range, give us more youthful faces, and faces with injuries (various scars, missing eye, tattoos).
I'm certain the engine could handle various heights perfectly fine. If it's a big issue, then just give us the normal height, half-a-head shorter, and a head shorter, along with normal width, 25% slimmer, and 15% wider (or something similar). Even that small change will give a much larger amount of variety to the world of WoW, no longer will every character of the same race and gender look like Attack of the Clones.Ket Shi wrote:I hope at the least when they do complete the model revamp that there's more than 5 options for customization. Maybe de-link eyes and face, and potentially add new things, like scars as you guys are suggesting.
I'm not sure that the engine could handle different heights/builds, but I'm sure there's extra customization they could reasonably add.
Unless it was simply scaling down the model down or up slightly in size, I'm not sure. Currently, equipment that has a unique model -- helms and shoulders -- has a model scaled and fitted for the males and females of each race. 12 races, 24 different ones in total. If they made new builds, they'd have to add new models for each combination (unless they were willing to leave them look bad and oddly-fitted/too big/too small for some). My guess is that they'd have to change the whole way that armor is rendered, or devote tons of extra time to making all sorts of extra variations...ouch!Ellaran wrote:I'm certain the engine could handle various heights perfectly fine. If it's a big issue, then just give us the normal height, half-a-head shorter, and a head shorter, along with normal width, 25% slimmer, and 15% wider (or something similar). Even that small change will give a much larger amount of variety to the world of WoW, no longer will every character of the same race and gender look like Attack of the Clones.Ket Shi wrote:I hope at the least when they do complete the model revamp that there's more than 5 options for customization. Maybe de-link eyes and face, and potentially add new things, like scars as you guys are suggesting.
I'm not sure that the engine could handle different heights/builds, but I'm sure there's extra customization they could reasonably add.
More variety of youthful and elder faces is also a major plus, to give a sense of a world filled with veterans of the wars and youngsters fresh out of the academy or caught up in the mess along with the middle-age soldiers.
I remember a blue somewhere saying this was one of the big reasons they can't do size scaling of toons in WoW, in terms of the model having different proportions than what's currently in game. But I would definitely like more face features, hair, colors, etc. Worgen are pretty crappy when it comes to hair styles and facial features I think...I liked the old ones better where they had a variety of hair styles (also would like one expression that wasn't snarling all the time too). I always feel spoiled when I play something like City of Villains or Champions Online when it comes to customization lolKet Shi wrote:Unless it was simply scaling down the model down or up slightly in size, I'm not sure. Currently, equipment that has a unique model -- helms and shoulders -- has a model scaled and fitted for the males and females of each race. 12 races, 24 different ones in total. If they made new builds, they'd have to add new models for each combination (unless they were willing to leave them look bad and oddly-fitted/too big/too small for some). My guess is that they'd have to change the whole way that armor is rendered, or devote tons of extra time to making all sorts of extra variations...ouch!Ellaran wrote:I'm certain the engine could handle various heights perfectly fine. If it's a big issue, then just give us the normal height, half-a-head shorter, and a head shorter, along with normal width, 25% slimmer, and 15% wider (or something similar). Even that small change will give a much larger amount of variety to the world of WoW, no longer will every character of the same race and gender look like Attack of the Clones.Ket Shi wrote:I hope at the least when they do complete the model revamp that there's more than 5 options for customization. Maybe de-link eyes and face, and potentially add new things, like scars as you guys are suggesting.
I'm not sure that the engine could handle different heights/builds, but I'm sure there's extra customization they could reasonably add.
More variety of youthful and elder faces is also a major plus, to give a sense of a world filled with veterans of the wars and youngsters fresh out of the academy or caught up in the mess along with the middle-age soldiers.
If Gamebryo can handle a rather simple height slider (albeit one that just scales the entire character), I'm sure WoW's engine could. Builds, on the other hand, would probably require separate "template models."Ket Shi wrote:I hope at the least when they do complete the model revamp that there's more than 5 options for customization. Maybe de-link eyes and face, and potentially add new things, like scars as you guys are suggesting.
I'm not sure that the engine could handle different heights/builds, but I'm sure there's extra customization they could reasonably add.
Excuse me for necroposting, but that model was also shown in Blizzcon 2009:Spiritbinder wrote:
Well, darn. That disproves some of my theories. At the pace they're going at, it will probably take years for a full revamp. But at least we have more proof it's in progress.We already know that new character models are in the works for old races. Do you have any idea of when players will be able to see them and do you plan to also revamp newer races such as the Blood Elves and the Draeneis?
We are slowly in progress with revamping the races, but the reality is that at best we would get the Dwarves for Mists of Pandaria, and even that's on the bubble. It is something that we are planning to do, it is something that we want to get to and actually believe is valuable. As to when the the Blood Elves and the Draeneis would have that happen, they would probably be near the end of the list. We would probably get through all of the original races first before we go on to them since they are better than the original ones. Any of the ones we have done more recently tend to be a little bit higher fidelity.